Player Matchup

Thor
Thor
Diamond I
 
Thor
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond II
AttiossTwitch
Izanami
Diamond II
Level 158
God Stats
14W - 13L
1,698 SR
Queue Stats
207W - 200L
2,367 MMR
Party 2
Amaterasu
Amaterasu
Diamond I
Regi1
Amaterasu
Diamond I
Level 160
God Stats
11W - 8L
1,589 SR
Queue Stats
163W - 156L
2,497 MMR
Party 2
Persephone
Persephone
Diamond I
Scrinter
Persephone
Diamond I
Level 157
God Stats
2W - 3L
1,570 SR
Queue Stats
81W - 60L
2,515 MMR
Party 3
Geb
Geb
Diamond I
ShartBaitDK
Geb
Diamond I
Level 143
God Stats
2W - 4L
1,615 SR
Queue Stats
86W - 64L
2,509 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,594 SR
2,278 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,555 SR
2,225 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond II
EyeAmError
Agni
Diamond II
Level 88
God Stats
1W - 1L
1,281 SR
Queue Stats
70W - 54L
2,352 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
ShawnyThaGawd
Kuzenbo
Diamond III
Level 158
God Stats
15W - 11L
1,641 SR
Queue Stats
454W - 425L
2,339 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
Snoopydoo
Hou Yi
Diamond I
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 15L
2,482 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond II
ƒorεskin
Ah Muzen Cab
Diamond II
Level 63
God Stats
31W - 13L
1,852 SR
Queue Stats
170W - 150L
2,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 10 / 4
7,865
375
4,992
20,316
7,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
17
3 / 8 / 2
10,381
494
9,282
21,483
6,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Regi1
Amaterasu
14
0 / 8 / 2
9,164
436
11,109
24,736
23,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
Scrinter
Persephone
15
3 / 11 / 2
10,604
505
11,910
18,311
4,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 7 / 3
7,803
372
7,440
31,172
29,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
OdinAthenaAchillesBastet

VS

Bans
CliodhnaThothCamazotzArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
18 / 0 / 16
14,716
701
23,249
20,625
9,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
10 / 2 / 16
13,540
645
25,389
12,807
6,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
17
6 / 1 / 12
12,011
572
10,633
16,855
22,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
Snoopydoo
Hou Yi
19
4 / 2 / 14
12,345
588
23,109
14,317
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
ƒorεskin
Ah Muzen Cab
20
6 / 3 / 16
13,252
631
21,265
20,124
18,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
118
7
Kills
44
44
Deaths
8
13
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
10
4
0.3
W
Thanatos
 
Thanatos
18
0
16
26
L
Izanami
3
8
2
0.5
W
10
2
16
9
L
Amaterasu
Regi1
Amaterasu
0
8
2
0.13
L
Persephone
Scrinter
Persephone
3
11
2
0.36
L
0
7
3
0.21
W
Kuzenbo
6
1
12
12
W
Hou Yi
Snoopydoo
Hou Yi
4
2
14
5.5
W
Ah Muzen Cab
ƒorεskin
Ah Muzen Cab
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,733
Damage
103,645
116,018
Taken
84,728
71,881
Mitigated
62,705
15,841
Healing
43,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,992
712
0
1,789
20,316
7,564
0
5,986
14,078
0
30,331
W
Thanatos
 
Thanatos
23,249
9,459
0
21,813
20,625
9,506
1,473
5,571
14,262
0
122,997
L
Izanami
9,282
5,060
0
2,311
21,483
6,896
0
6,164
15,232
0
76,242
W
25,389
1,319
302
5,279
12,807
6,303
1,418
3,718
9,089
93,281
0
L
Amaterasu
Regi1
Amaterasu
11,109
2,769
0
6,666
24,736
23,420
0
5,584
19,017
4,118
57,635
L
Persephone
Scrinter
Persephone
11,910
345
0
1,153
18,311
4,985
0
6,990
10,708
74,252
0
L
7,440
1,427
465
3,457
31,172
29,016
0
10,330
20,636
18,398
0
W
Kuzenbo
10,633
2,639
0
2,814
16,855
22,875
334
3,791
10,354
48,905
0
W
Hou Yi
Snoopydoo
Hou Yi
23,109
16,230
0
5,797
14,317
5,399
5,934
4,602
9,286
0
100,172
W
Ah Muzen Cab
ƒorεskin
Ah Muzen Cab
21,265
8,479
0
7,261
20,124
18,622
7,264
2,976
16,641
0
102,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,817
Gold Earned
65,864
520
Minions Killed
723
0
Camps Cleared
0
1,726,244
Distance Traveled
2,204,387
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,865
375
65
3
0
306,318
2
W
Thanatos
14,716
701
172
8
0
545,972
5
L
Izanami
10,381
494
159
8
0
352,466
3
W
Agni
13,540
645
164
8
0
416,242
5
L
Amaterasu
9,164
436
146
7
0
359,110
5
L
Persephone
10,604
505
130
6
0
346,439
5
L
Geb
7,803
372
20
1
0
361,911
12
W
Kuzenbo
12,011
572
56
3
0
447,766
1
W
Hou Yi
12,345
588
169
8
0
377,560
1
W
Ah Muzen Cab
13,252
631
162
8
0
416,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role