Player Matchup

Heimdallr
Heimdallr
BigBuck316
Heimdallr
Level 107
God Stats
5W - 2L
1,545 SR
Queue Stats
94W - 94L
1,410 Elo+
Solo
Poseidon
Poseidon
BigChunguz69
Poseidon
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,369 Elo+
Solo
Amaterasu
Amaterasu
QMoonie
Amaterasu
Level 65
God Stats
4W - 2L
1,475 SR
Queue Stats
34W - 36L
1,403 Elo+
Solo
Achilles
Achilles
acelaram
Achilles
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
fefraqui
Fenrir
Level 105
God Stats
4W - 3L
1,626 SR
Queue Stats
138W - 135L
1,484 Elo+
Solo
Team Averages
Level 88
1,529 SR
1,433 Elo+

VS

Team Averages
Level 124
1,517 SR
1,459 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Angel0wO7970
Artio
Level 86
God Stats
0W - 2L
1,586 SR
Queue Stats
6W - 5L
1,519 Elo+
Solo
Freya
Freya
Coxinha 954
Freya
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 95L
1,414 Elo+
Party 1
Mercury
Mercury
IzBoogie
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 137L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigBuck316
Heimdallr
17
11 / 3 / 11
11,414
951
15,989
12,716
5,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
BigChunguz69
Poseidon
15
5 / 3 / 10
9,702
809
13,482
8,090
3,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
QMoonie
Amaterasu
15
1 / 3 / 14
8,480
707
4,662
12,803
4,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
acelaram
Achilles
15
6 / 0 / 13
9,805
817
9,942
9,345
8,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
fefraqui
Fenrir
15
2 / 5 / 9
8,617
718
7,208
10,777
8,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 6 / 5
9,017
751
9,565
11,089
5,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
 
Hachiman
12
0 / 7 / 7
7,370
614
4,110
8,283
1,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 9
9,530
794
5,738
16,932
19,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 4 / 4
10,162
847
18,110
15,221
5,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
IzBoogie
Mercury
15
1 / 2 / 4
8,128
677
2,253
7,002
3,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
43
25
Kills
14
14
Deaths
25
57
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
6
5
1.08
L
Hachiman
 
Hachiman
0
7
7
0.5
L
2
6
9
1.08
W
Heimdallr
BigBuck316
Heimdallr
11
3
11
5.5
W
Poseidon
BigChunguz69
Poseidon
5
3
10
3.33
L
7
4
4
2.25
L
Mercury
IzBoogie
Mercury
1
2
4
1.5
W
Amaterasu
QMoonie
Amaterasu
1
3
14
2.67
W
Achilles
acelaram
Achilles
6
0
13
12.5
W
Fenrir
fefraqui
Fenrir
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,283
Damage
39,776
53,731
Taken
58,527
29,716
Mitigated
36,349
10,800
Healing
15,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,565
3,621
729
1,427
11,089
5,868
0
1,994
9,095
0
17,505
L
Hachiman
 
Hachiman
4,110
1,531
0
223
8,283
1,886
0
1,292
6,991
0
11,394
L
5,738
429
1,186
4,005
16,932
19,891
0
5,401
11,531
15,675
0
W
Heimdallr
BigBuck316
Heimdallr
15,989
8,652
0
3,361
12,716
5,538
290
5,297
7,346
0
44,180
W
Poseidon
BigChunguz69
Poseidon
13,482
1,644
0
1,050
8,090
3,099
1,307
4,824
3,192
32,029
0
L
18,110
5,552
0
7,056
15,221
5,632
0
4,038
11,183
41,955
0
L
Mercury
IzBoogie
Mercury
2,253
1,002
0
541
7,002
3,072
0
2,747
4,255
0
16,389
W
Amaterasu
QMoonie
Amaterasu
4,662
1,351
0
2,498
12,803
4,981
170
5,881
6,683
0
21,298
W
Achilles
acelaram
Achilles
9,942
1,349
0
2,178
9,345
8,066
27
4,146
5,117
1,943
18,337
W
Fenrir
fefraqui
Fenrir
7,208
1,040
0
1,713
10,777
8,032
0
4,264
6,399
229
23,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,018
Gold Earned
44,207
234
Minions Killed
154
8
Camps Cleared
7
1,134,265
Distance Traveled
1,065,805
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,017
751
22
2
1
251,188
1
L
Hachiman
7,370
614
19
2
0
108,116
3
L
Artio
9,530
794
27
2
2
203,393
1
W
Heimdallr
11,414
951
67
6
1
203,862
0
W
Poseidon
9,702
809
56
5
2
220,783
2
L
Freya
10,162
847
53
4
4
227,490
1
L
Mercury
8,128
677
33
3
0
275,618
1
W
Amaterasu
8,480
707
43
4
0
246,924
4
W
Achilles
9,805
817
28
2
0
240,500
0
W
Fenrir
8,617
718
40
3
5
222,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role