Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
InverseKP
Cerberus
Level 157
God Stats
4W - 3L
1,524 SR
Queue Stats
176W - 190L
1,407 Elo+
Party 1
Sol
Sol
JuanTheEnchilada
Sol
Level 125
God Stats
1W - 1L
1,765 SR
Queue Stats
63W - 61L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
Rain223
Danzaburou
Level 62
God Stats
5W - 5L
1,407 SR
Queue Stats
208W - 232L
1,406 Elo+
Party 1
Agni
Agni
ghostboy2015
Agni
Level 110
God Stats
3W - 3L
1,496 SR
Queue Stats
39W - 48L
1,448 Elo+
Party 1
Team Averages
Level 120
1,538 SR
1,455 Elo+

VS

Team Averages
Level 54
1,384 SR
1,536 Elo+
Ah Muzen Cab
Ah Muzen Cab
Castlejl354
Ah Muzen Cab
Level 108
God Stats
2W - 4L
1,485 SR
Queue Stats
128W - 128L
1,424 Elo+
Solo
He Bo
He Bo
HiResFixTh3Game
He Bo
Level 18
God Stats
1W - 0L
1,311 SR
Queue Stats
109W - 60L
1,695 Elo+
Solo
Chernobog
Chernobog
Raithen3
Chernobog
Level 25
God Stats
4W - 3L
1,253 SR
Queue Stats
266W - 201L
1,661 Elo+
Solo
Geb
Geb
RudePineapple71
Geb
Level 28
God Stats
2W - 0L
1,310 SR
Queue Stats
73W - 78L
1,481 Elo+
Solo
Pele
Pele
mortokingkirmort
Pele
Level 92
God Stats
2W - 2L
1,563 SR
Queue Stats
116W - 100L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 8 / 12
9,703
693
10,289
16,729
11,741
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
InverseKP
Cerberus
18
3 / 7 / 13
10,302
736
10,822
20,812
32,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
10 / 8 / 7
10,860
776
17,851
16,678
5,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Rain223
Danzaburou
16
2 / 4 / 13
9,849
704
10,110
14,106
4,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 8 / 9
10,281
734
17,835
14,204
4,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Castlejl354
Ah Muzen Cab
20
7 / 2 / 16
12,624
902
15,088
13,380
6,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
12 / 8 / 7
12,875
920
20,786
17,914
7,245
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Raithen3
Chernobog
20
10 / 4 / 15
12,767
912
21,769
17,686
8,690
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
3 / 3 / 22
11,415
815
9,294
14,344
16,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 8 / 15
10,538
753
9,183
17,516
7,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
110
24
Kills
35
35
Deaths
25
54
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
8
12
1.25
W
Ah Muzen Cab
Castlejl354
Ah Muzen Cab
7
2
16
7.5
W
12
8
7
1.94
L
Cerberus
InverseKP
Cerberus
3
7
13
1.36
L
10
8
7
1.69
L
Danzaburou
Rain223
Danzaburou
2
4
13
2.13
W
Chernobog
Raithen3
Chernobog
10
4
15
4.38
W
3
3
22
4.67
L
5
8
9
1.19
W
3
8
15
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,907
Damage
76,120
82,529
Taken
80,840
58,984
Mitigated
45,888
23,713
Healing
26,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,289
1,730
1,633
1,542
16,729
11,741
0
6,983
9,746
0
15,250
W
Ah Muzen Cab
Castlejl354
Ah Muzen Cab
15,088
4,163
1,357
5,675
13,380
6,255
2,185
8,200
5,034
0
44,389
W
20,786
434
1,681
3,615
17,914
7,245
174
8,963
8,753
29,261
0
L
Cerberus
InverseKP
Cerberus
10,822
175
911
4,886
20,812
32,687
0
5,704
15,108
24,239
0
L
17,851
9,450
935
3,937
16,678
5,052
0
6,704
9,974
30,699
0
L
Danzaburou
Rain223
Danzaburou
10,110
975
1,002
4,089
14,106
4,883
0
5,701
8,405
0
23,449
W
Chernobog
Raithen3
Chernobog
21,769
13,959
417
5,160
17,686
8,690
2,598
10,927
6,399
0
41,465
W
9,294
26
1,594
2,818
14,344
16,023
0
9,011
4,945
18,020
0
L
17,835
995
1,928
2,850
14,204
4,621
0
4,988
9,216
26,807
0
W
9,183
1,430
1,206
3,379
17,516
7,675
332
8,111
9,201
0
12,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,995
Gold Earned
60,219
163
Minions Killed
139
0
Camps Cleared
0
1,092,599
Distance Traveled
1,387,595
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,703
693
9
1
0
210,427
0
W
Ah Muzen Cab
12,624
902
57
4
0
306,460
0
W
He Bo
12,875
920
22
2
0
247,926
0
L
Cerberus
10,302
736
45
3
0
230,192
0
L
Sol
10,860
776
41
3
0
198,558
0
L
Danzaburou
9,849
704
37
3
0
237,774
0
W
Chernobog
12,767
912
45
3
0
244,811
0
W
Geb
11,415
815
7
1
0
307,095
2
L
Agni
10,281
734
31
2
0
215,648
1
W
Pele
10,538
753
8
1
0
281,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role