Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
MeAndre
Tiamat
Level 124
God Stats
7W - 2L
1,612 SR
Queue Stats
28W - 12L
1,749 Elo+
Party 3
Hachiman
Hachiman
samb0y
Hachiman
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,556 Elo+
Party 3
Mercury
Mercury
tacharrero69
Mercury
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 30L
1,455 Elo+
Solo
Team Averages
Level 139
1,522 SR
1,552 Elo+

VS

Team Averages
Level 109
1,507 SR
1,516 Elo+
Thoth
Thoth
CoachPistolero
Thoth
Level 121
God Stats
13W - 23L
1,425 SR
Queue Stats
817W - 821L
1,538 Elo+
Solo
Rama
Rama
I3nrikI
Rama
Level 142
God Stats
8W - 7L
1,610 SR
Queue Stats
176W - 195L
1,551 Elo+
Party 1
Mercury
Mercury
PaCaShadowJR
Mercury
Level 122
God Stats
8W - 13L
1,446 SR
Queue Stats
329W - 329L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
satour
Cthulhu
Level 87
God Stats
123W - 141L
1,483 SR
Queue Stats
505W - 563L
1,446 Elo+
Solo
Odin
Odin
ıCraw
Odin
Level 74
God Stats
1W - 1L
1,570 SR
Queue Stats
42W - 50L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
9 / 0 / 5
10,910
606
17,110
18,345
16,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
 
Atlas
15
3 / 0 / 13
10,090
561
7,109
13,474
16,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
MeAndre
Tiamat
18
1 / 0 / 7
10,956
609
10,705
8,487
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
samb0y
Hachiman
17
6 / 0 / 3
10,614
590
8,386
10,438
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
tacharrero69
Mercury
17
8 / 1 / 6
10,581
588
11,319
11,676
5,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,223
457
8,483
10,830
4,233
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
I3nrikI
Rama
13
1 / 7 / 0
7,843
436
5,326
11,843
2,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
PaCaShadowJR
Mercury
13
0 / 4 / 1
7,615
423
2,479
13,691
5,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
satour
Cthulhu
12
0 / 6 / 1
7,196
400
5,599
16,488
11,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Odin
ıCraw
Odin
13
0 / 7 / 0
7,931
441
6,818
16,830
10,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
4
27
Kills
1
1
Deaths
27
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
0
5
11.5
W
Atlas
 
Atlas
3
0
13
9.5
L
0
3
1
0.17
L
Rama
I3nrikI
Rama
1
7
0
0.14
W
Tiamat
MeAndre
Tiamat
1
0
7
4.5
L
Mercury
PaCaShadowJR
Mercury
0
4
1
0.13
W
Hachiman
samb0y
Hachiman
6
0
3
7.5
L
Cthulhu
satour
Cthulhu
0
6
1
0.08
W
Mercury
tacharrero69
Mercury
8
1
6
11
L
Odin
ıCraw
Odin
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,629
Damage
28,705
62,420
Taken
69,682
47,600
Mitigated
33,376
22,605
Healing
13,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
17,110
4,837
0
4,050
18,345
16,975
979
3,014
14,585
11,371
63,954
W
Atlas
 
Atlas
7,109
2,507
3,154
2,330
13,474
16,006
1,369
5,149
8,283
21,118
0
L
8,483
644
0
2,892
10,830
4,233
0
5,531
4,993
62,922
0
L
Rama
I3nrikI
Rama
5,326
4,577
0
1,575
11,843
2,668
0
1,752
10,051
0
55,783
W
Tiamat
MeAndre
Tiamat
10,705
1,668
116
3,753
8,487
5,041
202
4,020
4,377
90,925
0
L
Mercury
PaCaShadowJR
Mercury
2,479
594
0
4,316
13,691
5,089
0
2,863
10,613
0
49,693
W
Hachiman
samb0y
Hachiman
8,386
5,035
0
5,616
10,438
3,765
2,856
988
9,450
0
83,966
L
Cthulhu
satour
Cthulhu
5,599
407
374
1,772
16,488
11,223
0
5,779
10,266
33,952
0
W
Mercury
tacharrero69
Mercury
11,319
5,574
0
3,586
11,676
5,813
0
2,089
9,412
0
73,029
L
Odin
ıCraw
Odin
6,818
1,600
0
2,686
16,830
10,163
0
3,246
12,765
2,410
41,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,151
Gold Earned
38,808
587
Minions Killed
516
0
Camps Cleared
0
1,918,585
Distance Traveled
1,690,562
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,910
606
115
6
0
404,136
2
W
Atlas
10,090
561
30
2
0
362,664
9
L
Thoth
8,223
457
141
8
0
340,095
6
L
Rama
7,843
436
106
6
0
293,598
7
W
Tiamat
10,956
609
184
10
0
387,197
10
L
Mercury
7,615
423
103
6
0
404,075
0
W
Hachiman
10,614
590
148
8
0
344,158
1
L
Cthulhu
7,196
400
60
3
0
342,203
5
W
Mercury
10,581
588
110
6
0
420,430
2
L
Odin
7,931
441
106
6
0
310,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role