Player Matchup

Sylvanus
Sylvanus
DiscoDiscord
Sylvanus
Level 147
God Stats
4W - 3L
1,622 SR
Queue Stats
151W - 114L
1,545 Elo+
Party 2
Hachiman
Hachiman
JBM42
Hachiman
Level 126
God Stats
0W - 1L
1,452 SR
Queue Stats
205W - 185L
1,488 Elo+
Party 2
Erlang Shen
Erlang Shen
RiskuitPanther
Erlang Shen
Level 104
God Stats
8W - 4L
1,558 SR
Queue Stats
26W - 26L
1,527 Elo+
Party 2
Team Averages
Level 126
1,544 SR
1,520 Elo+

VS

Team Averages
Level 106
1,434 SR
1,466 Elo+
Bacchus
Bacchus
IlEmperatore
Bacchus
Level 136
God Stats
4W - 2L
1,654 SR
Queue Stats
251W - 239L
1,499 Elo+
Party 1
Janus
Janus
little_wall
Janus
Level 122
God Stats
2W - 2L
1,404 SR
Queue Stats
247W - 231L
1,490 Elo+
Party 1
Apollo
Apollo
xSchulle
Apollo
Level 60
God Stats
1W - 3L
1,243 SR
Queue Stats
3W - 7L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DiscoDiscord
Sylvanus
16
4 / 4 / 4
12,494
625
15,896
19,322
13,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
JBM42
Hachiman
15
2 / 3 / 5
11,722
586
12,438
22,282
29,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
RiskuitPanther
Erlang Shen
14
2 / 12 / 5
12,015
601
12,089
21,705
11,781
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IlEmperatore
Bacchus
16
3 / 2 / 16
13,590
680
20,210
21,367
30,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
10 / 4 / 8
13,740
687
19,858
13,010
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
xSchulle
Apollo
17
6 / 2 / 10
13,408
670
12,583
15,214
7,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
8
Kills
19
19
Deaths
8
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DiscoDiscord
Sylvanus
4
4
4
1.5
W
Bacchus
IlEmperatore
Bacchus
3
2
16
5.5
L
Hachiman
JBM42
Hachiman
2
3
5
1.5
L
Erlang Shen
RiskuitPanther
Erlang Shen
2
12
5
0.38
W
10
4
8
3.5
W
Apollo
xSchulle
Apollo
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,423
Damage
52,651
63,309
Taken
49,591
55,098
Mitigated
42,108
18,222
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DiscoDiscord
Sylvanus
15,896
6,004
6,472
6,654
19,322
13,730
1,066
13,518
5,804
44,747
8,395
W
Bacchus
IlEmperatore
Bacchus
20,210
1,940
520
2,502
21,367
30,167
21
6,664
14,703
42,209
0
L
Hachiman
JBM42
Hachiman
12,438
4,302
404
1,935
22,282
29,587
685
13,853
8,429
0
40,673
L
Erlang Shen
RiskuitPanther
Erlang Shen
12,089
6,954
0
2,757
21,705
11,781
262
13,812
7,893
0
37,715
W
19,858
1,750
569
2,203
13,010
4,656
603
3,337
9,673
64,802
0
W
Apollo
xSchulle
Apollo
12,583
8,928
0
3,440
15,214
7,285
2,123
4,834
10,380
0
43,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,231
Gold Earned
40,738
187
Minions Killed
244
6
Camps Cleared
11
928,875
Distance Traveled
1,092,998
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,494
625
95
5
2
291,466
16
W
Bacchus
13,590
680
31
2
3
375,243
3
L
Hachiman
11,722
586
59
3
0
321,086
4
L
Erlang Shen
12,015
601
33
2
4
316,323
3
W
Janus
13,740
687
118
6
5
333,193
3
W
Apollo
13,408
670
95
5
3
384,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role