Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Jazy360
Artemis
Level 57
God Stats
3W - 5L
1,357 SR
Queue Stats
11W - 12L
1,325 Elo+
Solo
Tiamat
Tiamat
Joshgc123
Tiamat
Level 118
God Stats
127W - 101L
1,582 SR
Queue Stats
676W - 623L
1,537 Elo+
Solo
Fenrir
Fenrir
Rat_Rat_2-0
Fenrir
Level 64
God Stats
4W - 8L
1,370 SR
Queue Stats
220W - 240L
1,415 Elo+
Solo
Athena
Athena
SH4D0W_FR0ST15
Athena
Level 146
God Stats
3W - 3L
1,716 SR
Queue Stats
144W - 148L
1,494 Elo+
Solo
Team Averages
Level 103
1,505 SR
1,454 Elo+

VS

Team Averages
Level 103
1,551 SR
1,462 Elo+
Chronos
Chronos
 
Chronos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Bersaul261564
Artemis
Level 101
God Stats
5W - 2L
1,619 SR
Queue Stats
344W - 300L
1,524 Elo+
Solo
Chaac
Chaac
DJBurrito
Chaac
Level 126
God Stats
25W - 23L
1,538 SR
Queue Stats
220W - 230L
1,384 Elo+
Solo
Hades
Hades
Jhonathans
Hades
Level 119
God Stats
30W - 23L
1,590 SR
Queue Stats
236W - 244L
1,411 Elo+
Solo
Ratatoskr
Ratatoskr
oSpiNeLLio
Ratatoskr
Level 102
God Stats
4W - 6L
1,510 SR
Queue Stats
265W - 254L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
0 / 5 / 0
7,699
453
3,265
11,561
5,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Jazy360
Artemis
12
0 / 4 / 0
7,382
434
5,427
11,408
3,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Joshgc123
Tiamat
15
3 / 3 / 0
9,491
558
11,536
11,347
9,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
1 / 5 / 2
7,231
425
5,154
13,566
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 0
7,607
447
5,142
18,828
18,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
5 / 2 / 2
10,318
607
9,223
12,356
4,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
15
4 / 0 / 1
9,184
540
11,001
7,566
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
DJBurrito
Chaac
17
3 / 0 / 3
10,219
601
7,578
8,951
8,460
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hades
14
2 / 2 / 4
8,326
490
12,435
13,330
8,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
oSpiNeLLio
Ratatoskr
17
5 / 2 / 5
10,154
597
9,180
12,003
4,322
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
19
19
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
0
0
W
Chronos
 
Chronos
5
2
2
3
W
Artemis
4
0
1
4.5
W
Chaac
DJBurrito
Chaac
3
0
3
4.5
L
Artemis
Jazy360
Artemis
0
4
0
0
W
Hades
2
2
4
2
L
Tiamat
Joshgc123
Tiamat
3
3
0
1
L
Fenrir
1
5
2
0.4
L
2
2
0
1
W
Ratatoskr
oSpiNeLLio
Ratatoskr
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,524
Damage
49,417
66,710
Taken
54,206
41,344
Mitigated
27,969
15,323
Healing
19,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,265
644
0
2,563
11,561
5,181
0
1,436
10,125
0
43,742
W
Chronos
 
Chronos
9,223
2,810
906
4,066
12,356
4,130
2,328
7,334
4,416
59,054
0
W
Artemis
11,001
5,846
0
2,342
7,566
2,592
2,713
1,735
5,831
0
64,431
W
Chaac
DJBurrito
Chaac
7,578
1,127
0
2,161
8,951
8,460
35
555
7,957
10,043
62,625
L
Artemis
Jazy360
Artemis
5,427
2,566
0
171
11,408
3,614
0
4,350
7,058
0
44,755
W
Hades
12,435
1,231
200
3,860
13,330
8,465
37
4,495
8,713
53,747
0
L
Tiamat
Joshgc123
Tiamat
11,536
1,809
0
5,728
11,347
9,254
523
6,564
4,783
69,767
0
L
Fenrir
5,154
1,803
0
4,214
13,566
4,680
0
3,049
10,517
0
36,600
L
5,142
1,307
0
2,647
18,828
18,615
0
7,778
11,050
23,449
0
W
Ratatoskr
oSpiNeLLio
Ratatoskr
9,180
2,952
0
5,948
12,003
4,322
0
1,821
9,968
0
72,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,410
Gold Earned
48,201
429
Minions Killed
591
0
Camps Cleared
0
1,471,269
Distance Traveled
1,676,369
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,699
453
96
6
0
246,892
2
W
Chronos
10,318
607
133
8
0
294,563
4
W
Artemis
9,184
540
99
6
0
318,091
2
W
Chaac
10,219
601
138
8
0
378,719
5
L
Artemis
7,382
434
96
6
0
295,966
4
W
Hades
8,326
490
86
5
0
313,790
2
L
Tiamat
9,491
558
135
8
0
317,218
7
L
Fenrir
7,231
425
67
4
0
305,494
5
L
Athena
7,607
447
35
2
0
305,699
9
W
Ratatoskr
10,154
597
135
8
0
371,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role