Player Matchup

Horus
Horus
Akelds
Horus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 83L
1,502 Elo+
Party 2
Kuzenbo
Kuzenbo
GuineaBallz420
Kuzenbo
Level 147
God Stats
6W - 2L
1,506 SR
Queue Stats
131W - 134L
1,528 Elo+
Party 2
Tiamat
Tiamat
GuineaBee420
Tiamat
Level 159
God Stats
7W - 7L
1,615 SR
Queue Stats
159W - 158L
1,560 Elo+
Party 2
Arachne
Arachne
RogAndNog
Arachne
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,483 Elo+
Party 2
Ah Puch
Ah Puch
xZERO57x
Ah Puch
Level 143
God Stats
10W - 3L
1,674 SR
Queue Stats
94W - 93L
1,551 Elo+
Party 2
Team Averages
Level 121
1,559 SR
1,525 Elo+

VS

Team Averages
Level 118
1,520 SR
1,539 Elo+
Kuzenbo
Kuzenbo
DarkWarBlood
Kuzenbo
Level 129
God Stats
8W - 11L
1,403 SR
Queue Stats
458W - 470L
1,446 Elo+
Solo
Neith
Neith
dragonknight4000
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,616 Elo+
Party 1
Susano
Susano
im2laz
Susano
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,559 Elo+
Party 1
Scylla
Scylla
king_narwhal123
Scylla
Level 145
God Stats
1W - 2L
1,501 SR
Queue Stats
88W - 93L
1,542 Elo+
Party 1
Horus
Horus
poopienoonoo
Horus
Level 28
God Stats
1W - 1L
1,694 SR
Queue Stats
49W - 60L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Akelds
Horus
17
0 / 2 / 19
10,152
635
7,682
17,772
19,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 2 / 15
11,582
724
12,211
22,844
32,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
20
8 / 3 / 12
12,150
759
24,697
16,613
12,760
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
RogAndNog
Arachne
15
0 / 8 / 12
9,962
623
5,265
17,949
7,211
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
xZERO57x
Ah Puch
20
12 / 1 / 5
12,943
809
26,601
13,070
6,526
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkWarBlood
Kuzenbo
17
2 / 4 / 9
10,297
644
10,354
18,215
30,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 3 / 9
10,233
640
13,903
13,298
5,854
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
im2laz
Susano
15
4 / 8 / 9
9,269
579
18,024
19,684
8,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 11
11,042
690
18,485
12,735
5,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 6 / 9
9,876
617
8,297
18,357
9,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
63
24
Kills
16
16
Deaths
24
63
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
Akelds
Horus
0
2
19
4.75
L
Kuzenbo
DarkWarBlood
Kuzenbo
2
4
9
1.63
W
4
2
15
5.75
W
Tiamat
8
3
12
4.67
W
Arachne
RogAndNog
Arachne
0
8
12
0.75
L
4
3
9
2.83
L
Susano
im2laz
Susano
4
8
9
1.06
L
2
3
11
2.5
L
4
6
9
1.42
W
Ah Puch
xZERO57x
Ah Puch
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,456
Damage
69,063
88,248
Taken
82,289
78,641
Mitigated
59,732
41,207
Healing
32,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Akelds
Horus
7,682
3,568
12,098
6,516
17,772
19,173
366
5,705
11,803
0
14,946
L
Kuzenbo
DarkWarBlood
Kuzenbo
10,354
4,411
2,565
3,037
18,215
30,285
0
11,006
7,209
21,646
0
W
12,211
4,201
1,874
5,032
22,844
32,971
520
7,302
15,120
21,643
0
W
Tiamat
24,697
796
4,380
5,162
16,613
12,760
1,634
3,832
12,659
45,854
0
W
Arachne
RogAndNog
Arachne
5,265
3,905
395
599
17,949
7,211
984
5,768
12,005
0
15,739
L
13,903
2,532
663
4,353
13,298
5,854
0
11,511
1,787
0
34,987
L
Susano
im2laz
Susano
18,024
1,581
1,549
4,432
19,684
8,421
0
15,690
3,994
0
32,092
L
18,485
1,259
1,830
2,851
12,735
5,298
0
10,723
2,012
49,055
0
L
8,297
4,520
5,383
5,700
18,357
9,874
0
14,579
3,778
0
14,759
W
Ah Puch
xZERO57x
Ah Puch
26,601
948
1,566
3,585
13,070
6,526
1,711
5,122
7,822
62,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,789
Gold Earned
50,717
162
Minions Killed
209
0
Camps Cleared
0
1,475,495
Distance Traveled
1,410,738
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,152
635
9
1
0
281,586
1
L
Kuzenbo
10,297
644
26
2
0
286,003
7
W
Kuzenbo
11,582
724
17
1
0
340,640
1
W
Tiamat
12,150
759
29
2
0
272,418
0
W
Arachne
9,962
623
24
2
0
274,179
1
L
Neith
10,233
640
51
3
0
276,563
0
L
Susano
9,269
579
36
2
0
259,065
3
L
Scylla
11,042
690
82
5
0
300,350
0
L
Horus
9,876
617
14
1
0
288,757
1
W
Ah Puch
12,943
809
83
5
0
306,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role