Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
OverHeathed
Gilgamesh
Level 150
God Stats
9W - 13L
1,515 SR
Queue Stats
578W - 478L
1,545 Elo+
Party 1
Janus
Janus
Sam Woolaway
Janus
Level 69
God Stats
2W - 1L
1,708 SR
Queue Stats
12W - 5L
1,718 Elo+
Party 2
Anhur
Anhur
arcyato
Anhur
Level 149
God Stats
18W - 21L
1,628 SR
Queue Stats
405W - 342L
1,568 Elo+
Party 1
Ares
Ares
itshumbojumbo1
Ares
Level 113
God Stats
8W - 4L
1,690 SR
Queue Stats
455W - 355L
1,603 Elo+
Party 2
Team Averages
Level 128
1,608 SR
1,587 Elo+

VS

Team Averages
Level 127
1,570 SR
1,545 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Aisuteru
Izanami
Level 109
God Stats
3W - 2L
1,667 SR
Queue Stats
22W - 18L
1,624 Elo+
Party 3
Nox
Nox
KkinggBob
Nox
Level 109
God Stats
11W - 11L
1,520 SR
Queue Stats
256W - 253L
1,491 Elo+
Solo
Fenrir
Fenrir
Latham94
Fenrir
Level 160
God Stats
0W - 1L
1,665 SR
Queue Stats
55W - 58L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
8 / 0 / 0
6,661
666
8,451
4,460
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
OverHeathed
Gilgamesh
11
3 / 0 / 0
6,238
624
6,026
8,313
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 1 / 4
6,206
621
2,492
3,033
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
arcyato
Anhur
10
3 / 1 / 1
5,808
581
3,506
4,658
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 3
5,437
544
2,519
5,088
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,457
546
6,235
9,377
7,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
 
Khepri
7
0 / 0 / 1
4,655
466
1,627
4,908
1,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Aisuteru
Izanami
7
0 / 4 / 1
4,541
454
1,785
4,546
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 5 / 0
5,201
520
1,632
5,881
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Latham94
Fenrir
9
1 / 4 / 1
5,394
539
3,198
7,712
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
16
Kills
2
2
Deaths
16
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
0
0
8
L
Chaac
 
Chaac
0
3
0
0
L
Khepri
 
Khepri
0
0
1
0.5
L
Izanami
Aisuteru
Izanami
0
4
1
0.13
L
1
5
0
0.2
L
Fenrir
Latham94
Fenrir
1
4
1
0.38
W
Gilgamesh
OverHeathed
Gilgamesh
3
0
0
3
W
2
1
4
4
W
Anhur
arcyato
Anhur
3
1
1
3.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,994
Damage
14,477
25,552
Taken
32,424
10,058
Mitigated
13,192
10,480
Healing
8,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
8,451
3,212
0
2,229
4,460
1,382
0
667
3,793
0
37,096
L
Chaac
 
Chaac
6,235
1,787
0
4,122
9,377
7,209
0
550
8,221
0
35,711
L
Khepri
 
Khepri
1,627
193
234
2,317
4,908
1,755
0
1,393
3,469
10,157
0
L
Izanami
Aisuteru
Izanami
1,785
1,311
0
659
4,546
524
0
497
4,049
0
19,871
L
1,632
134
0
250
5,881
1,666
0
2,064
3,623
27,874
0
L
Fenrir
Latham94
Fenrir
3,198
1,020
0
1,213
7,712
2,038
0
485
7,227
0
29,120
W
Gilgamesh
OverHeathed
Gilgamesh
6,026
2,152
0
3,643
8,313
3,948
0
0
7,668
1,182
32,297
W
2,492
244
0
886
3,033
844
0
725
2,308
42,602
0
W
Anhur
arcyato
Anhur
3,506
1,787
0
1,627
4,658
1,216
0
479
4,179
0
29,010
W
2,519
199
0
2,095
5,088
2,668
0
1,388
3,663
11,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,350
Gold Earned
25,248
304
Minions Killed
265
0
Camps Cleared
0
1,026,294
Distance Traveled
976,013
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,661
666
60
6
0
243,305
2
L
Chaac
5,457
546
74
7
0
184,493
3
L
Khepri
4,655
466
21
2
0
203,157
1
L
Izanami
4,541
454
45
5
0
183,845
1
L
Nox
5,201
520
69
7
0
199,282
1
L
Fenrir
5,394
539
56
6
0
205,236
1
W
Gilgamesh
6,238
624
69
7
0
197,233
3
W
Janus
6,206
621
102
10
0
195,040
3
W
Anhur
5,808
581
61
6
0
175,638
1
W
Ares
5,437
544
12
1
0
215,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role