Player Matchup

Achilles
Achilles
 
Achilles
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ElPixel
Hou Yi
Level 129
God Stats
2W - 0L
1,527 SR
Queue Stats
28W - 17L
1,524 Elo+
Solo
Raijin
Raijin
Faaelis
Raijin
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 38L
1,298 Elo+
Solo
Horus
Horus
NahuelReiko15
Horus
Level 109
God Stats
36W - 30L
1,528 SR
Queue Stats
861W - 892L
1,499 Elo+
Party 1
Sol
Sol
renattao
Sol
Level 149
God Stats
53W - 41L
1,631 SR
Queue Stats
699W - 727L
1,449 Elo+
Solo
Team Averages
Level 120
1,537 SR
1,454 Elo+

VS

Team Averages
Level 109
1,510 SR
1,532 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Crozariol
Neith
Level 34
God Stats
30W - 39L
1,437 SR
Queue Stats
115W - 105L
1,447 Elo+
Solo
Eset
Eset
Lawrion
Eset
Level 123
God Stats
1W - 1L
1,652 SR
Queue Stats
2W - 1L
1,780 Elo+
Solo
Arachne
Arachne
SeñorPinguino
Arachne
Level 86
God Stats
1W - 2L
1,501 SR
Queue Stats
56W - 60L
1,484 Elo+
Solo
Sylvanus
Sylvanus
VendedorDePanela
Sylvanus
Level 148
God Stats
13W - 14L
1,459 SR
Queue Stats
219W - 235L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
4 / 1 / 6
6,683
668
5,262
6,577
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
ElPixel
Hou Yi
10
1 / 1 / 0
5,905
591
2,303
5,825
1,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Faaelis
Raijin
13
12 / 0 / 1
7,915
792
7,601
5,003
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 9
5,856
586
2,175
6,192
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 2 / 4
7,167
717
6,412
7,202
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 5 / 0
5,395
540
3,494
8,613
3,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Crozariol
Neith
10
0 / 2 / 1
5,264
526
4,094
5,291
1,328
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eset
Lawrion
Eset
7
0 / 7 / 0
4,472
447
1,047
5,974
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 4 / 1
5,490
549
3,138
7,710
2,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 5 / 0
5,174
517
3,874
7,321
3,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
22
Kills
4
4
Deaths
23
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
6
7
L
Fenrir
 
Fenrir
1
5
0
0.2
L
Neith
Crozariol
Neith
0
2
1
0.25
W
Hou Yi
ElPixel
Hou Yi
1
1
0
1
W
Raijin
Faaelis
Raijin
12
0
1
12.5
L
Eset
Lawrion
Eset
0
7
0
0
W
0
0
9
4.5
L
2
4
1
0.63
L
1
5
0
0.2
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,753
Damage
15,647
30,799
Taken
34,909
11,781
Mitigated
13,459
12,597
Healing
7,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,262
1,321
0
2,782
6,577
2,238
0
822
5,743
0
33,617
L
Fenrir
 
Fenrir
3,494
855
0
1,622
8,613
3,733
0
4,500
4,089
0
22,072
L
Neith
Crozariol
Neith
4,094
1,485
0
1,158
5,291
1,328
100
591
4,700
0
25,954
W
Hou Yi
ElPixel
Hou Yi
2,303
876
0
1,524
5,825
1,549
704
360
5,465
0
33,144
W
Raijin
Faaelis
Raijin
7,601
1,021
0
1,141
5,003
1,798
609
1,882
2,926
44,165
0
L
Eset
Lawrion
Eset
1,047
89
0
240
5,974
1,731
0
2,807
2,883
18,875
0
W
2,175
750
401
2,632
6,192
3,632
147
1,274
4,878
0
10,109
L
3,138
2,127
0
1,940
7,710
2,712
0
1,496
6,099
0
23,829
L
3,874
1,181
574
1,477
7,321
3,955
0
3,408
3,761
16,497
4,613
W
6,412
2,203
0
4,117
7,202
2,564
3,214
0
6,953
29,989
5,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,526
Gold Earned
25,795
312
Minions Killed
226
0
Camps Cleared
0
1,035,053
Distance Traveled
969,386
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,683
668
68
7
0
234,356
5
L
Fenrir
5,395
540
52
5
0
212,436
3
L
Neith
5,264
526
49
5
0
169,456
5
W
Hou Yi
5,905
591
64
6
0
189,145
4
W
Raijin
7,915
792
88
9
0
197,604
3
L
Eset
4,472
447
38
4
0
185,614
1
W
Horus
5,856
586
20
2
0
219,623
3
L
Arachne
5,490
549
51
5
0
233,221
0
L
Sylvanus
5,174
517
36
4
0
168,659
0
W
Sol
7,167
717
72
7
0
194,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role