Player Matchup

Jormungandr
Jormungandr
SAGE SHADOWS
Jormungandr
Level 115
God Stats
5W - 1L
1,685 SR
Queue Stats
197W - 157L
1,574 Elo+
Party 1
Zeus
Zeus
death8ysleep
Zeus
Level 143
God Stats
8W - 3L
1,635 SR
Queue Stats
191W - 146L
1,575 Elo+
Party 1
Sylvanus
Sylvanus
drzhalo
Sylvanus
Level 128
God Stats
3W - 1L
1,627 SR
Queue Stats
202W - 156L
1,590 Elo+
Party 1
Neith
Neith
ft Yakuza
Neith
Level 81
God Stats
4W - 2L
1,568 SR
Queue Stats
132W - 109L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
gothgay
Danzaburou
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 75L
1,475 Elo+
Solo
Team Averages
Level 121
1,603 SR
1,550 Elo+

VS

Team Averages
Level 102
1,553 SR
1,525 Elo+
Jormungandr
Jormungandr
KillaKingVeltHD
Jormungandr
Level 128
God Stats
1W - 2L
1,541 SR
Queue Stats
278W - 232L
1,506 Elo+
Party 2
Cerberus
Cerberus
Phi_Knight_Being
Cerberus
Level 126
God Stats
0W - 1L
1,497 SR
Queue Stats
36W - 39L
1,474 Elo+
Solo
Artio
Artio
RoomTemplQ
Artio
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,584 Elo+
Solo
Ra
Ra
g6k38
Ra
Level 129
God Stats
2W - 2L
1,494 SR
Queue Stats
102W - 106L
1,476 Elo+
Solo
Izanami
Izanami
retrolegnd
Izanami
Level 107
God Stats
4W - 1L
1,731 SR
Queue Stats
139W - 109L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SAGE SHADOWS
Jormungandr
19
3 / 4 / 21
11,346
667
11,911
20,037
24,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
11 / 4 / 18
13,459
792
41,615
13,002
5,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
drzhalo
Sylvanus
20
5 / 3 / 20
12,616
742
11,914
21,574
27,148
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
ft Yakuza
Neith
20
6 / 2 / 21
12,813
754
23,037
16,898
8,711
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
gothgay
Danzaburou
18
6 / 2 / 17
12,223
719
16,237
14,754
7,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KillaKingVeltHD
Jormungandr
20
7 / 6 / 8
12,708
748
18,981
29,003
38,985
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 9 / 7
10,047
591
8,817
26,927
32,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artio
17
0 / 7 / 11
10,752
632
10,953
27,836
37,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ra
19
2 / 4 / 7
11,411
671
11,363
18,168
10,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
retrolegnd
Izanami
19
5 / 5 / 4
11,577
681
16,567
17,671
8,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
52
31
Kills
15
15
Deaths
31
97
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
KillaKingVeltHD
Jormungandr
7
6
8
1.83
L
1
9
7
0.5
L
Artio
0
7
11
0.79
W
Jormungandr
SAGE SHADOWS
Jormungandr
3
4
21
3.38
W
11
4
18
5
W
Sylvanus
drzhalo
Sylvanus
5
3
20
5
W
Neith
ft Yakuza
Neith
6
2
21
8.25
L
Ra
2
4
7
1.38
W
Danzaburou
gothgay
Danzaburou
6
2
17
7.25
L
Izanami
retrolegnd
Izanami
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,714
Damage
66,681
86,265
Taken
119,605
72,991
Mitigated
128,307
43,082
Healing
50,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
KillaKingVeltHD
Jormungandr
18,981
1,696
2,184
7,052
29,003
38,985
0
15,773
13,230
42,990
0
L
8,817
81
1,169
4,395
26,927
32,313
140
11,964
14,963
15,189
0
L
Artio
10,953
259
3,527
6,022
27,836
37,790
204
14,219
13,617
18,376
0
W
Jormungandr
SAGE SHADOWS
Jormungandr
11,911
2,740
3,291
3,007
20,037
24,023
362
10,417
9,620
27,870
0
W
41,615
4,777
1,922
1,523
13,002
5,397
1,105
9,783
3,219
63,575
0
W
Sylvanus
drzhalo
Sylvanus
11,914
4,020
11,836
8,347
21,574
27,148
768
7,955
13,619
24,272
0
W
Neith
ft Yakuza
Neith
23,037
7,693
2,562
4,279
16,898
8,711
4,668
11,162
5,736
0
53,280
L
Ra
11,363
249
12,590
8,115
18,168
10,571
609
12,926
5,242
31,595
0
W
Danzaburou
gothgay
Danzaburou
16,237
5,160
2,273
4,042
14,754
7,712
1,928
10,797
3,957
0
29,437
L
Izanami
retrolegnd
Izanami
16,567
6,887
1,837
3,316
17,671
8,648
2,292
10,558
7,113
0
33,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,457
Gold Earned
56,495
189
Minions Killed
212
0
Camps Cleared
0
1,424,293
Distance Traveled
1,431,099
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,708
748
53
3
0
288,224
0
L
Cerberus
10,047
591
32
2
0
283,075
1
L
Artio
10,752
632
11
1
0
278,460
1
W
Jormungandr
11,346
667
20
1
0
275,957
0
W
Zeus
13,459
792
68
4
0
278,461
4
W
Sylvanus
12,616
742
15
1
0
250,015
3
W
Neith
12,813
754
64
4
0
308,624
1
L
Ra
11,411
671
49
3
0
334,941
1
W
Danzaburou
12,223
719
22
1
0
311,236
0
L
Izanami
11,577
681
67
4
0
246,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role