Player Matchup

Pele
Pele
Conesnail
Pele
Level 93
God Stats
5W - 3L
1,721 SR
Queue Stats
207W - 174L
1,555 Elo+
Party 2
Ymir
Ymir
DariusDPE
Ymir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,596 Elo+
Solo
Zeus
Zeus
Rematch
Zeus
Level 151
God Stats
0W - 1L
1,648 SR
Queue Stats
50W - 41L
1,526 Elo+
Party 2
Bellona
Bellona
archbishopr
Bellona
Level 109
God Stats
3W - 3L
1,779 SR
Queue Stats
64W - 76L
1,507 Elo+
Solo
Ullr
Ullr
davidubi1
Ullr
Level 38
God Stats
0W - 3L
1,495 SR
Queue Stats
157W - 147L
1,523 Elo+
Solo
Team Averages
Level 85
1,629 SR
1,541 Elo+

VS

Team Averages
Level 94
1,599 SR
1,614 Elo+
Tiamat
Tiamat
ChanceKnife
Tiamat
Level 127
God Stats
6W - 7L
1,555 SR
Queue Stats
112W - 72L
1,652 Elo+
Party 1
Bastet
Bastet
HashStorm
Bastet
Level 147
God Stats
7W - 3L
1,780 SR
Queue Stats
88W - 74L
1,542 Elo+
Solo
Tyr
Tyr
Kritz
Tyr
Level 99
God Stats
4W - 3L
1,660 SR
Queue Stats
209W - 138L
1,675 Elo+
Party 1
Ymir
Ymir
Kursky
Ymir
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
152W - 175L
1,459 Elo+
Solo
Izanami
Izanami
Paradoxical
Izanami
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 5L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
5 / 7 / 1
8,210
483
9,244
18,086
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
10
0 / 9 / 6
7,077
416
4,581
21,434
16,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
Rematch
Zeus
12
2 / 11 / 3
7,688
452
9,248
11,457
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
archbishopr
Bellona
12
2 / 9 / 1
7,959
468
10,500
17,535
15,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
12
0 / 7 / 1
7,280
428
3,593
11,403
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
13 / 1 / 6
11,465
674
17,055
10,559
6,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
HashStorm
Bastet
17
12 / 1 / 7
11,432
672
15,705
16,326
6,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
Kritz
Tyr
17
6 / 1 / 7
10,845
638
10,650
12,427
12,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
Kursky
Ymir
14
2 / 3 / 14
9,358
550
4,620
12,953
10,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
Paradoxical
Izanami
16
10 / 3 / 8
10,837
637
18,645
11,212
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
9
Kills
43
43
Deaths
9
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Tiamat
13
1
6
16
L
Pele
5
7
1
0.79
L
Ymir
0
9
6
0.33
W
Bastet
HashStorm
Bastet
12
1
7
15.5
W
Tyr
Kritz
Tyr
6
1
7
9.5
W
Ymir
Kursky
Ymir
2
3
14
3
W
Izanami
Paradoxical
Izanami
10
3
8
4.67
L
Zeus
Rematch
Zeus
2
11
3
0.32
L
Bellona
archbishopr
Bellona
2
9
1
0.28
L
Ullr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,166
Damage
66,675
79,915
Taken
63,477
41,902
Mitigated
41,167
11,964
Healing
24,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
17,055
1,218
112
4,990
10,559
6,748
1,112
3,611
6,634
72,279
0
L
Pele
9,244
3,033
0
4,956
18,086
5,084
0
2,898
14,978
0
43,827
L
Ymir
4,581
429
294
2,614
21,434
16,397
0
7,566
13,568
16,275
0
W
Bastet
HashStorm
Bastet
15,705
3,822
0
6,071
16,326
6,618
1,660
4,405
11,709
0
71,626
W
Tyr
Kritz
Tyr
10,650
1,449
0
6,534
12,427
12,885
2,497
1,959
10,426
0
59,946
W
Ymir
Kursky
Ymir
4,620
736
0
1,839
12,953
10,965
481
4,019
8,800
32,175
0
W
Izanami
Paradoxical
Izanami
18,645
13,954
0
4,788
11,212
3,951
2,451
1,513
9,699
0
89,531
L
Zeus
Rematch
Zeus
9,248
949
0
500
11,457
2,696
0
3,796
7,371
37,990
0
L
Bellona
archbishopr
Bellona
10,500
2,735
0
2,824
17,535
15,369
0
4,705
12,072
7,435
33,133
L
Ullr
3,593
1,303
0
776
11,403
2,356
0
1,888
9,411
0
46,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,214
Gold Earned
53,937
347
Minions Killed
544
0
Camps Cleared
0
1,470,495
Distance Traveled
1,639,269
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,465
674
133
8
0
334,816
3
L
Pele
8,210
483
81
5
0
347,965
1
L
Ymir
7,077
416
20
1
0
294,873
4
W
Bastet
11,432
672
100
6
0
393,473
0
W
Tyr
10,845
638
120
7
0
354,129
2
W
Ymir
9,358
550
53
3
0
271,483
6
W
Izanami
10,837
637
138
8
0
285,368
3
L
Zeus
7,688
452
68
4
0
262,696
3
L
Bellona
7,959
468
79
5
0
283,872
2
L
Ullr
7,280
428
99
6
0
281,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role