Player Matchup

Hades
Hades
DanikDen4ik
Hades
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 110L
1,411 Elo+
Party 2
Sol
Sol
Raverz Eu
Sol
Level 67
God Stats
5W - 9L
1,439 SR
Queue Stats
119W - 138L
1,425 Elo+
Party 3
Ares
Ares
Zhalk0
Ares
Level 28
God Stats
4W - 2L
1,620 SR
Queue Stats
76W - 93L
1,336 Elo+
Party 2
Bastet
Bastet
Zhiraa
Bastet
Level 66
God Stats
7W - 9L
1,556 SR
Queue Stats
203W - 251L
1,356 Elo+
Party 3
Arachne
Arachne
mskvkin
Arachne
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 114L
1,413 Elo+
Party 2
Team Averages
Level 48
1,523 SR
1,388 Elo+

VS

Team Averages
Level 97
1,467 SR
1,490 Elo+
Cerberus
Cerberus
Dëadshöt
Cerberus
Level 85
God Stats
1W - 1L
1,219 SR
Queue Stats
16W - 17L
1,402 Elo+
Party 1
Cliodhna
Cliodhna
PuA83
Cliodhna
Level 123
God Stats
19W - 18L
1,461 SR
Queue Stats
132W - 130L
1,421 Elo+
Solo
Olorun
Olorun
Sixteen0Four1Sev
Olorun
Level 107
God Stats
9W - 6L
1,498 SR
Queue Stats
130W - 175L
1,449 Elo+
Party 1
Atlas
Atlas
SkinnyHippo097
Atlas
Level 42
God Stats
1W - 0L
1,818 SR
Queue Stats
6W - 3L
1,730 Elo+
Party 1
Neith
Neith
ZCage
Neith
Level 128
God Stats
5W - 6L
1,339 SR
Queue Stats
484W - 560L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,513
501
1,630
5,055
1,969
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 4
4,854
441
4,415
4,862
1,060
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
Zhalk0
Ares
8
2 / 2 / 3
4,940
449
2,953
6,370
3,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
Zhiraa
Bastet
10
4 / 1 / 1
5,948
541
3,146
6,200
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
mskvkin
Arachne
9
1 / 5 / 1
5,242
477
1,505
6,472
2,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dëadshöt
Cerberus
11
6 / 1 / 1
7,350
668
4,952
5,563
2,725
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
PuA83
Cliodhna
11
2 / 1 / 1
6,097
554
4,105
7,215
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 0
6,122
557
2,507
3,851
1,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 4
5,343
486
1,713
6,942
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
ZCage
Neith
9
3 / 3 / 3
5,975
543
4,241
6,738
2,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
9
Kills
11
11
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
0
2
3
W
Cerberus
Dëadshöt
Cerberus
6
1
1
6.5
W
Cliodhna
PuA83
Cliodhna
2
1
1
2.5
L
0
3
4
0.67
W
0
2
0
0
W
0
2
4
1
W
Neith
ZCage
Neith
3
3
3
1.5
L
Ares
Zhalk0
Ares
2
2
3
1.75
L
Bastet
Zhiraa
Bastet
4
1
1
4.5
L
Arachne
mskvkin
Arachne
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,649
Damage
17,518
28,959
Taken
30,309
10,975
Mitigated
11,970
8,015
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,630
245
0
2,541
5,055
1,969
0
1,601
3,454
20,608
0
W
Cerberus
Dëadshöt
Cerberus
4,952
369
0
2,321
5,563
2,725
843
100
5,463
28,208
1,945
W
Cliodhna
PuA83
Cliodhna
4,105
624
164
1,861
7,215
2,085
0
640
6,575
0
38,083
L
4,415
1,091
251
871
4,862
1,060
292
1,308
3,554
22,837
0
W
2,507
885
0
1,035
3,851
1,626
0
887
2,964
37,833
4,624
W
1,713
187
147
1,638
6,942
3,401
0
4,078
2,864
5,841
0
W
Neith
ZCage
Neith
4,241
1,623
0
1,862
6,738
2,133
715
3,293
3,445
0
30,582
L
Ares
Zhalk0
Ares
2,953
118
0
508
6,370
3,935
0
1,990
4,380
7,281
0
L
Bastet
Zhiraa
Bastet
3,146
1,331
0
2,903
6,200
1,647
0
1,430
4,770
0
25,897
L
Arachne
mskvkin
Arachne
1,505
1,136
45
896
6,472
2,364
638
2,523
3,949
0
19,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,497
Gold Earned
30,887
207
Minions Killed
334
0
Camps Cleared
0
1,003,943
Distance Traveled
1,000,251
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,513
501
46
4
0
203,768
4
W
Cerberus
7,350
668
101
9
0
190,130
2
W
Cliodhna
6,097
554
76
7
0
223,850
1
L
Sol
4,854
441
43
4
0
173,169
3
W
Olorun
6,122
557
85
8
0
195,849
2
W
Atlas
5,343
486
9
1
0
192,694
3
W
Neith
5,975
543
63
6
0
197,728
1
L
Ares
4,940
449
20
2
0
183,420
0
L
Bastet
5,948
541
49
4
0
234,731
2
L
Arachne
5,242
477
49
4
0
208,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role