Player Matchup

Izanami
Izanami
Gold V
Maiki47
Izanami
Gold V
Level 147
God Stats
12W - 15L
1,472 SR
Queue Stats
167W - 166L
1,260 MMR
Party 1
Hades
Hades
Platinum IV
Raiiven67
Hades
Platinum IV
Level 149
God Stats
12W - 7L
1,507 SR
Queue Stats
308W - 357L
1,603 MMR
Party 1
Bacchus
Bacchus
Platinum IV
fake-you-too
Bacchus
Platinum IV
Level 148
God Stats
11W - 7L
1,536 SR
Queue Stats
105W - 92L
1,754 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,505 SR
1,539 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,518 SR
1,384 MMR
Chaac
Chaac
Silver III
Hippie-Gunner
Chaac
Silver III
Level 156
God Stats
26W - 37L
1,474 SR
Queue Stats
280W - 453L
1,116 MMR
Party 2
Neith
Neith
Bronze III
Tonytuggs69
Neith
Bronze III
Level 45
God Stats
0W - 1L
1,550 SR
Queue Stats
1W - 4L
1,513 MMR
Solo
Vulcan
Vulcan
Gold III
badrosko_tj
Vulcan
Gold III
Level 124
God Stats
19W - 24L
1,529 SR
Queue Stats
519W - 597L
1,523 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Maiki47
Izanami
17
3 / 3 / 8
13,870
578
13,702
23,434
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Raiiven67
Hades
19
4 / 4 / 9
14,609
609
17,387
28,489
21,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
fake-you-too
Bacchus
19
9 / 0 / 5
16,347
681
17,674
29,827
48,191
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
CabrakanGilgameshFenrirBastetSobek

VS

Bans
GebGaneshaOdinYmirMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
12,795
533
16,338
22,909
16,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 3 / 3
13,212
551
27,209
18,286
6,323
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
16
2 / 6 / 4
12,824
534
25,750
13,782
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
16
Kills
7
7
Deaths
16
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Izanami
Maiki47
Izanami
3
3
8
2.33
W
Hades
Raiiven67
Hades
4
4
9
2.13
L
2
3
3
1.17
L
Vulcan
2
6
4
0.67
W
Bacchus
fake-you-too
Bacchus
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,763
Damage
69,297
81,750
Taken
54,977
79,038
Mitigated
26,786
34,159
Healing
13,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,338
1,743
0
5,723
22,909
16,204
0
11,635
11,274
3,412
37,548
W
Izanami
Maiki47
Izanami
13,702
9,900
0
6,682
23,434
9,256
1,283
6,788
16,235
0
100,395
W
Hades
Raiiven67
Hades
17,387
322
1,377
12,966
28,489
21,591
1,110
13,486
14,360
69,186
0
L
27,209
13,330
0
6,555
18,286
6,323
354
12,995
5,291
0
76,821
L
Vulcan
25,750
11,875
34
1,019
13,782
4,259
60
11,401
2,381
67,265
0
W
Bacchus
fake-you-too
Bacchus
17,674
2,028
1,305
11,829
29,827
48,191
763
8,373
20,718
39,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,826
Gold Earned
38,831
291
Minions Killed
265
13
Camps Cleared
8
1,325,065
Distance Traveled
1,220,826
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,795
533
60
3
3
410,738
2
W
Izanami
13,870
578
147
6
5
419,880
2
W
Hades
14,609
609
106
4
7
427,558
2
L
Neith
13,212
551
105
4
0
416,579
5
L
Vulcan
12,824
534
100
4
5
393,509
10
W
Bacchus
16,347
681
38
2
1
477,627
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role