Player Matchup

Anhur
Anhur
 
Anhur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Azelfian
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 8L
1,947 Elo+
Party 1
Tiamat
Tiamat
CodeEvensGeass
Tiamat
Level 157
God Stats
3W - 9L
1,500 SR
Queue Stats
142W - 140L
1,525 Elo+
Party 1
Fafnir
Fafnir
TheOneFlavour
Fafnir
Level 160
God Stats
30W - 12L
1,741 SR
Queue Stats
499W - 183L
1,743 Elo+
Party 1
Amaterasu
Amaterasu
stunningpotato29
Amaterasu
Level 160
God Stats
5W - 0L
2,033 SR
Queue Stats
275W - 77L
1,874 Elo+
Party 1
Team Averages
Level 118
1,655 SR
1,718 Elo+

VS

Team Averages
Level 115
1,627 SR
1,462 Elo+
Eset
Eset
Beanah_33
Eset
Level 121
God Stats
0W - 1L
1,793 SR
Queue Stats
32W - 25L
1,445 Elo+
Solo
Atlas
Atlas
Escanor989240
Atlas
Level 102
God Stats
8W - 9L
1,503 SR
Queue Stats
703W - 786L
1,425 Elo+
Solo
Arachne
Arachne
Mesenchym
Arachne
Level 121
God Stats
11W - 7L
1,574 SR
Queue Stats
587W - 598L
1,507 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RoseGold3236HUN
Ah Muzen Cab
Level 124
God Stats
1W - 1L
1,760 SR
Queue Stats
681W - 717L
1,448 Elo+
Solo
Sylvanus
Sylvanus
fedsim15_1
Sylvanus
Level 105
God Stats
4W - 5L
1,505 SR
Queue Stats
180W - 191L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
11 / 3 / 1
7,113
711
8,930
7,202
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
Azelfian
Heimdallr
9
4 / 3 / 6
5,775
578
4,218
7,049
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 0 / 3
6,627
663
4,442
3,990
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 12
6,131
613
2,444
6,125
4,489
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
11
3 / 1 / 1
6,296
630
3,914
6,399
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
9
3 / 6 / 0
5,440
544
3,678
5,354
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 4 / 1
4,494
449
3,557
7,261
3,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Arachne
Mesenchym
Arachne
9
1 / 3 / 1
5,213
521
1,723
6,605
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
RoseGold3236HUN
Ah Muzen Cab
7
1 / 9 / 2
4,791
479
4,307
8,241
1,101
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
fedsim15_1
Sylvanus
8
1 / 3 / 0
5,021
502
2,909
4,911
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
25
Kills
7
7
Deaths
25
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
3
1
3.83
W
Heimdallr
Azelfian
Heimdallr
4
3
6
2.33
L
Eset
3
6
0
0.5
W
6
0
3
7.5
L
1
4
1
0.38
L
Arachne
Mesenchym
Arachne
1
3
1
0.5
L
Ah Muzen Cab
RoseGold3236HUN
Ah Muzen Cab
1
9
2
0.22
W
1
0
12
7
L
Sylvanus
fedsim15_1
Sylvanus
1
3
0
0.33
W
Amaterasu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,948
Damage
16,174
30,765
Taken
32,372
15,239
Mitigated
11,232
12,911
Healing
4,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,930
5,149
0
2,378
7,202
1,953
70
1,593
5,388
0
40,310
W
Heimdallr
Azelfian
Heimdallr
4,218
1,662
0
3,087
7,049
2,250
384
2,310
4,543
0
21,932
L
Eset
3,678
601
133
260
5,354
1,539
0
2,573
2,739
24,244
0
W
4,442
524
0
1,985
3,990
2,208
250
1,051
2,809
30,756
0
L
3,557
1,308
33
1,657
7,261
3,672
0
1,999
5,262
10,248
0
L
Arachne
Mesenchym
Arachne
1,723
1,297
0
1,464
6,605
1,959
0
1,800
4,805
0
20,437
L
Ah Muzen Cab
RoseGold3236HUN
Ah Muzen Cab
4,307
2,103
0
439
8,241
1,101
0
514
7,727
0
15,659
W
2,444
718
281
2,721
6,125
4,489
0
1,707
4,192
12,004
0
L
Sylvanus
fedsim15_1
Sylvanus
2,909
787
0
554
4,911
2,961
0
0
4,483
17,255
4,393
W
Amaterasu
3,914
1,808
0
2,459
6,399
4,339
0
2,259
4,137
0
30,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,942
Gold Earned
24,959
300
Minions Killed
188
0
Camps Cleared
0
929,985
Distance Traveled
922,842
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,113
711
73
7
0
159,438
1
W
Heimdallr
5,775
578
49
5
0
171,326
1
L
Eset
5,440
544
53
5
0
165,024
1
W
Tiamat
6,627
663
74
7
0
202,823
2
L
Atlas
4,494
449
14
1
0
204,013
1
L
Arachne
5,213
521
49
5
0
199,634
1
L
Ah Muzen Cab
4,791
479
30
3
0
188,488
1
W
Fafnir
6,131
613
36
4
0
197,563
4
L
Sylvanus
5,021
502
42
4
0
165,683
1
W
Amaterasu
6,296
630
68
7
0
198,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role