Player Matchup

Pele
Pele
Bronze III
LanaXrhoades935
Pele
Bronze III
Level 69
God Stats
1W - 1L
1,484 SR
Queue Stats
6W - 8L
1,348 MMR
Party 2
Zeus
Zeus
Bronze III
LelaXstar2923
Zeus
Bronze III
Level 69
God Stats
2W - 1L
1,325 SR
Queue Stats
6W - 8L
1,348 MMR
Party 2
Hercules
Hercules
Bronze III
sheedK
Hercules
Bronze III
Level 43
God Stats
1W - 1L
1,499 SR
Queue Stats
4W - 3L
1,600 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 60
1,436 SR
1,432 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,508 SR
1,368 MMR
Ne Zha
Ne Zha
Silver I
BeepBeepnShweep
Ne Zha
Silver I
Level 68
God Stats
1W - 2L
1,292 SR
Queue Stats
142W - 176L
1,279 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
DxWH1T3x
Baron Samedi
Gold V
Level 128
God Stats
38W - 23L
1,633 SR
Queue Stats
690W - 767L
1,385 MMR
Party 1
Bacchus
Bacchus
Gold II
Hunglkablimp
Bacchus
Gold II
Level 137
God Stats
90W - 100L
1,600 SR
Queue Stats
502W - 567L
1,440 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 7
7,991
799
8,456
7,770
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 0 / 4
8,147
815
10,869
4,301
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
sheedK
Hercules
11
0 / 0 / 12
7,129
713
4,528
5,261
2,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GebBastetMulanKaliIzanami

VS

Bans
SerqetAh Muzen CabSolFenrirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,528
653
5,480
7,227
2,697
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
DxWH1T3x
Baron Samedi
9
0 / 4 / 1
6,176
618
3,168
6,786
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Hunglkablimp
Bacchus
8
0 / 3 / 1
6,532
653
5,991
13,318
15,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Baron Samedi
DxWH1T3x
Baron Samedi
0
4
1
0.13
L
Bacchus
Hunglkablimp
Bacchus
0
3
1
0.17
W
5
1
7
8.5
W
7
0
4
9
W
Hercules
sheedK
Hercules
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,853
Damage
14,639
17,332
Taken
27,331
6,727
Mitigated
20,961
3,821
Healing
2,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,480
1,503
0
371
7,227
2,697
0
1,742
5,166
0
18,029
L
Baron Samedi
DxWH1T3x
Baron Samedi
3,168
94
330
562
6,786
2,912
0
3,227
3,292
21,481
0
L
Bacchus
Hunglkablimp
Bacchus
5,991
350
0
1,496
13,318
15,352
0
5,683
7,026
9,845
0
W
8,456
1,939
0
1,237
7,770
2,521
643
3,734
4,036
0
28,558
W
10,869
1,048
0
947
4,301
1,394
520
2,769
1,532
30,506
0
W
Hercules
sheedK
Hercules
4,528
798
0
1,637
5,261
2,812
352
2,925
2,336
1,197
9,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,267
Gold Earned
19,236
121
Minions Killed
90
9
Camps Cleared
1
629,941
Distance Traveled
566,896
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,528
653
36
4
1
187,984
0
L
Baron Samedi
6,176
618
47
5
0
185,616
5
L
Bacchus
6,532
653
7
1
0
193,296
2
W
Pele
7,991
799
47
5
3
206,086
4
W
Zeus
8,147
815
52
5
4
207,519
5
W
Hercules
7,129
713
22
2
2
216,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role