Player Matchup

Arachne
Arachne
DarkNightray_50c
Arachne
Level 47
God Stats
30W - 33L
1,446 SR
Queue Stats
264W - 292L
1,337 Elo+
Party 2
Ymir
Ymir
bryanfaq95
Ymir
Level 37
God Stats
3W - 4L
1,284 SR
Queue Stats
91W - 123L
1,227 Elo+
Party 2
Sol
Sol
liebeITzlove
Sol
Level 66
God Stats
29W - 19L
1,459 SR
Queue Stats
349W - 412L
1,388 Elo+
Party 1
Ullr
Ullr
titan17ggg
Ullr
Level 88
God Stats
111W - 127L
1,489 SR
Queue Stats
548W - 607L
1,435 Elo+
Party 1
Achilles
Achilles
zezinho1bala
Achilles
Level 13
God Stats
3W - 7L
1,287 SR
Queue Stats
108W - 136L
1,361 Elo+
Party 1
Team Averages
Level 50
1,393 SR
1,350 Elo+

VS

Team Averages
Level 55
1,513 SR
1,443 Elo+
Freya
Freya
 
Freya
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Dat Full Zip
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,598 Elo+
Party 3
Cerberus
Cerberus
DoobySc00b
Cerberus
Level 70
God Stats
5W - 6L
1,534 SR
Queue Stats
53W - 73L
1,335 Elo+
Solo
Loki
Loki
Fo Shnizza
Loki
Level 18
God Stats
2W - 4L
1,418 SR
Queue Stats
3W - 11L
1,276 Elo+
Party 3
Nike
Nike
bEaNbOi1211
Nike
Level 82
God Stats
2W - 3L
1,615 SR
Queue Stats
27W - 27L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 0
5,303
589
1,883
4,341
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 0 / 2
4,852
539
924
3,194
1,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 0 / 0
6,357
706
5,167
4,022
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 1
5,194
577
3,060
3,909
1,017
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
zezinho1bala
Achilles
8
0 / 0 / 2
4,768
530
1,915
4,400
2,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
0 / 2 / 0
4,366
485
1,826
5,182
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 2 / 0
4,689
521
1,710
4,420
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
DoobySc00b
Cerberus
5
0 / 0 / 0
3,971
441
779
2,023
865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 3 / 0
4,010
446
1,285
4,006
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
4,479
498
2,947
5,703
2,956
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
10
Kills
0
0
Deaths
10
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
2
0
0
W
4
0
0
4
L
0
2
0
0
L
Cerberus
DoobySc00b
Cerberus
0
0
0
0
L
0
3
0
0
L
0
3
0
0
W
1
0
2
2
W
4
0
0
4
W
1
0
1
1.5
W
Achilles
zezinho1bala
Achilles
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,949
Damage
8,547
19,866
Taken
21,334
8,133
Mitigated
7,707
6,872
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
1,826
799
0
1,781
5,182
1,354
0
553
4,629
20,165
4,066
W
1,883
1,133
0
2,140
4,341
1,853
0
301
4,040
0
24,917
L
1,710
434
0
1,137
4,420
1,491
0
2,666
1,754
18,368
2,519
L
Cerberus
DoobySc00b
Cerberus
779
28
0
1,196
2,023
865
0
267
1,756
6,282
0
L
1,285
109
0
856
4,006
1,041
0
1,370
2,636
0
10,789
L
2,947
534
64
379
5,703
2,956
0
934
4,769
3,556
15,009
W
924
166
0
1,798
3,194
1,230
120
1,284
1,910
6,541
0
W
5,167
1,309
0
2,001
4,022
1,469
3,090
1,323
2,699
33,852
4,259
W
3,060
1,410
0
862
3,909
1,017
0
999
2,910
0
32,961
W
Achilles
zezinho1bala
Achilles
1,915
867
0
71
4,400
2,564
120
826
3,574
0
14,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,474
Gold Earned
21,515
247
Minions Killed
198
0
Camps Cleared
0
814,942
Distance Traveled
829,202
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,366
485
51
6
0
169,035
1
W
Arachne
5,303
589
54
6
0
179,473
0
L
Sol
4,689
521
54
6
0
174,148
1
L
Cerberus
3,971
441
16
2
0
141,432
3
L
Loki
4,010
446
25
3
0
189,660
0
L
Nike
4,479
498
52
6
0
154,927
1
W
Ymir
4,852
539
13
1
0
133,381
1
W
Sol
6,357
706
75
8
0
159,353
1
W
Ullr
5,194
577
71
8
0
154,750
4
W
Achilles
4,768
530
34
4
0
187,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role