Player Matchup

Bastet
Bastet
 
Bastet
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Im_a_Duck3535
Sol
Level 126
God Stats
10W - 5L
1,589 SR
Queue Stats
550W - 539L
1,536 Elo+
Party 1
Guan Yu
Guan Yu
deathholdsnofear
Guan Yu
Level 143
God Stats
7W - 2L
1,505 SR
Queue Stats
259W - 262L
1,467 Elo+
Party 1
Team Averages
Level 114
1,531 SR
1,501 Elo+

VS

Team Averages
Level 103
1,381 SR
1,475 Elo+
Discordia
Discordia
DARK ANGEL SANS
Discordia
Level 84
God Stats
0W - 2L
1,143 SR
Queue Stats
3W - 5L
1,535 Elo+
Party 2
Atlas
Atlas
K3IIer
Atlas
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,411 Elo+
Party 2
Da Ji
Da Ji
shygall
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 0 / 3
7,067
707
5,460
4,545
1,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 3
7,415
742
7,843
8,447
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 1 / 5
6,656
666
2,190
8,984
6,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DARK ANGEL SANS
Discordia
10
1 / 3 / 0
5,975
598
7,340
5,075
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
K3IIer
Atlas
10
0 / 1 / 1
6,043
604
4,157
7,229
4,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
shygall
Da Ji
8
0 / 3 / 1
5,600
560
4,511
6,877
2,316
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
3
4.5
L
Discordia
DARK ANGEL SANS
Discordia
1
3
0
0.33
W
3
0
3
4.5
L
Atlas
K3IIer
Atlas
0
1
1
0.5
W
1
1
5
3.5
L
Da Ji
shygall
Da Ji
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,493
Damage
16,008
21,976
Taken
19,181
10,905
Mitigated
8,225
13,507
Healing
3,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,460
941
0
858
4,545
1,484
9
1,059
3,374
0
11,627
L
Discordia
DARK ANGEL SANS
Discordia
7,340
438
260
722
5,075
1,539
0
2,467
2,608
20,017
0
W
7,843
2,759
0
4,065
8,447
2,596
1,448
5,288
2,881
47,588
0
L
Atlas
K3IIer
Atlas
4,157
1,639
340
2,025
7,229
4,370
0
3,507
3,722
16,203
0
W
2,190
441
3,155
5,429
8,984
6,825
41
4,722
3,884
55
10,785
L
Da Ji
shygall
Da Ji
4,511
519
0
64
6,877
2,316
0
2,598
4,279
0
9,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,138
Gold Earned
17,618
125
Minions Killed
90
6
Camps Cleared
3
559,518
Distance Traveled
508,912
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,067
707
10
1
0
210,335
3
L
Discordia
5,975
598
50
5
0
156,333
3
W
Sol
7,415
742
91
9
5
178,981
1
L
Atlas
6,043
604
21
2
1
170,500
2
W
Guan Yu
6,656
666
24
2
1
170,202
1
L
Da Ji
5,600
560
19
2
2
182,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role