Player Matchup

Izanami
Izanami
DIMIDR0L
Izanami
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 31L
1,686 Elo+
Party 2
Jormungandr
Jormungandr
UDARrrr
Jormungandr
Level 160
God Stats
7W - 4L
1,613 SR
Queue Stats
381W - 291L
1,588 Elo+
Party 2
Chernobog
Chernobog
avgustt
Chernobog
Level 127
God Stats
1W - 1L
1,740 SR
Queue Stats
159W - 98L
1,697 Elo+
Party 2
Kali
Kali
kywik
Kali
Level 157
God Stats
3W - 2L
1,700 SR
Queue Stats
281W - 194L
1,618 Elo+
Party 2
He Bo
He Bo
mercenary11
He Bo
Level 148
God Stats
1W - 3L
1,524 SR
Queue Stats
232W - 251L
1,478 Elo+
Solo
Team Averages
Level 135
1,615 SR
1,613 Elo+

VS

Team Averages
Level 140
1,620 SR
1,537 Elo+
Cthulhu
Cthulhu
IOSU57CRY
Cthulhu
Level 152
God Stats
5W - 1L
1,685 SR
Queue Stats
116W - 101L
1,579 Elo+
Solo
Ares
Ares
Knopfgarten
Ares
Level 148
God Stats
11W - 5L
1,705 SR
Queue Stats
410W - 423L
1,563 Elo+
Party 1
Tiamat
Tiamat
Sabotagee
Tiamat
Level 154
God Stats
2W - 2L
1,631 SR
Queue Stats
53W - 51L
1,568 Elo+
Solo
Thoth
Thoth
ZipKaa
Thoth
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 94L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
xDeadman
Sun Wukong
Level 127
God Stats
20W - 12L
1,580 SR
Queue Stats
440W - 449L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DIMIDR0L
Izanami
15
2 / 6 / 2
8,263
689
10,341
12,247
5,375
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
UDARrrr
Jormungandr
16
1 / 3 / 7
8,228
686
12,630
13,582
15,223
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
avgustt
Chernobog
12
0 / 7 / 5
7,603
634
8,181
10,948
4,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
kywik
Kali
16
5 / 7 / 4
9,867
822
11,775
14,461
7,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 6 / 5
8,252
688
12,970
10,331
4,068
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IOSU57CRY
Cthulhu
15
1 / 2 / 15
9,054
755
10,990
16,218
16,980
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 3 / 13
9,737
811
6,436
18,030
21,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Sabotagee
Tiamat
18
10 / 2 / 9
11,349
946
14,982
14,836
11,496
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
ZipKaa
Thoth
18
12 / 3 / 9
11,089
924
15,229
11,265
5,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
xDeadman
Sun Wukong
16
2 / 0 / 21
9,501
792
8,294
12,584
13,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
96
10
Kills
29
29
Deaths
10
23
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Izanami
DIMIDR0L
Izanami
2
6
2
0.5
W
Cthulhu
IOSU57CRY
Cthulhu
1
2
15
4.25
W
4
3
13
3.5
W
Tiamat
Sabotagee
Tiamat
10
2
9
7.25
L
Jormungandr
UDARrrr
Jormungandr
1
3
7
1.5
W
Thoth
ZipKaa
Thoth
12
3
9
5.5
L
Chernobog
avgustt
Chernobog
0
7
5
0.36
L
Kali
kywik
Kali
5
7
4
1
L
2
6
5
0.75
W
Sun Wukong
xDeadman
Sun Wukong
2
0
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,897
Damage
55,931
61,569
Taken
72,933
36,908
Mitigated
69,579
12,058
Healing
29,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DIMIDR0L
Izanami
10,341
4,122
544
2,092
12,247
5,375
496
8,795
2,953
0
20,299
W
Cthulhu
IOSU57CRY
Cthulhu
10,990
301
3,283
2,953
16,218
16,980
424
5,767
10,451
23,529
0
W
6,436
213
1,142
1,854
18,030
21,895
558
5,451
12,579
10,548
0
W
Tiamat
Sabotagee
Tiamat
14,982
1,347
3,242
5,286
14,836
11,496
1,423
4,223
10,613
32,672
0
L
Jormungandr
UDARrrr
Jormungandr
12,630
2,130
1,116
3,267
13,582
15,223
28
10,035
2,914
28,232
0
W
Thoth
ZipKaa
Thoth
15,229
210
2,248
1,447
11,265
5,909
1,384
4,451
6,814
37,672
0
L
Chernobog
avgustt
Chernobog
8,181
3,649
275
503
10,948
4,508
1,260
8,195
2,289
0
20,342
L
Kali
kywik
Kali
11,775
4,871
39
3,664
14,461
7,734
0
11,061
2,966
0
17,699
L
12,970
739
61
497
10,331
4,068
192
8,240
1,772
19,515
0
W
Sun Wukong
xDeadman
Sun Wukong
8,294
425
3,618
4,714
12,584
13,299
961
5,708
6,876
0
12,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,213
Gold Earned
50,730
113
Minions Killed
127
0
Camps Cleared
0
1,027,860
Distance Traveled
1,339,992
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,263
689
25
2
0
198,064
0
W
Cthulhu
9,054
755
21
2
0
275,103
4
W
Ares
9,737
811
8
1
0
250,024
4
W
Tiamat
11,349
946
41
3
0
272,151
0
L
Jormungandr
8,228
686
30
3
0
247,499
4
W
Thoth
11,089
924
49
4
0
259,054
1
L
Chernobog
7,603
634
31
3
0
173,250
0
L
Kali
9,867
822
13
1
0
219,207
1
L
He Bo
8,252
688
14
1
0
189,840
4
W
Sun Wukong
9,501
792
8
1
0
283,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role