Player Matchup

Hachiman
Hachiman
BilboBeBaggins
Hachiman
Level 29
God Stats
5W - 6L
1,417 SR
Queue Stats
117W - 124L
1,386 Elo+
Party 2
Erlang Shen
Erlang Shen
Bullnog
Erlang Shen
Level 46
God Stats
1W - 1L
1,258 SR
Queue Stats
155W - 163L
1,458 Elo+
Party 3
Bacchus
Bacchus
Elewds
Bacchus
Level 65
God Stats
22W - 16L
1,495 SR
Queue Stats
264W - 264L
1,442 Elo+
Party 2
Zeus
Zeus
MessiahGhost
Zeus
Level 66
God Stats
5W - 8L
1,224 SR
Queue Stats
179W - 205L
1,423 Elo+
Party 3
Atlas
Atlas
Slxeezy
Atlas
Level 47
God Stats
3W - 6L
1,127 SR
Queue Stats
195W - 212L
1,404 Elo+
Solo
Team Averages
Level 51
1,304 SR
1,422 Elo+

VS

Team Averages
Level 69
1,472 SR
1,402 Elo+
Thanatos
Thanatos
HabitableGnat98
Thanatos
Level 52
God Stats
26W - 29L
1,506 SR
Queue Stats
66W - 73L
1,437 Elo+
Party 1
He Bo
He Bo
Nuker7501
He Bo
Level 89
God Stats
0W - 2L
1,455 SR
Queue Stats
197W - 185L
1,455 Elo+
Party 1
Ymir
Ymir
RealAsianRyan
Ymir
Level 41
God Stats
3W - 5L
1,404 SR
Queue Stats
45W - 51L
1,398 Elo+
Party 1
Skadi
Skadi
ScarletSoul1
Skadi
Level 67
God Stats
7W - 5L
1,624 SR
Queue Stats
106W - 118L
1,401 Elo+
Party 1
Janus
Janus
uZ_ReDzone
Janus
Level 98
God Stats
9W - 17L
1,369 SR
Queue Stats
429W - 479L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 5 / 7
8,032
446
5,085
14,021
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Bullnog
Erlang Shen
13
6 / 1 / 5
8,790
488
7,449
14,398
8,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Elewds
Bacchus
15
4 / 2 / 12
9,163
509
9,720
12,514
8,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
8 / 1 / 5
9,965
554
15,220
9,080
3,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Slxeezy
Atlas
14
5 / 3 / 12
8,690
483
7,383
13,725
6,765
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
1 / 5 / 1
8,640
480
4,997
13,713
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Nuker7501
He Bo
13
2 / 5 / 6
8,383
466
9,908
12,246
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 6 / 8
7,542
419
6,993
16,417
13,741
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 3 / 5
8,798
489
7,890
9,660
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
14
2 / 6 / 1
8,616
479
8,245
9,755
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
24
Kills
12
12
Deaths
25
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hachiman
1
5
7
0.9
W
Erlang Shen
Bullnog
Erlang Shen
6
1
5
8.5
W
Bacchus
Elewds
Bacchus
4
2
12
5
L
Thanatos
1
5
1
0.3
W
8
1
5
10.5
L
He Bo
Nuker7501
He Bo
2
5
6
1
L
3
6
8
1.17
L
4
3
5
2.17
W
Atlas
Slxeezy
Atlas
5
3
12
3.67
L
Janus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,857
Damage
38,033
63,738
Taken
61,791
30,979
Mitigated
28,645
24,939
Healing
18,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
5,085
2,143
0
5,905
14,021
3,973
359
6,336
7,547
0
36,841
W
Erlang Shen
Bullnog
Erlang Shen
7,449
3,265
0
5,429
14,398
8,126
774
4,925
9,357
0
34,485
W
Bacchus
Elewds
Bacchus
9,720
1,314
0
4,574
12,514
8,759
0
3,609
8,827
53,898
0
L
Thanatos
4,997
915
0
8,656
13,713
5,081
182
4,482
9,231
0
51,334
W
15,220
1,809
0
5,875
9,080
3,356
824
4,519
4,267
68,257
0
L
He Bo
Nuker7501
He Bo
9,908
798
0
3,352
12,246
3,688
0
6,378
5,868
50,762
0
L
6,993
1,529
632
2,889
16,417
13,741
343
10,122
6,295
19,058
0
L
7,890
4,209
0
2,554
9,660
3,054
714
4,781
4,879
0
40,891
W
Atlas
Slxeezy
Atlas
7,383
2,444
549
2,607
13,725
6,765
93
5,045
8,594
25,358
0
L
Janus
8,245
60
0
874
9,755
3,081
526
6,560
3,195
59,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,640
Gold Earned
41,979
371
Minions Killed
371
0
Camps Cleared
0
1,670,582
Distance Traveled
1,641,576
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,032
446
63
4
0
320,374
2
W
Erlang Shen
8,790
488
77
4
0
337,244
5
W
Bacchus
9,163
509
85
5
0
354,564
2
L
Thanatos
8,640
480
101
6
0
340,494
5
W
Zeus
9,965
554
110
6
0
321,636
3
L
He Bo
8,383
466
72
4
0
325,022
0
L
Ymir
7,542
419
21
1
0
301,569
2
L
Skadi
8,798
489
64
4
0
336,313
0
W
Atlas
8,690
483
36
2
0
336,764
4
L
Janus
8,616
479
113
6
0
338,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role