Player Matchup

Merlin
Merlin
 
Merlin
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Matt3o_17402
Geb
Level 48
God Stats
3W - 3L
1,601 SR
Queue Stats
6W - 9L
1,394 Elo+
Solo
Chiron
Chiron
Nitro1hot
Chiron
Level 16
God Stats
1W - 1L
1,355 SR
Queue Stats
2W - 2L
1,699 Elo+
Solo
Achilles
Achilles
Romaun
Achilles
Level 89
God Stats
0W - 1L
1,581 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 58
1,509 SR
1,523 Elo+

VS

Team Averages
Level 67
1,670 SR
1,575 Elo+
Geb
Geb
ADRI3N10
Geb
Level 62
God Stats
2W - 0L
1,779 SR
Queue Stats
3W - 1L
1,564 Elo+
Party 3
Nemesis
Nemesis
C9PainBringer
Nemesis
Level 56
God Stats
11W - 12L
1,617 SR
Queue Stats
23W - 23L
1,553 Elo+
Party 2
Baron Samedi
Baron Samedi
Wrathcharger
Baron Samedi
Level 22
God Stats
18W - 15L
1,596 SR
Queue Stats
25W - 22L
1,621 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
nag0ru
Ah Muzen Cab
Level 129
God Stats
2W - 0L
1,689 SR
Queue Stats
3W - 1L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 1
7,793
779
6,387
4,547
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 2 / 0
7,051
705
2,699
7,697
5,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Nitro1hot
Chiron
12
0 / 1 / 0
7,217
722
702
3,830
1,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
Romaun
Achilles
12
1 / 1 / 0
7,256
726
7,906
12,890
10,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
8,197
820
1,930
5,590
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nemesis
13
3 / 1 / 3
7,974
797
6,267
8,593
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Wrathcharger
Baron Samedi
13
1 / 1 / 5
7,935
794
6,758
6,625
2,531
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
nag0ru
Ah Muzen Cab
14
3 / 0 / 1
8,193
819
7,799
6,482
2,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
7
7
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
1
0.5
W
0
0
3
1.5
W
Nemesis
3
1
3
4.5
L
0
2
0
0
L
Chiron
Nitro1hot
Chiron
0
1
0
0
L
Achilles
Romaun
Achilles
1
1
0
1
W
Baron Samedi
Wrathcharger
Baron Samedi
1
1
5
3.5
W
Ah Muzen Cab
nag0ru
Ah Muzen Cab
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,694
Damage
22,754
28,964
Taken
27,290
19,009
Mitigated
13,155
5,686
Healing
11,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,387
315
0
192
4,547
1,618
32
1,403
3,144
35,174
0
W
1,930
107
0
1,446
5,590
4,547
479
2,047
3,420
13,527
0
W
Nemesis
6,267
2,243
0
1,364
8,593
3,555
78
2,335
5,652
0
21,158
L
2,699
31
0
536
7,697
5,519
25
2,783
4,914
12,331
0
L
Chiron
Nitro1hot
Chiron
702
183
136
661
3,830
1,283
1,139
230
3,600
0
14,407
L
Achilles
Romaun
Achilles
7,906
832
0
4,161
12,890
10,589
189
4,366
8,524
0
17,692
W
Baron Samedi
Wrathcharger
Baron Samedi
6,758
298
1,936
3,214
6,625
2,531
448
2,796
3,408
29,070
0
W
Ah Muzen Cab
nag0ru
Ah Muzen Cab
7,799
2,889
0
3,233
6,482
2,522
2,414
1,766
4,501
0
36,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,317
Gold Earned
32,299
155
Minions Killed
182
5
Camps Cleared
8
656,584
Distance Traveled
798,762
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,793
779
63
6
3
157,212
0
W
Geb
8,197
820
31
3
2
226,043
2
W
Nemesis
7,974
797
39
4
4
208,440
0
L
Geb
7,051
705
16
2
1
171,439
0
L
Chiron
7,217
722
50
5
0
133,224
3
L
Achilles
7,256
726
26
3
1
194,709
2
W
Baron Samedi
7,935
794
49
5
2
179,796
2
W
Ah Muzen Cab
8,193
819
63
6
0
184,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role