Player Matchup

Hachiman
Hachiman
Brando30808
Hachiman
Level 3
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Jford14
Medusa
Level 69
God Stats
0W - 1L
1,655 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Mercury410
Anubis
Level 89
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 4L
1,111 Elo+
Party 1
Sol
Sol
brandongray17
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 101L
1,418 Elo+
Solo
Cerberus
Cerberus
lemonade189112
Cerberus
Level 23
God Stats
0W - 1L
1,691 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Team Averages
Level 62
1,615 SR
1,363 Elo+

VS

Team Averages
Level 56
1,456 SR
1,377 Elo+
Nike
Nike
ChadNobody
Nike
Level 100
God Stats
13W - 16L
1,400 SR
Queue Stats
161W - 162L
1,379 Elo+
Solo
Skadi
Skadi
DrGodFokker
Skadi
Level 40
God Stats
30W - 23L
1,493 SR
Queue Stats
102W - 124L
1,329 Elo+
Party 2
Nemesis
Nemesis
M0hAiiiii
Nemesis
Level 81
God Stats
9W - 9L
1,388 SR
Queue Stats
136W - 142L
1,372 Elo+
Party 3
Cabrakan
Cabrakan
ZEMPAY1710
Cabrakan
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 53L
1,322 Elo+
Party 3
Baba Yaga
Baba Yaga
lVlOIVl
Baba Yaga
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Brando30808
Hachiman
6
0 / 8 / 0
4,379
398
2,283
6,672
1,261
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Jford14
Medusa
8
2 / 7 / 1
5,695
518
4,522
7,417
1,773
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Mercury410
Anubis
9
0 / 0 / 0
5,492
499
1,502
6,486
2,579
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 3 / 1
5,881
535
2,967
6,089
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
7
0 / 1 / 3
5,099
464
823
6,274
3,909
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
6,458
587
4,672
6,111
2,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 1 / 3
6,545
595
2,172
5,412
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
M0hAiiiii
Nemesis
12
11 / 2 / 0
7,480
680
5,943
6,476
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
ZEMPAY1710
Cabrakan
8
0 / 1 / 3
5,274
479
4,626
5,903
4,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
lVlOIVl
Baba Yaga
9
1 / 2 / 4
5,792
527
4,230
4,494
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
19
19
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Brando30808
Hachiman
0
8
0
0
W
4
0
4
6
W
3
1
3
4.5
L
Medusa
Jford14
Medusa
2
7
1
0.36
W
Nemesis
M0hAiiiii
Nemesis
11
2
0
5.5
L
Anubis
Mercury410
Anubis
0
0
0
0
W
Cabrakan
ZEMPAY1710
Cabrakan
0
1
3
1.5
L
2
3
1
0.83
W
Baba Yaga
lVlOIVl
Baba Yaga
1
2
4
1.5
L
Cerberus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,097
Damage
21,643
32,938
Taken
28,396
11,278
Mitigated
12,278
6,540
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Brando30808
Hachiman
2,283
1,604
0
222
6,672
1,261
612
1,323
4,920
0
7,751
W
4,672
298
0
1,316
6,111
2,642
237
1,334
4,777
0
28,656
W
2,172
1,159
110
1,318
5,412
1,505
734
156
5,256
0
38,222
L
Medusa
Jford14
Medusa
4,522
1,856
0
0
7,417
1,773
1,152
1,186
6,231
0
22,603
W
Nemesis
M0hAiiiii
Nemesis
5,943
2,614
0
2,708
6,476
1,860
0
1,137
5,339
0
38,629
L
Anubis
Mercury410
Anubis
1,502
256
0
4,025
6,486
2,579
261
694
5,500
31,077
0
W
Cabrakan
ZEMPAY1710
Cabrakan
4,626
723
0
1,408
5,903
4,873
377
1,537
4,366
19,033
0
L
2,967
778
9
1,962
6,089
1,756
0
2,401
3,426
14,976
1,944
W
Baba Yaga
lVlOIVl
Baba Yaga
4,230
696
0
632
4,494
1,398
723
907
3,587
19,998
0
L
Cerberus
823
225
0
322
6,274
3,909
480
3,120
3,114
10,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,546
Gold Earned
31,549
178
Minions Killed
282
0
Camps Cleared
0
989,569
Distance Traveled
1,128,794
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,379
398
11
1
0
205,375
0
W
Nike
6,458
587
59
5
0
242,316
1
W
Skadi
6,545
595
75
7
0
220,830
0
L
Medusa
5,695
518
41
4
0
202,512
2
W
Nemesis
7,480
680
74
7
0
243,971
0
L
Anubis
5,492
499
62
6
0
203,386
0
W
Cabrakan
5,274
479
35
3
0
204,336
0
L
Sol
5,881
535
34
3
0
176,114
0
W
Baba Yaga
5,792
527
39
4
0
217,341
2
L
Cerberus
5,099
464
30
3
0
202,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role