Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Berserker83
Thoth
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 78L
1,383 Elo+
Solo
Ymir
Ymir
swormzy
Ymir
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 172L
1,387 Elo+
Solo
Medusa
Medusa
сейлер
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,515 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,457 Elo+

VS

Team Averages
Level 79
1,417 SR
1,353 Elo+
Chronos
Chronos
AdamBery
Chronos
Level 116
God Stats
3W - 11L
1,228 SR
Queue Stats
466W - 468L
1,450 Elo+
Solo
Chernobog
Chernobog
Asamidori
Chernobog
Level 120
God Stats
3W - 2L
1,694 SR
Queue Stats
306W - 332L
1,460 Elo+
Solo
Jormungandr
Jormungandr
XD_LiamAN
Jormungandr
Level 51
God Stats
0W - 1L
1,289 SR
Queue Stats
4W - 9L
1,171 Elo+
Solo
He Bo
He Bo
justinjing
He Bo
Level 93
God Stats
7W - 12L
1,361 SR
Queue Stats
884W - 937L
1,436 Elo+
Solo
Ares
Ares
ЭтонЕхВоСт
Ares
Level 17
God Stats
0W - 1L
1,512 SR
Queue Stats
3W - 9L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 4
5,889
1,178
5,265
3,145
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
 
Anhur
10
1 / 2 / 6
5,791
1,158
2,709
3,973
1,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 1 / 2
6,144
1,229
3,891
3,217
995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
swormzy
Ymir
11
1 / 1 / 8
6,002
1,200
2,918
9,671
3,747
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
10
2 / 2 / 2
5,752
1,150
2,006
3,766
1,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AdamBery
Chronos
11
1 / 1 / 3
5,582
1,116
3,928
3,271
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
Asamidori
Chernobog
9
2 / 3 / 2
5,212
1,042
4,261
4,419
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
XD_LiamAN
Jormungandr
11
1 / 3 / 3
5,777
1,155
3,896
6,618
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

He Bo
11
2 / 2 / 2
5,416
1,083
4,782
3,798
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
4,320
864
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
9
Kills
6
6
Deaths
9
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
4
4
W
Anhur
 
Anhur
1
2
6
2
L
Chronos
AdamBery
Chronos
1
1
3
2.5
L
Chernobog
Asamidori
Chernobog
2
3
2
1
W
3
1
2
4
L
Jormungandr
XD_LiamAN
Jormungandr
1
3
3
0.83
L
He Bo
2
2
2
1.5
W
Ymir
swormzy
Ymir
1
1
8
5
L
0
0
0
0
W
Medusa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,789
Damage
16,867
23,772
Taken
18,106
8,245
Mitigated
10,403
11,473
Healing
5,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,265
1,755
1,187
2,204
3,145
1,101
71
1,058
2,003
9,148
1,038
W
Anhur
 
Anhur
2,709
795
691
697
3,973
1,174
290
2,527
1,362
0
7,989
L
Chronos
AdamBery
Chronos
3,928
113
630
1,282
3,271
1,222
0
2,673
598
8,831
0
L
Chernobog
Asamidori
Chernobog
4,261
2,065
192
697
4,419
1,763
0
3,412
1,007
0
8,916
W
3,891
265
148
1,036
3,217
995
0
1,962
1,207
11,771
0
L
Jormungandr
XD_LiamAN
Jormungandr
3,896
1,027
0
1,347
6,618
6,202
0
3,349
3,269
8,116
0
L
He Bo
4,782
266
239
939
3,798
1,216
0
2,115
1,683
8,572
0
W
Ymir
swormzy
Ymir
2,918
64
330
4,494
9,671
3,747
0
4,974
4,575
5,890
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
2,006
1,123
200
486
3,766
1,228
585
1,711
2,019
0
4,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
26,307
49
Minions Killed
42
0
Camps Cleared
0
533,741
Distance Traveled
374,133
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,889
1,178
15
3
0
118,009
2
W
Anhur
5,791
1,158
17
3
0
96,846
0
L
Chronos
5,582
1,116
21
4
0
103,926
0
L
Chernobog
5,212
1,042
8
2
0
84,469
1
W
Thoth
6,144
1,229
8
2
0
101,514
0
L
Jormungandr
5,777
1,155
7
1
0
94,784
0
L
He Bo
5,416
1,083
6
1
0
90,954
2
W
Ymir
6,002
1,200
2
0
0
111,156
0
L
Ares
4,320
864
0
0
0
0
0
W
Medusa
5,752
1,150
7
1
0
106,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role