Player Matchup

Cabrakan
Cabrakan
Bullnog
Cabrakan
Level 46
God Stats
0W - 2L
1,212 SR
Queue Stats
155W - 163L
1,408 Elo+
Party 1
Izanami
Izanami
LikVec
Izanami
Level 28
God Stats
18W - 18L
1,532 SR
Queue Stats
66W - 79L
1,336 Elo+
Party 3
Arachne
Arachne
MessiahGhost
Arachne
Level 66
God Stats
3W - 4L
1,633 SR
Queue Stats
179W - 205L
1,379 Elo+
Party 1
Sol
Sol
Pandawannab
Sol
Level 47
God Stats
13W - 23L
1,401 SR
Queue Stats
77W - 105L
1,352 Elo+
Solo
Bellona
Bellona
Pogonazvyx
Bellona
Level 47
God Stats
6W - 9L
1,473 SR
Queue Stats
146W - 201L
1,218 Elo+
Party 3
Team Averages
Level 47
1,451 SR
1,339 Elo+

VS

Team Averages
Level 83
1,496 SR
1,380 Elo+
Achilles
Achilles
Jwarmachine
Achilles
Level 64
God Stats
3W - 4L
1,278 SR
Queue Stats
237W - 263L
1,313 Elo+
Solo
Heimdallr
Heimdallr
NoBuu4u
Heimdallr
Level 118
God Stats
2W - 0L
1,854 SR
Queue Stats
72W - 80L
1,416 Elo+
Party 2
Zeus
Zeus
Nocatu
Zeus
Level 129
God Stats
2W - 2L
1,489 SR
Queue Stats
476W - 600L
1,336 Elo+
Solo
Khepri
Khepri
SanctusXXII
Khepri
Level 44
God Stats
2W - 7L
1,170 SR
Queue Stats
125W - 137L
1,403 Elo+
Party 2
Bastet
Bastet
xIxTryxTuxSnipe
Bastet
Level 62
God Stats
12W - 7L
1,690 SR
Queue Stats
112W - 118L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bullnog
Cabrakan
12
2 / 4 / 6
8,581
452
5,545
20,333
22,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
LikVec
Izanami
12
2 / 6 / 1
7,631
402
9,183
13,795
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
MessiahGhost
Arachne
14
3 / 4 / 2
8,363
440
5,126
15,386
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 10 / 2
9,313
490
16,063
18,671
4,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
Pogonazvyx
Bellona
12
1 / 4 / 4
7,854
413
4,739
11,480
9,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jwarmachine
Achilles
14
1 / 1 / 6
9,134
481
5,660
11,140
12,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
NoBuu4u
Heimdallr
16
9 / 1 / 6
10,252
540
20,268
11,209
4,797
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Nocatu
Zeus
17
10 / 7 / 6
10,897
574
19,188
12,908
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
12
0 / 2 / 6
8,406
442
2,523
13,630
12,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
8 / 4 / 7
10,074
530
14,227
14,106
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
15
Kills
28
28
Deaths
15
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Bullnog
Cabrakan
2
4
6
1.25
W
Achilles
Jwarmachine
Achilles
1
1
6
4
L
Izanami
LikVec
Izanami
2
6
1
0.42
L
Arachne
MessiahGhost
Arachne
3
4
2
1
W
Heimdallr
NoBuu4u
Heimdallr
9
1
6
12
W
Zeus
Nocatu
Zeus
10
7
6
1.86
L
7
10
2
0.8
L
Bellona
Pogonazvyx
Bellona
1
4
4
0.75
W
Khepri
0
2
6
1.5
W
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,656
Damage
61,866
79,665
Taken
62,993
46,598
Mitigated
39,507
20,017
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Bullnog
Cabrakan
5,545
754
475
5,872
20,333
22,910
0
4,454
15,795
16,642
0
W
Achilles
Jwarmachine
Achilles
5,660
1,342
0
2,337
11,140
12,081
2,436
3,967
7,173
0
39,374
L
Izanami
LikVec
Izanami
9,183
6,127
0
2,139
13,795
3,688
0
4,494
9,301
0
52,550
L
Arachne
MessiahGhost
Arachne
5,126
3,575
0
3,784
15,386
5,693
0
2,319
12,971
0
54,080
W
Heimdallr
NoBuu4u
Heimdallr
20,268
11,478
0
3,625
11,209
4,797
2,295
3,326
7,883
0
76,441
W
Zeus
Nocatu
Zeus
19,188
2,491
590
2,838
12,908
5,096
1,543
6,159
6,749
76,424
0
L
16,063
4,136
0
5,346
18,671
4,967
0
7,554
10,991
54,319
0
L
Bellona
Pogonazvyx
Bellona
4,739
855
0
2,401
11,480
9,340
56
2,890
8,069
0
25,685
W
Khepri
2,523
203
219
3,776
13,630
12,248
753
4,362
9,268
11,364
0
W
14,227
2,973
0
3,925
14,106
5,285
0
4,029
10,077
0
48,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,742
Gold Earned
48,763
346
Minions Killed
401
0
Camps Cleared
0
1,766,001
Distance Traveled
1,836,698
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,581
452
23
1
0
341,336
6
W
Achilles
9,134
481
84
4
0
370,723
3
L
Izanami
7,631
402
101
5
0
332,332
0
L
Arachne
8,363
440
81
4
0
432,461
3
W
Heimdallr
10,252
540
100
5
0
359,463
2
W
Zeus
10,897
574
120
6
0
314,070
4
L
Sol
9,313
490
87
5
0
304,282
1
L
Bellona
7,854
413
54
3
0
355,590
0
W
Khepri
8,406
442
28
1
0
386,558
1
W
Bastet
10,074
530
69
4
0
405,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role