Player Matchup

Hera
Hera
Gold IV
 
Hera
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver III
erikonerikone
Bacchus
Silver III
Level 98
God Stats
23W - 31L
1,455 SR
Queue Stats
272W - 372L
920 MMR
Party 1
Medusa
Medusa
Gold V
familia-barros-
Medusa
Gold V
Level 160
God Stats
19W - 18L
1,545 SR
Queue Stats
198W - 228L
1,287 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,500 SR
1,236 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,509 SR
1,123 MMR
Mulan
Mulan
Silver II
Kaiido066591
Mulan
Silver II
Level 120
God Stats
20W - 22L
1,496 SR
Queue Stats
449W - 511L
998 MMR
Solo
Cthulhu
Cthulhu
Silver II
Ng2022
Cthulhu
Silver II
Level 109
God Stats
6W - 6L
1,458 SR
Queue Stats
33W - 46L
1,057 MMR
Solo
Merlin
Merlin
Silver I
ikeacarpenter
Merlin
Silver I
Level 156
God Stats
7W - 9L
1,573 SR
Queue Stats
39W - 50L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
3 / 3 / 7
8,276
752
8,886
8,654
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
12
3 / 1 / 7
9,219
838
4,247
7,758
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 5
8,579
780
6,385
7,545
2,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
YmirBastetChaacFenrirJanus

VS

Bans
AphroditeCupidGebGuan YuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,473
588
2,976
9,172
5,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Ng2022
Cthulhu
10
1 / 4 / 0
6,663
606
5,103
9,861
9,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 3 / 2
7,512
683
4,665
7,685
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
3
4
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
3
7
2.17
L
0
4
1
0.13
L
Cthulhu
Ng2022
Cthulhu
1
4
0
0.25
W
Bacchus
3
1
7
6.5
W
5
0
5
7.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,518
Damage
12,744
23,957
Taken
26,718
14,103
Mitigated
17,589
8,519
Healing
3,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,886
2,063
42
2,300
8,654
2,760
572
4,294
3,275
35,360
0
L
2,976
143
232
1,958
9,172
5,461
0
5,428
3,744
0
13,214
L
Cthulhu
Ng2022
Cthulhu
5,103
271
116
1,060
9,861
9,278
0
3,505
6,356
18,279
0
W
Bacchus
4,247
280
0
2,390
7,758
8,843
559
2,902
4,339
10,666
0
W
6,385
2,616
0
3,787
7,545
2,500
1,670
1,695
5,420
0
39,098
L
4,665
62
0
140
7,685
2,850
0
4,621
3,064
30,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
20,648
134
Minions Killed
103
6
Camps Cleared
4
647,096
Distance Traveled
609,834
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,276
752
69
6
0
202,602
3
L
Mulan
6,473
588
25
2
1
190,312
4
L
Cthulhu
6,663
606
21
2
0
201,692
2
W
Bacchus
9,219
838
9
1
0
230,157
0
W
Medusa
8,579
780
56
5
6
214,337
2
L
Merlin
7,512
683
57
5
3
217,830
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role