Player Matchup

Chang'e
Chang'e
Afoue69
Chang'e
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 1
Osiris
Osiris
Grec34
Osiris
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 1
Janus
Janus
Izu-Riya
Janus
Level 29
God Stats
0W - 1L
1,541 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 1
Hachiman
Hachiman
Kardiac34
Hachiman
Level 39
God Stats
0W - 1L
1,086 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
djord34
Atlas
Level 87
God Stats
0W - 1L
1,341 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 1
Team Averages
Level 59
1,394 SR
1,282 Elo+

VS

Team Averages
Level 82
1,538 SR
1,372 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Crazyjack90
Vamana
Level 28
God Stats
1W - 0L
1,551 SR
Queue Stats
5W - 9L
1,299 Elo+
Party 2
Merlin
Merlin
Flerbau
Merlin
Level 38
God Stats
1W - 2L
1,402 SR
Queue Stats
5W - 9L
1,299 Elo+
Party 2
Geb
Geb
Qrta
Geb
Level 106
God Stats
1W - 1L
1,695 SR
Queue Stats
33W - 52L
1,385 Elo+
Solo
Mercury
Mercury
alarmenation253
Mercury
Level 79
God Stats
18W - 15L
1,542 SR
Queue Stats
41W - 52L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Afoue69
Chang'e
12
0 / 6 / 0
7,183
513
3,795
18,769
6,332
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
Grec34
Osiris
14
0 / 4 / 0
7,397
528
4,659
13,791
14,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Izu-Riya
Janus
16
2 / 5 / 0
9,101
650
11,411
12,396
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Kardiac34
Hachiman
15
0 / 3 / 1
8,030
574
5,262
15,004
4,902
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
djord34
Atlas
14
0 / 4 / 2
7,980
570
6,299
16,155
13,943
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
8 / 0 / 5
11,471
819
16,329
6,245
2,614
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
17
6 / 0 / 11
11,939
853
13,351
16,919
13,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Flerbau
Merlin
17
3 / 2 / 13
10,558
754
20,753
6,462
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
Qrta
Geb
16
2 / 0 / 11
10,720
766
7,437
10,974
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
3 / 0 / 5
11,315
808
8,293
8,780
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
67
2
Kills
22
22
Deaths
2
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
0
5
10.5
L
Chang'e
Afoue69
Chang'e
0
6
0
0
W
Vamana
6
0
11
11.5
W
Merlin
Flerbau
Merlin
3
2
13
4.75
L
Osiris
Grec34
Osiris
0
4
0
0
L
Janus
Izu-Riya
Janus
2
5
0
0.4
L
Hachiman
Kardiac34
Hachiman
0
3
1
0.17
W
Geb
Qrta
Geb
2
0
11
7.5
W
3
0
5
5.5
L
Atlas
djord34
Atlas
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,426
Damage
66,163
76,115
Taken
49,380
44,153
Mitigated
34,587
12,048
Healing
18,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,329
722
0
545
6,245
2,614
1,309
1,840
4,229
46,579
0
L
Chang'e
Afoue69
Chang'e
3,795
396
2,184
2,805
18,769
6,332
1
9,931
8,530
10,999
0
W
Vamana
13,351
5,906
2,979
8,967
16,919
13,913
1,310
7,198
9,021
0
38,606
W
Merlin
Flerbau
Merlin
20,753
1,563
0
279
6,462
2,562
1,215
3,815
2,379
47,207
0
L
Osiris
Grec34
Osiris
4,659
535
406
2,727
13,791
14,221
0
8,052
5,497
0
13,813
L
Janus
Izu-Riya
Janus
11,411
281
0
218
12,396
4,755
72
6,646
5,598
42,573
0
L
Hachiman
Kardiac34
Hachiman
5,262
4,099
0
1,693
15,004
4,902
0
9,395
5,375
0
27,694
W
Geb
Qrta
Geb
7,437
673
151
4,073
10,974
10,984
455
4,828
5,698
16,860
0
W
8,293
2,415
0
1,110
8,780
4,514
1,499
3,472
5,065
0
55,622
L
Atlas
djord34
Atlas
6,299
2,301
370
1,645
16,155
13,943
0
9,235
6,596
20,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,691
Gold Earned
56,003
211
Minions Killed
339
1
Camps Cleared
14
1,226,832
Distance Traveled
1,524,544
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,471
819
72
5
3
294,176
3
L
Chang'e
7,183
513
20
1
0
211,804
0
W
Vamana
11,939
853
54
4
0
326,158
1
W
Merlin
10,558
754
76
5
2
258,536
1
L
Osiris
7,397
528
25
2
0
256,023
0
L
Janus
9,101
650
91
7
0
246,062
0
L
Hachiman
8,030
574
53
4
1
250,762
0
W
Geb
10,720
766
15
1
0
317,718
1
W
Mercury
11,315
808
122
9
9
327,956
1
L
Atlas
7,980
570
22
2
0
262,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role