Player Matchup

Arachne
Arachne
Correlophus
Arachne
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,380 Elo+
Solo
Anubis
Anubis
D3CePt10nIsT
Anubis
Level 104
God Stats
3W - 0L
1,710 SR
Queue Stats
9W - 8L
1,327 Elo+
Solo
Sol
Sol
SullyThaSavage
Sol
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,435 Elo+
Party 1
Athena
Athena
kingdilla77
Athena
Level 146
God Stats
3W - 4L
1,279 SR
Queue Stats
156W - 134L
1,482 Elo+
Party 1
Osiris
Osiris
mrjgood_87
Osiris
Level 148
God Stats
7W - 6L
1,599 SR
Queue Stats
134W - 127L
1,462 Elo+
Party 1
Team Averages
Level 120
1,518 SR
1,417 Elo+

VS

Team Averages
Level 78
1,509 SR
1,449 Elo+
Kumbhakarna
Kumbhakarna
GP200290
Kumbhakarna
Level 129
God Stats
2W - 2L
1,593 SR
Queue Stats
307W - 311L
1,480 Elo+
Solo
Nemesis
Nemesis
N0Obz VRCN
Nemesis
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 45L
1,403 Elo+
Party 2
Medusa
Medusa
TheOnlyDozer
Medusa
Level 44
God Stats
10W - 9L
1,455 SR
Queue Stats
93W - 84L
1,435 Elo+
Solo
Achilles
Achilles
ViggyTheTwiggy
Achilles
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 53L
1,478 Elo+
Party 2
Merlin
Merlin
verizonwired_
Merlin
Level 123
God Stats
19W - 10L
1,496 SR
Queue Stats
152W - 133L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Correlophus
Arachne
12
6 / 0 / 3
7,951
568
4,409
7,428
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
14
5 / 1 / 4
8,540
610
7,721
7,247
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 2
7,661
547
5,329
7,114
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
15
4 / 0 / 1
8,542
610
4,102
4,265
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
mrjgood_87
Osiris
12
1 / 0 / 6
6,693
478
5,845
5,495
4,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GP200290
Kumbhakarna
11
2 / 3 / 0
6,961
497
4,339
13,852
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
N0Obz VRCN
Nemesis
10
0 / 5 / 0
5,980
427
2,703
8,315
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
11
1 / 3 / 1
6,565
469
3,304
7,431
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
11
0 / 2 / 0
6,327
452
756
8,088
5,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 1
6,994
500
3,846
6,292
2,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
3
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
Correlophus
Arachne
6
0
3
7.5
W
Anubis
5
1
4
7
L
Kumbhakarna
GP200290
Kumbhakarna
2
3
0
0.67
L
Nemesis
N0Obz VRCN
Nemesis
0
5
0
0
W
1
2
2
1
L
Medusa
1
3
1
0.5
L
Achilles
0
2
0
0
W
Athena
4
0
1
4.5
W
Osiris
mrjgood_87
Osiris
1
0
6
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,406
Damage
14,948
31,549
Taken
43,978
14,913
Mitigated
21,845
14,223
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Correlophus
Arachne
4,409
3,067
0
3,999
7,428
2,823
0
1,431
5,964
0
37,262
W
Anubis
7,721
260
0
3,965
7,247
3,252
670
3,194
4,053
61,216
0
L
Kumbhakarna
GP200290
Kumbhakarna
4,339
126
0
4,357
13,852
8,834
0
5,221
8,315
27,099
0
L
Nemesis
N0Obz VRCN
Nemesis
2,703
588
0
1,397
8,315
2,841
0
2,801
5,394
0
37,958
W
5,329
2,358
0
3,237
7,114
2,014
694
2,270
4,844
51,366
0
L
Medusa
3,304
1,368
0
990
7,431
2,033
0
2,504
4,791
0
36,971
L
Achilles
756
151
0
2,297
8,088
5,481
301
3,796
4,172
0
26,733
W
Athena
4,102
1,511
0
754
4,265
2,737
8
54
4,056
42,166
4,080
W
Osiris
mrjgood_87
Osiris
5,845
1,447
0
2,268
5,495
4,087
0
1,236
4,219
5,317
21,985
L
3,846
139
0
176
6,292
2,656
0
3,642
2,613
46,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,387
Gold Earned
32,827
446
Minions Killed
335
0
Camps Cleared
0
1,313,128
Distance Traveled
1,288,342
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,951
568
75
5
0
244,568
6
W
Anubis
8,540
610
97
7
0
243,034
0
L
Kumbhakarna
6,961
497
35
3
0
262,578
4
L
Nemesis
5,980
427
72
5
0
249,296
4
W
Sol
7,661
547
108
8
0
245,761
1
L
Medusa
6,565
469
74
5
0
254,164
4
L
Achilles
6,327
452
60
4
0
269,070
3
W
Athena
8,542
610
117
8
0
291,612
1
W
Osiris
6,693
478
49
4
0
288,153
4
L
Merlin
6,994
500
94
7
0
253,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role