Player Matchup

Rama
Rama
Silver I
AdriAlma
Rama
Silver I
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 8L
1,618 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,500 SR
1,618 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,628 SR
1,452 MMR
Sol
Sol
Silver I
norbie99
Sol
Silver I
Level 129
God Stats
4W - 2L
1,628 SR
Queue Stats
13W - 14L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
0 / 4 / 0
6,428
714
4,218
12,572
6,164
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ah Muzen CabAnubisKaliPoseidonBakasura

VS

Bans
AnhurHe BoUllrSkadiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 0
9,076
1,008
9,707
9,554
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,218
Damage
9,707
12,572
Taken
9,554
6,164
Mitigated
4,195
3,405
Healing
6,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
4,218
3,593
0
3,405
12,572
6,164
0
8,144
4,428
0
34,884
W
9,707
4,709
0
6,065
9,554
4,195
2,940
571
8,983
54,799
6,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,428
Gold Earned
9,076
66
Minions Killed
115
0
Camps Cleared
7
161,791
Distance Traveled
177,334
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,428
714
66
7
0
161,791
4
W
Sol
9,076
1,008
115
13
7
177,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role