Player Matchup

Chang'e
Chang'e
Henpai-KFJ
Chang'e
Level 99
God Stats
15W - 12L
1,556 SR
Queue Stats
531W - 592L
1,431 Elo+
Party 1
Thor
Thor
KeBeζ
Thor
Level 108
God Stats
3W - 2L
1,571 SR
Queue Stats
25W - 19L
1,504 Elo+
Solo
Ra
Ra
KermitTheDog1
Ra
Level 105
God Stats
4W - 0L
1,589 SR
Queue Stats
92W - 98L
1,487 Elo+
Solo
Skadi
Skadi
Lazy_raquan
Skadi
Level 43
God Stats
2W - 5L
1,359 SR
Queue Stats
249W - 169L
1,644 Elo+
Solo
Sun Wukong
Sun Wukong
TopCharlotte
Sun Wukong
Level 88
God Stats
25W - 27L
1,457 SR
Queue Stats
451W - 501L
1,427 Elo+
Party 1
Team Averages
Level 89
1,507 SR
1,499 Elo+

VS

Team Averages
Level 102
1,576 SR
1,469 Elo+
Hou Yi
Hou Yi
BlameFlux
Hou Yi
Level 84
God Stats
3W - 1L
1,862 SR
Queue Stats
182W - 176L
1,507 Elo+
Solo
Geb
Geb
Failexity
Geb
Level 160
God Stats
2W - 1L
1,451 SR
Queue Stats
684W - 683L
1,464 Elo+
Party 2
Ra
Ra
H_eKaTe_
Ra
Level 61
God Stats
3W - 5L
1,523 SR
Queue Stats
274W - 285L
1,474 Elo+
Solo
Ne Zha
Ne Zha
Nagashika
Ne Zha
Level 160
God Stats
7W - 6L
1,665 SR
Queue Stats
187W - 196L
1,451 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
bonbonch
Ah Muzen Cab
Level 46
God Stats
1W - 4L
1,379 SR
Queue Stats
64W - 85L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Henpai-KFJ
Chang'e
14
5 / 2 / 10
8,779
585
7,671
9,360
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
KeBeζ
Thor
15
13 / 1 / 3
9,740
649
9,272
7,314
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 5 / 6
8,870
591
7,731
11,414
4,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 2 / 3
10,359
691
11,539
8,573
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
TopCharlotte
Sun Wukong
14
1 / 3 / 8
8,398
560
7,831
10,102
5,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BlameFlux
Hou Yi
11
2 / 9 / 0
6,873
458
3,181
11,539
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 6
6,495
433
5,663
15,914
10,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 9 / 4
7,768
518
5,790
9,010
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Nagashika
Ne Zha
15
5 / 4 / 2
8,651
577
6,277
10,362
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Muzen Cab
bonbonch
Ah Muzen Cab
14
4 / 5 / 1
8,447
563
7,997
10,757
4,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
32
Kills
13
13
Deaths
32
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
BlameFlux
Hou Yi
2
9
0
0.22
L
0
5
6
0.6
L
2
9
4
0.44
W
Chang'e
Henpai-KFJ
Chang'e
5
2
10
5
W
Thor
KeBeζ
Thor
13
1
3
14.5
W
5
5
6
1.6
W
8
2
3
4.75
L
Ne Zha
Nagashika
Ne Zha
5
4
2
1.5
W
Sun Wukong
TopCharlotte
Sun Wukong
1
3
8
1.67
L
Ah Muzen Cab
bonbonch
Ah Muzen Cab
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,044
Damage
28,908
46,763
Taken
57,582
20,313
Mitigated
25,230
20,558
Healing
10,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
BlameFlux
Hou Yi
3,181
898
0
1,685
11,539
2,118
0
619
10,920
0
37,532
L
5,663
1,065
544
2,065
15,914
10,912
0
4,551
11,115
19,279
0
L
5,790
752
679
681
9,010
3,270
141
5,074
3,618
40,208
0
W
Chang'e
Henpai-KFJ
Chang'e
7,671
1,475
1,450
4,549
9,360
5,700
462
2,866
6,334
42,785
0
W
Thor
KeBeζ
Thor
9,272
2,432
0
1,977
7,314
2,501
0
1,399
5,714
0
30,713
W
7,731
1,783
433
3,537
11,414
4,179
694
3,857
7,115
51,678
0
W
11,539
5,708
0
4,095
8,573
2,418
2,314
1,583
6,990
0
84,678
L
Ne Zha
Nagashika
Ne Zha
6,277
1,691
0
1,240
10,362
4,175
0
2,766
7,436
0
66,393
W
Sun Wukong
TopCharlotte
Sun Wukong
7,831
1,457
0
4,517
10,102
5,515
191
1,143
8,217
0
39,625
L
Ah Muzen Cab
bonbonch
Ah Muzen Cab
7,997
1,849
0
3,489
10,757
4,755
0
1,798
8,539
0
46,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,146
Gold Earned
38,234
458
Minions Killed
405
0
Camps Cleared
0
1,229,299
Distance Traveled
1,365,933
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,873
458
69
5
0
227,202
0
L
Geb
6,495
433
30
2
0
289,127
7
L
Ra
7,768
518
74
5
0
281,950
3
W
Chang'e
8,779
585
76
5
0
246,168
6
W
Thor
9,740
649
53
4
0
200,846
3
W
Ra
8,870
591
105
7
0
240,577
4
W
Skadi
10,359
691
134
9
0
267,491
4
L
Ne Zha
8,651
577
125
8
0
313,129
4
W
Sun Wukong
8,398
560
90
6
0
274,217
4
L
Ah Muzen Cab
8,447
563
107
7
0
254,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role