Player Matchup

Atlas
Atlas
DIABLOWS
Atlas
Level 86
God Stats
20W - 17L
1,526 SR
Queue Stats
106W - 119L
1,454 Elo+
Solo
Nemesis
Nemesis
VsperOhw
Nemesis
Level 62
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 3L
1,191 Elo+
Solo
Sun Wukong
Sun Wukong
erMata DGE7
Sun Wukong
Level 135
God Stats
11W - 16L
1,548 SR
Queue Stats
217W - 251L
1,467 Elo+
Party 1
Merlin
Merlin
erMataVayo10
Merlin
Level 69
God Stats
59W - 53L
1,623 SR
Queue Stats
150W - 170L
1,524 Elo+
Party 1
Jing Wei
Jing Wei
giannisnipon
Jing Wei
Level 48
God Stats
4W - 10L
1,341 SR
Queue Stats
96W - 111L
1,450 Elo+
Solo
Team Averages
Level 80
1,482 SR
1,417 Elo+

VS

Team Averages
Level 95
1,561 SR
1,519 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Deydey_012
Sol
Level 67
God Stats
28W - 23L
1,536 SR
Queue Stats
71W - 54L
1,557 Elo+
Solo
Ra
Ra
MasterlyClover
Ra
Level 108
God Stats
3W - 2L
1,683 SR
Queue Stats
76W - 67L
1,515 Elo+
Solo
Fenrir
Fenrir
XanderDoods
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 97L
1,463 Elo+
Solo
Izanami
Izanami
arnaudlebinome
Izanami
Level 88
God Stats
6W - 1L
1,588 SR
Queue Stats
78W - 53L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DIABLOWS
Atlas
16
2 / 2 / 1
10,357
942
11,972
12,532
11,809
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
VsperOhw
Nemesis
15
0 / 4 / 0
8,847
804
2,827
7,415
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
erMata DGE7
Sun Wukong
16
1 / 4 / 1
9,807
892
14,661
20,115
13,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
16
0 / 5 / 1
9,682
880
16,760
13,409
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
giannisnipon
Jing Wei
16
0 / 9 / 2
9,677
880
12,141
21,436
7,484
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

80

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 1 / 6
9,735
885
6,075
6,602
2,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 8
11,065
1,006
9,255
9,638
3,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
5 / 0 / 13
12,157
1,105
19,355
11,789
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
18
6 / 1 / 11
11,365
1,033
16,568
19,871
14,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
7 / 1 / 5
11,872
1,079
16,900
13,524
5,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
67
3
Kills
24
24
Deaths
3
5
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
6
5
L
Atlas
DIABLOWS
Atlas
2
2
1
1.25
W
4
0
8
8
W
5
0
13
11.5
L
Nemesis
VsperOhw
Nemesis
0
4
0
0
W
Fenrir
6
1
11
11.5
W
7
1
5
9.5
L
Sun Wukong
erMata DGE7
Sun Wukong
1
4
1
0.38
L
Merlin
0
5
1
0.1
L
Jing Wei
giannisnipon
Jing Wei
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,361
Damage
68,153
74,907
Taken
61,424
39,858
Mitigated
31,649
7,436
Healing
16,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,075
646
0
668
6,602
2,474
0
4,921
1,465
0
13,440
L
Atlas
DIABLOWS
Atlas
11,972
4,692
0
309
12,532
11,809
0
5,338
7,038
35,774
0
W
9,255
2,396
0
2,035
9,638
3,331
0
5,148
4,266
23,894
0
W
19,355
2,830
2,418
4,897
11,789
5,492
0
5,837
5,716
48,883
2,521
L
Nemesis
VsperOhw
Nemesis
2,827
638
89
753
7,415
2,747
0
2,704
4,587
0
8,042
W
Fenrir
16,568
3,631
335
2,663
19,871
14,996
0
6,815
12,736
294
19,860
W
16,900
11,947
0
3,258
13,524
5,356
0
4,819
8,509
0
57,664
L
Sun Wukong
erMata DGE7
Sun Wukong
14,661
1,524
0
1,879
20,115
13,603
0
7,210
12,688
0
30,560
L
Merlin
16,760
560
0
879
13,409
4,215
0
3,788
9,487
38,458
0
L
Jing Wei
giannisnipon
Jing Wei
12,141
10,382
0
3,527
21,436
7,484
0
9,091
12,034
0
29,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,370
Gold Earned
56,194
179
Minions Killed
249
3
Camps Cleared
14
988,289
Distance Traveled
1,014,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,735
885
11
1
0
133,189
0
L
Atlas
10,357
942
39
4
0
214,042
0
W
Sol
11,065
1,006
56
5
3
210,240
0
W
Ra
12,157
1,105
86
8
6
209,142
0
L
Nemesis
8,847
804
11
1
1
118,857
0
W
Fenrir
11,365
1,033
11
1
0
258,974
0
W
Izanami
11,872
1,079
85
8
5
203,102
0
L
Sun Wukong
9,807
892
40
4
0
236,523
0
L
Merlin
9,682
880
55
5
1
204,792
0
L
Jing Wei
9,677
880
34
3
1
214,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role