Player Matchup

Hercules
Hercules
Lt SGrandom
Hercules
Level 18
God Stats
3W - 3L
1,649 SR
Queue Stats
18W - 31L
1,309 Elo+
Party 1
Cthulhu
Cthulhu
UmbralScythe
Cthulhu
Level 73
God Stats
27W - 35L
1,494 SR
Queue Stats
226W - 308L
1,420 Elo+
Party 1
Thanatos
Thanatos
VileBlessing
Thanatos
Level 96
God Stats
42W - 76L
1,316 SR
Queue Stats
396W - 480L
1,476 Elo+
Party 1
Achilles
Achilles
Your Timed
Achilles
Level 46
God Stats
3W - 4L
1,446 SR
Queue Stats
111W - 139L
1,475 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Yuvolo
Ah Muzen Cab
Level 63
God Stats
18W - 12L
1,599 SR
Queue Stats
257W - 286L
1,490 Elo+
Party 1
Team Averages
Level 59
1,501 SR
1,434 Elo+

VS

Team Averages
Level 96
1,523 SR
1,437 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
BlindScout101
Ravana
Level 102
God Stats
2W - 0L
1,780 SR
Queue Stats
208W - 177L
1,505 Elo+
Party 2
Skadi
Skadi
L0-N-Beh0Ld
Skadi
Level 24
God Stats
14W - 11L
1,600 SR
Queue Stats
25W - 28L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
Spurzzz
Cthulhu
Level 157
God Stats
3W - 4L
1,504 SR
Queue Stats
272W - 257L
1,510 Elo+
Party 2
Chaac
Chaac
koala892timide
Chaac
Level 72
God Stats
9W - 15L
1,232 SR
Queue Stats
247W - 398L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lt SGrandom
Hercules
13
0 / 2 / 1
7,732
368
3,772
8,678
7,265
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
UmbralScythe
Cthulhu
17
6 / 1 / 6
10,713
510
13,238
14,162
7,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Thanatos
VileBlessing
Thanatos
16
4 / 6 / 7
10,477
499
11,711
19,041
5,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Your Timed
Achilles
16
8 / 3 / 2
10,456
498
11,286
14,229
6,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Yuvolo
Ah Muzen Cab
18
5 / 5 / 3
11,121
530
15,614
17,745
5,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 6 / 2
10,659
508
7,495
12,512
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
10 / 3 / 2
11,190
533
15,271
13,241
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 9 / 4
8,595
409
5,733
12,499
3,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Spurzzz
Cthulhu
16
1 / 1 / 10
10,118
482
12,072
15,873
24,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 0
8,763
417
7,484
19,519
15,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
35
23
Kills
17
17
Deaths
23
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
6
2
1.17
W
10
3
2
3.67
W
0
9
4
0.22
L
Hercules
Lt SGrandom
Hercules
0
2
1
0.25
W
Cthulhu
Spurzzz
Cthulhu
1
1
10
6
L
Cthulhu
UmbralScythe
Cthulhu
6
1
6
9
L
Thanatos
VileBlessing
Thanatos
4
6
7
1.25
L
Achilles
Your Timed
Achilles
8
3
2
3
L
Ah Muzen Cab
Yuvolo
Ah Muzen Cab
5
5
3
1.3
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,621
Damage
48,055
73,855
Taken
73,644
32,806
Mitigated
51,668
27,553
Healing
16,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,495
241
0
1,785
12,512
3,478
0
997
11,515
62,794
0
W
15,271
3,084
0
4,042
13,241
5,588
0
1,587
11,654
0
68,410
W
5,733
3,617
0
943
12,499
3,334
632
1,891
10,608
0
51,407
L
Hercules
Lt SGrandom
Hercules
3,772
875
153
2,476
8,678
7,265
0
3,944
4,734
0
21,667
W
Cthulhu
Spurzzz
Cthulhu
12,072
485
1,005
2,701
15,873
24,200
0
1,098
14,775
54,258
0
L
Cthulhu
UmbralScythe
Cthulhu
13,238
909
457
4,068
14,162
7,487
112
1,142
13,020
64,812
0
L
Thanatos
VileBlessing
Thanatos
11,711
4,335
0
11,214
19,041
5,645
0
2,717
16,324
0
73,018
L
Achilles
Your Timed
Achilles
11,286
4,560
0
2,885
14,229
6,547
1,226
4,323
9,906
0
44,269
L
Ah Muzen Cab
Yuvolo
Ah Muzen Cab
15,614
6,675
0
6,300
17,745
5,862
606
7,441
10,304
0
98,068
W
7,484
1,404
0
5,929
19,519
15,068
0
7,665
11,854
0
47,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,499
Gold Earned
49,325
489
Minions Killed
485
0
Camps Cleared
0
1,866,880
Distance Traveled
1,993,456
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,659
508
129
6
0
394,568
2
W
Ravana
11,190
533
120
6
0
445,129
0
W
Skadi
8,595
409
89
4
0
358,743
4
L
Hercules
7,732
368
28
1
0
380,373
2
W
Cthulhu
10,118
482
72
3
0
396,100
3
L
Cthulhu
10,713
510
112
5
0
399,276
1
L
Thanatos
10,477
499
114
5
0
362,964
4
L
Achilles
10,456
498
79
4
0
381,994
4
L
Ah Muzen Cab
11,121
530
156
7
0
342,273
5
W
Chaac
8,763
417
75
4
0
398,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role