Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
DoggoGun
Thor
Level 15
God Stats
24W - 2L
1,941 SR
Queue Stats
29W - 3L
1,866 Elo+
Party 1
Pele
Pele
HyperBeastFoxy
Pele
Level 158
God Stats
2W - 0L
1,508 SR
Queue Stats
91W - 67L
1,684 Elo+
Party 1
Sylvanus
Sylvanus
Uwens
Sylvanus
Level 160
God Stats
6W - 1L
1,699 SR
Queue Stats
505W - 309L
1,789 Elo+
Party 1
Team Averages
Level 124
1,630 SR
1,668 Elo+

VS

Team Averages
Level 107
1,528 SR
1,575 Elo+
Achilles
Achilles
ConCuCalCu
Achilles
Level 30
God Stats
3W - 5L
1,569 SR
Queue Stats
126W - 123L
1,562 Elo+
Solo
Ra
Ra
CrazyKat6639
Ra
Level 147
God Stats
14W - 13L
1,579 SR
Queue Stats
382W - 344L
1,582 Elo+
Solo
Kuzenbo
Kuzenbo
Shootheduck
Kuzenbo
Level 160
God Stats
4W - 4L
1,488 SR
Queue Stats
191W - 181L
1,566 Elo+
Solo
Skadi
Skadi
anisamargel
Skadi
Level 65
God Stats
1W - 5L
1,400 SR
Queue Stats
286W - 282L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
ºººMichstaBe
Erlang Shen
Level 133
God Stats
6W - 6L
1,606 SR
Queue Stats
690W - 646L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
6 / 1 / 0
6,538
654
6,248
6,303
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
 
The Morrigan
10
4 / 0 / 3
5,785
579
4,607
5,009
1,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
10
0 / 2 / 3
5,702
570
1,349
7,010
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 4
6,549
655
6,751
5,530
1,593
Sylvanus
Uwens
Sylvanus
11
3 / 2 / 0
6,802
680
4,689
6,694
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ConCuCalCu
Achilles
9
3 / 5 / 0
5,488
549
3,519
7,922
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
5,483
548
3,148
5,361
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Shootheduck
Kuzenbo
8
0 / 1 / 1
5,019
502
2,765
7,609
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 0
5,083
508
2,608
6,751
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ºººMichstaBe
Erlang Shen
11
2 / 3 / 0
6,165
617
4,621
7,477
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
16
Kills
6
6
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
6
1
0
6
W
The Morrigan
 
The Morrigan
4
0
3
5.5
L
Achilles
ConCuCalCu
Achilles
3
5
0
0.6
L
0
3
0
0
W
Thor
0
2
3
0.75
W
3
1
4
5
L
Kuzenbo
Shootheduck
Kuzenbo
0
1
1
0.5
W
Sylvanus
Uwens
Sylvanus
3
2
0
1.5
L
1
4
0
0.25
L
Erlang Shen
ºººMichstaBe
Erlang Shen
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,644
Damage
16,661
30,546
Taken
35,120
11,272
Mitigated
14,283
11,483
Healing
9,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,248
1,413
206
1,861
6,303
2,253
0
2,512
3,557
33,247
0
W
The Morrigan
 
The Morrigan
4,607
1,232
153
1,305
5,009
1,978
0
987
4,022
23,705
3,153
L
Achilles
ConCuCalCu
Achilles
3,519
1,529
0
1,679
7,922
2,403
0
2,211
5,627
0
22,889
L
3,148
657
181
1,517
5,361
1,583
0
3,472
1,645
33,849
0
W
Thor
1,349
380
0
2,982
7,010
2,007
0
1,324
5,580
0
29,187
W
6,751
1,482
0
1,697
5,530
1,593
0
750
4,780
0
41,022
L
Kuzenbo
Shootheduck
Kuzenbo
2,765
729
0
2,095
7,609
5,232
0
3,072
4,444
15,977
0
W
Sylvanus
Uwens
Sylvanus
4,689
1,680
95
3,184
6,694
3,441
220
0
6,694
31,213
7,920
L
2,608
1,029
310
1,054
6,751
1,205
0
767
5,984
0
31,213
L
Erlang Shen
ºººMichstaBe
Erlang Shen
4,621
2,403
0
3,072
7,477
3,860
0
4,008
3,469
0
36,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,376
Gold Earned
27,238
356
Minions Killed
289
0
Camps Cleared
0
978,584
Distance Traveled
1,019,946
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,538
654
70
7
0
191,858
1
W
The Morrigan
5,785
579
37
4
0
187,926
2
L
Achilles
5,488
549
58
6
0
224,433
0
L
Ra
5,483
548
76
8
0
188,673
3
W
Thor
5,702
570
68
7
0
196,161
5
W
Pele
6,549
655
92
9
0
220,068
0
L
Kuzenbo
5,019
502
15
2
0
204,435
4
W
Sylvanus
6,802
680
89
9
0
182,571
2
L
Skadi
5,083
508
64
6
0
182,724
1
L
Erlang Shen
6,165
617
76
8
0
219,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role