Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
TiGeb
Guan Yu
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 105L
1,373 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,458 Elo+

VS

Team Averages
Level 37
1,264 SR
1,113 Elo+
Izanami
Izanami
Brandaddy4life
Izanami
Level 59
God Stats
1W - 1L
1,337 SR
Queue Stats
8W - 28L
1,134 Elo+
Party 2
Horus
Horus
TheSirmam
Horus
Level 45
God Stats
2W - 7L
1,280 SR
Queue Stats
5W - 25L
1,095 Elo+
Party 2
Discordia
Discordia
frobg
Discordia
Level 7
God Stats
1W - 4L
1,174 SR
Queue Stats
1W - 9L
1,110 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 0 / 8
8,918
811
11,317
9,240
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
 
Chaac
12
5 / 1 / 6
8,683
789
7,898
9,822
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
TiGeb
Guan Yu
12
3 / 1 / 8
7,928
721
9,088
12,388
9,575
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,842
622
7,775
11,001
3,483
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
TheSirmam
Horus
9
0 / 2 / 1
6,104
555
3,009
11,302
7,777
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
frobg
Discordia
10
1 / 6 / 1
7,076
643
5,123
10,071
2,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
2
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
8
9
W
Chaac
 
Chaac
5
1
6
8
L
1
5
1
0.3
L
Horus
TheSirmam
Horus
0
2
1
0.25
W
Guan Yu
TiGeb
Guan Yu
3
1
8
7
L
Discordia
frobg
Discordia
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,303
Damage
15,907
31,450
Taken
32,374
22,515
Mitigated
13,713
18,266
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,317
4,253
0
5,450
9,240
3,418
2,766
2,199
7,041
44,747
6,169
W
Chaac
 
Chaac
7,898
1,304
829
5,676
9,822
9,522
44
1,668
8,154
0
27,339
L
7,775
4,607
477
763
11,001
3,483
0
4,565
6,436
0
23,749
L
Horus
TheSirmam
Horus
3,009
1,630
2,455
2,278
11,302
7,777
0
2,588
8,714
0
5,263
W
Guan Yu
TiGeb
Guan Yu
9,088
982
1,628
4,683
12,388
9,575
0
1,732
10,656
0
20,810
L
Discordia
frobg
Discordia
5,123
599
0
360
10,071
2,453
0
2,886
7,185
16,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,529
Gold Earned
20,022
130
Minions Killed
87
9
Camps Cleared
1
651,311
Distance Traveled
559,662
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,918
811
86
8
7
203,534
3
W
Chaac
8,683
789
28
3
0
217,635
0
L
Izanami
6,842
622
45
4
1
181,777
1
L
Horus
6,104
555
3
0
0
188,111
0
W
Guan Yu
7,928
721
16
1
2
230,142
0
L
Discordia
7,076
643
39
4
0
189,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role