Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ItsJakes94
Ah Puch
Level 89
God Stats
4W - 0L
1,799 SR
Queue Stats
171W - 191L
1,442 Elo+
Party 1
Bastet
Bastet
TattedGaymerBrad
Bastet
Level 149
God Stats
2W - 3L
1,131 SR
Queue Stats
159W - 157L
1,492 Elo+
Solo
Charybdis
Charybdis
aJusticee
Charybdis
Level 102
God Stats
5W - 3L
1,458 SR
Queue Stats
191W - 205L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
new-36965116
Zhong Kui
Level 99
God Stats
7W - 2L
1,642 SR
Queue Stats
449W - 455L
1,465 Elo+
Solo
Team Averages
Level 117
1,506 SR
1,471 Elo+

VS

Team Averages
Level 63
1,561 SR
1,421 Elo+
Eset
Eset
BigHuff
Eset
Level 19
God Stats
1W - 3L
1,504 SR
Queue Stats
54W - 58L
1,511 Elo+
Party 2
King Arthur
King Arthur
DrBuckshots
King Arthur
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 47L
1,549 Elo+
Party 2
Sobek
Sobek
GayAgenduhh
Sobek
Level 64
God Stats
2W - 3L
1,709 SR
Queue Stats
101W - 107L
1,399 Elo+
Solo
Skadi
Skadi
KYPressure
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,228 Elo+
Solo
Nike
Nike
Ryanwakeplay
Nike
Level 129
God Stats
2W - 2L
1,592 SR
Queue Stats
546W - 538L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
5 / 2 / 17
9,818
893
12,990
7,690
2,822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
ItsJakes94
Ah Puch
16
4 / 2 / 19
9,551
868
15,269
6,539
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
11 / 2 / 8
10,144
922
13,854
10,457
4,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
aJusticee
Charybdis
17
6 / 2 / 14
9,641
876
12,373
11,566
4,301
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
new-36965116
Zhong Kui
17
3 / 4 / 21
9,656
878
9,468
11,249
13,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
BigHuff
Eset
15
4 / 6 / 7
9,493
863
11,633
12,958
5,634
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DrBuckshots
King Arthur
15
1 / 6 / 8
8,161
742
6,861
16,224
17,504
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 6 / 7
8,448
768
3,639
16,280
17,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
13
2 / 7 / 5
7,869
715
6,734
13,004
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 5 / 8
8,831
803
9,627
13,679
11,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
47
29
Kills
12
12
Deaths
30
79
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
2
17
6.75
L
Eset
BigHuff
Eset
4
6
7
1.25
L
King Arthur
DrBuckshots
King Arthur
1
6
8
0.83
L
2
6
7
0.92
W
Ah Puch
ItsJakes94
Ah Puch
4
2
19
6.75
L
Skadi
2
7
5
0.64
L
3
5
8
1.4
W
11
2
8
7.5
W
Charybdis
aJusticee
Charybdis
6
2
14
6.5
W
Zhong Kui
new-36965116
Zhong Kui
3
4
21
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,954
Damage
38,494
47,501
Taken
72,145
27,722
Mitigated
56,599
21,701
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,990
3,065
718
2,028
7,690
2,822
1,142
2,386
5,081
33,976
0
L
Eset
BigHuff
Eset
11,633
588
744
2,951
12,958
5,634
46
7,738
5,034
29,956
0
L
King Arthur
DrBuckshots
King Arthur
6,861
633
671
1,302
16,224
17,504
0
7,877
8,110
0
13,875
L
3,639
81
2,034
3,395
16,280
17,179
0
7,288
8,733
7,771
0
W
Ah Puch
ItsJakes94
Ah Puch
15,269
581
2,652
1,749
6,539
2,640
632
2,276
4,134
33,515
0
L
Skadi
6,734
2,563
428
1,825
13,004
4,619
1,669
7,472
5,276
0
18,157
L
9,627
625
1,211
2,772
13,679
11,663
0
6,182
7,265
2,948
19,447
W
13,854
2,055
1,737
3,542
10,457
4,266
328
2,885
6,973
0
23,319
W
Charybdis
aJusticee
Charybdis
12,373
5,998
1,686
3,084
11,566
4,301
2,625
4,670
6,659
0
19,719
W
Zhong Kui
new-36965116
Zhong Kui
9,468
829
1,621
2,884
11,249
13,693
336
3,475
7,063
12,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
42,802
124
Minions Killed
120
0
Camps Cleared
0
1,037,668
Distance Traveled
912,358
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,818
893
35
3
0
216,423
5
L
Eset
9,493
863
42
4
0
177,518
0
L
King Arthur
8,161
742
13
1
0
183,081
0
L
Sobek
8,448
768
11
1
0
202,685
2
W
Ah Puch
9,551
868
48
4
0
220,922
0
L
Skadi
7,869
715
25
2
0
155,123
0
L
Nike
8,831
803
29
3
0
193,951
0
W
Bastet
10,144
922
21
2
0
237,995
1
W
Charybdis
9,641
876
10
1
0
171,338
0
W
Zhong Kui
9,656
878
10
1
0
190,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role