Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
GotchuGoat
Achilles
Level 29
God Stats
2W - 0L
1,823 SR
Queue Stats
13W - 0L
2,010 Elo+
Party 1
Fenrir
Fenrir
JxstMeOnlyMe
Fenrir
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 1L
2,006 Elo+
Party 1
Ne Zha
Ne Zha
NazDaKing
Ne Zha
Level 160
God Stats
4W - 0L
1,964 SR
Queue Stats
314W - 282L
1,604 Elo+
Party 1
Sol
Sol
caoznite
Sol
Level 157
God Stats
11W - 8L
1,669 SR
Queue Stats
507W - 316L
1,624 Elo+
Party 1
Team Averages
Level 104
1,691 SR
1,749 Elo+

VS

Team Averages
Level 87
1,586 SR
1,523 Elo+
Skadi
Skadi
A7xsasuke006x
Skadi
Level 124
God Stats
2W - 1L
1,704 SR
Queue Stats
103W - 84L
1,558 Elo+
Party 3
Zeus
Zeus
OnexGrimxDemise
Zeus
Level 33
God Stats
6W - 1L
1,482 SR
Queue Stats
52W - 33L
1,552 Elo+
Party 2
Arachne
Arachne
Wapy117
Arachne
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,457 Elo+
Party 3
Amaterasu
Amaterasu
Zandramaz
Amaterasu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,489 Elo+
Party 3
Bacchus
Bacchus
godofwarfare345
Bacchus
Level 149
God Stats
3W - 1L
1,744 SR
Queue Stats
227W - 230L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 0 / 6
7,091
645
4,303
3,426
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
GotchuGoat
Achilles
12
7 / 1 / 3
7,269
661
8,962
11,397
9,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
11
8 / 1 / 2
7,008
637
7,005
6,702
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
NazDaKing
Ne Zha
9
1 / 1 / 8
5,917
538
2,490
6,105
3,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 1 / 0
6,302
573
1,156
5,293
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,002
546
4,554
4,252
1,163
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 6 / 2
5,106
464
2,118
6,777
2,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
Wapy117
Arachne
9
3 / 5 / 0
6,159
560
3,740
9,998
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
Zandramaz
Amaterasu
7
0 / 5 / 0
4,606
419
1,957
6,053
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 2 / 2
4,827
439
2,947
6,950
4,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
4
4
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
0
6
6
L
1
1
0
1
W
Achilles
GotchuGoat
Achilles
7
1
3
8.5
W
Fenrir
8
1
2
9
W
Ne Zha
NazDaKing
Ne Zha
1
1
8
5
L
0
6
2
0.17
L
Arachne
Wapy117
Arachne
3
5
0
0.6
L
Amaterasu
Zandramaz
Amaterasu
0
5
0
0
W
0
1
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
15,316
32,923
Taken
34,030
18,854
Mitigated
14,428
14,783
Healing
8,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,303
708
0
1,285
3,426
1,238
896
1,277
2,123
45,709
0
L
4,554
2,132
0
1,150
4,252
1,163
84
1,195
3,057
0
36,119
W
Achilles
GotchuGoat
Achilles
8,962
2,479
18
6,604
11,397
9,902
70
852
10,545
0
42,182
W
Fenrir
7,005
1,905
0
3,146
6,702
2,719
0
1,243
5,390
0
37,450
W
Ne Zha
NazDaKing
Ne Zha
2,490
684
0
1,408
6,105
3,537
0
1,461
4,535
0
12,908
L
2,118
145
0
642
6,777
2,626
0
1,912
4,823
23,043
0
L
Arachne
Wapy117
Arachne
3,740
2,871
0
3,853
9,998
2,956
0
641
9,249
0
22,503
L
Amaterasu
Zandramaz
Amaterasu
1,957
692
0
1,075
6,053
2,713
0
0
5,579
0
16,449
W
1,156
377
0
2,322
5,293
1,458
0
181
5,112
39,531
4,281
L
2,947
520
748
1,332
6,950
4,970
0
1,619
5,214
9,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,587
Gold Earned
26,700
377
Minions Killed
244
0
Camps Cleared
0
1,049,857
Distance Traveled
934,759
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,091
645
90
8
0
205,791
3
L
Skadi
6,002
546
85
8
0
203,054
2
W
Achilles
7,269
661
86
8
0
196,781
0
W
Fenrir
7,008
637
72
7
0
223,700
0
W
Ne Zha
5,917
538
23
2
0
222,533
4
L
Zeus
5,106
464
46
4
0
178,045
6
L
Arachne
6,159
560
57
5
0
211,837
0
L
Amaterasu
4,606
419
38
3
0
187,621
1
W
Sol
6,302
573
106
10
0
201,052
3
L
Bacchus
4,827
439
18
2
0
154,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role