Player Matchup

Neith
Neith
Alvaw0w
Neith
Level 26
God Stats
9W - 5L
1,623 SR
Queue Stats
64W - 58L
1,493 Elo+
Party 2
Nemesis
Nemesis
DeadBy-VITU
Nemesis
Level 108
God Stats
1W - 2L
1,161 SR
Queue Stats
111W - 138L
1,420 Elo+
Solo
Anubis
Anubis
MusashiParthenos
Anubis
Level 75
God Stats
15W - 14L
1,544 SR
Queue Stats
50W - 47L
1,473 Elo+
Party 2
Chaac
Chaac
ViniMarreiros
Chaac
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
225W - 285L
1,339 Elo+
Solo
Guan Yu
Guan Yu
WHerculano
Guan Yu
Level 34
God Stats
2W - 2L
1,359 SR
Queue Stats
42W - 39L
1,417 Elo+
Solo
Team Averages
Level 58
1,437 SR
1,428 Elo+

VS

Team Averages
Level 76
1,509 SR
1,451 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Joao vitor4728
Chaac
Level 123
God Stats
14W - 9L
1,555 SR
Queue Stats
530W - 605L
1,374 Elo+
Solo
Cerberus
Cerberus
Shinji_Yakumo
Cerberus
Level 7
God Stats
3W - 4L
1,493 SR
Queue Stats
11W - 16L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alvaw0w
Neith
13
4 / 0 / 2
7,054
588
6,777
5,574
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
DeadBy-VITU
Nemesis
14
5 / 0 / 3
7,798
650
7,317
8,128
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 3 / 3
6,736
561
5,177
7,522
3,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 7
5,949
496
5,204
6,651
4,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
WHerculano
Guan Yu
12
1 / 2 / 4
6,631
553
2,964
9,136
5,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 2 / 0
6,857
571
5,195
8,789
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
 
Arachne
9
1 / 2 / 1
5,695
475
2,484
6,956
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
 
Artio
9
0 / 3 / 0
5,205
434
3,353
7,875
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 1
7,003
584
8,636
10,675
7,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Shinji_Yakumo
Cerberus
8
0 / 4 / 0
5,342
445
2,863
9,235
3,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
5
5
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
2
0
1.5
L
Arachne
 
Arachne
1
2
1
0.75
L
Artio
 
Artio
0
3
0
0
W
Neith
Alvaw0w
Neith
4
0
2
5
W
Nemesis
DeadBy-VITU
Nemesis
5
0
3
6.5
L
1
3
1
0.5
W
2
3
3
1.17
L
Cerberus
Shinji_Yakumo
Cerberus
0
4
0
0
W
2
0
7
5.5
W
Guan Yu
WHerculano
Guan Yu
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,439
Damage
22,531
37,011
Taken
43,530
16,785
Mitigated
17,058
14,510
Healing
17,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,195
1,527
0
4,317
8,789
2,297
0
2,102
6,687
33,379
0
L
Arachne
 
Arachne
2,484
1,723
0
3,199
6,956
1,636
0
850
6,069
0
17,615
L
Artio
 
Artio
3,353
402
270
2,159
7,875
2,417
0
800
6,853
23,195
0
W
Neith
Alvaw0w
Neith
6,777
3,226
0
2,393
5,574
1,682
797
2,431
3,069
0
49,022
W
Nemesis
DeadBy-VITU
Nemesis
7,317
3,173
0
3,841
8,128
2,675
0
1,244
6,798
0
51,584
L
8,636
2,127
0
4,540
10,675
7,425
0
670
9,808
4,231
37,300
W
5,177
307
0
2,545
7,522
3,145
519
5,540
1,962
35,283
0
L
Cerberus
Shinji_Yakumo
Cerberus
2,863
139
0
3,128
9,235
3,283
0
1,060
8,056
17,863
0
W
5,204
1,115
0
2,193
6,651
4,017
143
1,846
4,483
0
19,503
W
Guan Yu
WHerculano
Guan Yu
2,964
580
212
3,326
9,136
5,266
0
948
7,467
0
27,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,168
Gold Earned
30,102
398
Minions Killed
290
0
Camps Cleared
0
1,203,428
Distance Traveled
1,191,041
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,857
571
78
7
0
238,850
3
L
Arachne
5,695
475
44
4
0
245,211
1
L
Artio
5,205
434
43
4
0
254,037
4
W
Neith
7,054
588
102
9
0
215,558
0
W
Nemesis
7,798
650
112
9
0
300,378
4
L
Chaac
7,003
584
87
7
0
220,958
1
W
Anubis
6,736
561
81
7
0
199,224
0
L
Cerberus
5,342
445
38
3
0
231,985
1
W
Chaac
5,949
496
29
2
0
217,303
4
W
Guan Yu
6,631
553
74
6
0
270,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role