Player Matchup

Chronos
Chronos
Gold III
Tonno_Fo_02
Chronos
Gold III
Level 88
God Stats
4W - 2L
1,515 SR
Queue Stats
51W - 52L
1,621 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 88
1,515 SR
1,621 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,323 SR
1,498 MMR
Thor
Thor
Bronze III
Crucial Melody
Thor
Bronze III
Level 30
God Stats
0W - 2L
1,323 SR
Queue Stats
0W - 4L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Tonno_Fo_02
Chronos
18
4 / 0 / 0
11,656
833
9,068
8,292
8,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
BakasuraBellonaKaliSolPele

VS

Bans
SusanoUllrRatatoskrIzanamiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,309
594
3,552
12,509
4,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Chronos
Tonno_Fo_02
Chronos
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,068
Damage
3,552
8,292
Taken
12,509
8,114
Mitigated
4,664
4,943
Healing
717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,552
760
0
717
12,509
4,664
0
8,295
4,214
0
31,032
W
Chronos
Tonno_Fo_02
Chronos
9,068
4,389
0
4,943
8,292
8,114
1,812
546
7,746
77,694
9,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,656
Gold Earned
8,309
149
Minions Killed
61
10
Camps Cleared
1
239,628
Distance Traveled
246,768
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,309
594
61
4
1
246,768
0
W
Chronos
11,656
833
149
11
10
239,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role