Player Matchup

Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Armuz
Cupid
Level 104
God Stats
5W - 2L
1,608 SR
Queue Stats
41W - 34L
1,544 Elo+
Party 3
Tiamat
Tiamat
BadJokker
Tiamat
Level 120
God Stats
2W - 0L
1,658 SR
Queue Stats
113W - 117L
1,500 Elo+
Party 1
Achilles
Achilles
Sirxtias
Achilles
Level 33
God Stats
9W - 3L
1,712 SR
Queue Stats
66W - 55L
1,519 Elo+
Party 3
Merlin
Merlin
Zedxy
Merlin
Level 28
God Stats
25W - 20L
1,587 SR
Queue Stats
76W - 81L
1,528 Elo+
Party 1
Team Averages
Level 79
1,613 SR
1,518 Elo+

VS

Team Averages
Level 66
1,440 SR
1,475 Elo+
Eset
Eset
 
Eset
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
ItalianWalnut
Ares
Level 70
God Stats
5W - 8L
1,462 SR
Queue Stats
80W - 102L
1,426 Elo+
Party 2
Heimdallr
Heimdallr
KneeStealer
Heimdallr
Level 75
God Stats
5W - 12L
1,291 SR
Queue Stats
251W - 291L
1,475 Elo+
Party 2
Chaac
Chaac
Mesher114
Chaac
Level 17
God Stats
15W - 13L
1,547 SR
Queue Stats
18W - 17L
1,463 Elo+
Party 2
Chronos
Chronos
MoonSpirit27
Chronos
Level 83
God Stats
3W - 5L
1,399 SR
Queue Stats
191W - 190L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
4 / 1 / 1
8,088
578
5,400
10,254
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cupid
Armuz
Cupid
14
4 / 0 / 4
8,276
591
5,130
7,554
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
BadJokker
Tiamat
12
2 / 3 / 3
7,270
519
8,693
11,197
6,239
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Sirxtias
Achilles
13
6 / 2 / 1
8,109
579
7,765
11,641
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Zedxy
Merlin
12
3 / 3 / 3
7,540
539
7,334
5,234
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 6 / 3
6,566
469
7,029
10,010
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 7
6,449
461
2,201
9,563
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
KneeStealer
Heimdallr
10
1 / 5 / 0
6,391
457
2,017
9,037
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Mesher114
Chaac
11
1 / 5 / 1
6,993
500
6,382
10,693
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
MoonSpirit27
Chronos
15
6 / 1 / 2
8,594
614
7,928
9,353
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
19
Kills
9
9
Deaths
19
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
1
1
4.5
L
Eset
 
Eset
1
6
3
0.42
W
Cupid
Armuz
Cupid
4
0
4
6
W
Tiamat
BadJokker
Tiamat
2
3
3
1.17
L
0
2
7
1.75
L
Heimdallr
KneeStealer
Heimdallr
1
5
0
0.2
L
Chaac
Mesher114
Chaac
1
5
1
0.3
L
Chronos
MoonSpirit27
Chronos
6
1
2
7
W
Achilles
Sirxtias
Achilles
6
2
1
3.25
W
Merlin
Zedxy
Merlin
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,322
Damage
25,557
45,880
Taken
48,656
23,375
Mitigated
24,917
14,295
Healing
13,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,400
2,044
0
1,090
10,254
3,529
54
3,850
6,404
0
60,027
L
Eset
 
Eset
7,029
924
511
1,219
10,010
3,455
492
6,536
3,474
36,034
0
W
Cupid
Armuz
Cupid
5,130
2,893
592
4,535
7,554
2,590
690
1,111
6,443
0
55,249
W
Tiamat
BadJokker
Tiamat
8,693
653
0
3,558
11,197
6,239
119
7,701
3,496
41,476
0
L
2,201
303
225
2,875
9,563
7,287
0
2,412
7,111
5,702
0
L
Heimdallr
KneeStealer
Heimdallr
2,017
330
0
960
9,037
3,044
0
2,709
6,328
0
36,636
L
Chaac
Mesher114
Chaac
6,382
2,527
0
3,562
10,693
7,948
796
0
10,020
0
32,935
L
Chronos
MoonSpirit27
Chronos
7,928
2,164
0
3,986
9,353
3,183
0
4,612
4,705
54,888
0
W
Achilles
Sirxtias
Achilles
7,765
2,723
0
3,770
11,641
9,335
720
1,791
9,096
0
34,575
W
Merlin
Zedxy
Merlin
7,334
508
0
750
5,234
1,682
606
2,860
2,374
31,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,283
Gold Earned
34,993
412
Minions Killed
321
0
Camps Cleared
0
1,354,427
Distance Traveled
1,342,863
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,088
578
106
8
0
279,710
7
L
Eset
6,566
469
63
5
0
260,084
4
W
Cupid
8,276
591
104
7
0
290,202
5
W
Tiamat
7,270
519
80
6
0
279,000
2
L
Ares
6,449
461
12
1
0
271,946
1
L
Heimdallr
6,391
457
75
5
0
252,341
2
L
Chaac
6,993
500
48
3
0
265,843
1
L
Chronos
8,594
614
123
9
0
292,649
0
W
Achilles
8,109
579
70
5
0
248,359
3
W
Merlin
7,540
539
52
4
0
257,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role