Player Matchup

Ymir
Ymir
Gold I
Caughtlacking
Ymir
Gold I
Level 129
God Stats
0W - 1L
1,493 SR
Queue Stats
10W - 10L
1,864 MMR
Party 1
Fenrir
Fenrir
Platinum V
Fiyaa
Fenrir
Platinum V
Level 107
God Stats
2W - 1L
1,859 SR
Queue Stats
16W - 3L
2,077 MMR
Party 1
Sol
Sol
Platinum IV
GoingInRole
Sol
Platinum IV
Level 119
God Stats
0W - 1L
1,579 SR
Queue Stats
20W - 15L
1,971 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,644 SR
1,971 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,543 SR
1,608 MMR
Chronos
Chronos
Masters
 
Chronos
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond V
 
Artio
Diamond V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
bkmich7626
Ne Zha
Platinum I
Level 160
God Stats
6W - 8L
1,630 SR
Queue Stats
78W - 87L
1,825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,488
649
1,347
9,347
7,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Fiyaa
Fenrir
9
1 / 4 / 0
6,276
628
2,575
8,357
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 1
6,059
606
5,147
6,100
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GebOdinAchillesThothCabrakan

VS

Bans
Ah Muzen CabCu ChulainnAresBastetSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
4 / 0 / 5
7,837
784
7,162
4,523
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
 
Artio
11
2 / 1 / 7
7,203
720
5,371
8,007
6,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
bkmich7626
Ne Zha
12
3 / 1 / 6
7,460
746
7,758
6,195
3,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
0
5
6.5
W
Artio
 
Artio
2
1
7
5.5
L
0
2
1
0.25
L
Fenrir
Fiyaa
Fenrir
1
4
0
0.25
L
0
3
1
0.17
W
Ne Zha
bkmich7626
Ne Zha
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,069
Damage
20,291
23,804
Taken
18,725
13,212
Mitigated
12,170
4,163
Healing
7,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,162
2,365
0
1,664
4,523
2,093
1,749
2,184
2,271
32,351
4,097
W
Artio
 
Artio
5,371
209
240
3,481
8,007
6,499
191
2,390
5,475
13,432
0
L
1,347
30
299
2,329
9,347
7,645
0
4,270
4,580
10,046
0
L
Fenrir
Fiyaa
Fenrir
2,575
1,073
0
710
8,357
3,967
0
4,171
3,668
0
5,970
L
5,147
1,310
0
825
6,100
1,600
0
2,576
3,220
28,881
0
W
Ne Zha
bkmich7626
Ne Zha
7,758
1,109
0
2,094
6,195
3,578
732
2,360
3,801
0
26,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,823
Gold Earned
22,500
97
Minions Killed
126
0
Camps Cleared
10
564,571
Distance Traveled
614,881
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,837
784
60
6
5
190,131
4
W
Artio
7,203
720
20
2
1
213,005
4
L
Ymir
6,488
649
26
3
0
191,640
4
L
Fenrir
6,276
628
8
1
0
191,472
1
L
Sol
6,059
606
63
6
0
181,459
3
W
Ne Zha
7,460
746
46
5
4
211,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role