Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CosminMarius
Geb
Level 127
God Stats
12W - 13L
1,501 SR
Queue Stats
1,095W - 1,198L
1,416 Elo+
Solo
Artemis
Artemis
Javierux12
Artemis
Level 88
God Stats
3W - 7L
1,264 SR
Queue Stats
57W - 64L
1,418 Elo+
Solo
Xbalanque
Xbalanque
Tsonchev
Xbalanque
Level 66
God Stats
111W - 102L
1,507 SR
Queue Stats
165W - 166L
1,435 Elo+
Solo
Thanatos
Thanatos
clown6
Thanatos
Level 106
God Stats
209W - 211L
1,521 SR
Queue Stats
326W - 366L
1,508 Elo+
Solo
Team Averages
Level 91
1,459 SR
1,455 Elo+

VS

Team Averages
Level 74
1,433 SR
1,456 Elo+
Ares
Ares
 
Ares
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Gabigamer8
Chaac
Level 63
God Stats
11W - 8L
1,539 SR
Queue Stats
50W - 41L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
KimFuJing
Tsukuyomi
Level 125
God Stats
6W - 6L
1,390 SR
Queue Stats
140W - 153L
1,407 Elo+
Solo
Olorun
Olorun
Kronlight
Olorun
Level 45
God Stats
3W - 1L
1,253 SR
Queue Stats
74W - 77L
1,423 Elo+
Solo
Neith
Neith
Kursky
Neith
Level 48
God Stats
2W - 1L
1,483 SR
Queue Stats
152W - 175L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 5 / 4
7,175
399
5,762
16,496
10,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 0
7,962
442
9,077
14,524
17,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Javierux12
Artemis
13
3 / 4 / 1
8,086
449
7,473
9,275
3,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Tsonchev
Xbalanque
14
2 / 6 / 3
8,812
490
10,256
14,406
4,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
clown6
Thanatos
12
3 / 7 / 2
8,053
447
6,739
14,153
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
4 / 1 / 14
9,972
554
11,287
15,965
10,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
17
2 / 0 / 2
10,164
565
8,136
12,213
9,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
KimFuJing
Tsukuyomi
16
8 / 4 / 9
9,981
555
9,966
9,959
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
Kronlight
Olorun
14
3 / 2 / 9
8,701
483
9,599
11,872
6,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Kursky
Neith
17
9 / 2 / 7
10,297
572
14,057
11,942
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
9
Kills
26
26
Deaths
9
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
4
0.4
W
Ares
 
Ares
4
1
14
11
L
1
4
0
0.25
W
Chaac
2
0
2
3
L
Artemis
Javierux12
Artemis
3
4
1
0.88
W
Tsukuyomi
KimFuJing
Tsukuyomi
8
4
9
3.13
W
Olorun
Kronlight
Olorun
3
2
9
3.75
W
Neith
Kursky
Neith
9
2
7
6.25
L
Xbalanque
Tsonchev
Xbalanque
2
6
3
0.58
L
Thanatos
clown6
Thanatos
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,307
Damage
53,045
68,854
Taken
61,951
41,088
Mitigated
35,524
24,538
Healing
27,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,762
593
0
3,799
16,496
10,907
0
5,785
10,711
23,156
0
W
Ares
 
Ares
11,287
1,369
2,254
5,377
15,965
10,175
600
2,355
13,522
45,811
0
L
9,077
1,235
0
4,430
14,524
17,481
0
1,750
12,774
54,297
0
W
Chaac
8,136
2,982
0
8,188
12,213
9,512
133
5,428
5,722
0
70,935
L
Artemis
Javierux12
Artemis
7,473
3,157
0
2,078
9,275
3,025
0
4,019
5,256
0
52,453
W
Tsukuyomi
KimFuJing
Tsukuyomi
9,966
1,324
0
1,933
9,959
3,669
333
1,027
8,852
0
47,575
W
Olorun
Kronlight
Olorun
9,599
5,218
115
3,556
11,872
6,987
739
1,802
10,070
46,956
0
W
Neith
Kursky
Neith
14,057
5,743
0
5,598
11,942
5,181
2,904
3,118
8,779
0
76,160
L
Xbalanque
Tsonchev
Xbalanque
10,256
5,144
351
4,231
14,406
4,850
1,798
6,179
8,227
0
58,316
L
Thanatos
clown6
Thanatos
6,739
1,568
0
9,649
14,153
4,825
0
3,212
10,941
0
38,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,088
Gold Earned
49,115
410
Minions Killed
483
0
Camps Cleared
0
1,411,106
Distance Traveled
1,719,407
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,175
399
36
2
0
299,248
1
W
Ares
9,972
554
71
4
0
365,249
2
L
Geb
7,962
442
102
6
0
272,652
2
W
Chaac
10,164
565
146
8
0
336,883
4
L
Artemis
8,086
449
84
5
0
257,344
2
W
Tsukuyomi
9,981
555
75
4
0
380,752
3
W
Olorun
8,701
483
79
4
0
334,766
4
W
Neith
10,297
572
112
6
0
301,757
5
L
Xbalanque
8,812
490
119
7
0
285,401
3
L
Thanatos
8,053
447
69
4
0
296,461
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role