Player Matchup

Sol
Sol
FreakiW00
Sol
Level 38
God Stats
0W - 1L
1,168 SR
Queue Stats
10W - 26L
1,267 Elo+
Solo
Bacchus
Bacchus
HIGZILLA
Bacchus
Level 52
God Stats
1W - 2L
1,387 SR
Queue Stats
10W - 22L
1,133 Elo+
Solo
Olorun
Olorun
Infinity0016
Olorun
Level 15
God Stats
1W - 2L
1,556 SR
Queue Stats
10W - 11L
1,263 Elo+
Party 2
Anubis
Anubis
Red42Tango
Anubis
Level 89
God Stats
3W - 7L
1,379 SR
Queue Stats
30W - 45L
1,321 Elo+
Solo
Yemoja
Yemoja
meshidarn
Yemoja
Level 38
God Stats
14W - 9L
1,484 SR
Queue Stats
39W - 32L
1,390 Elo+
Party 2
Team Averages
Level 46
1,395 SR
1,275 Elo+

VS

Team Averages
Level 98
1,468 SR
1,345 Elo+
Danzaburou
Danzaburou
BLASphemy671
Danzaburou
Level 154
God Stats
11W - 10L
1,368 SR
Queue Stats
104W - 113L
1,349 Elo+
Solo
Cabrakan
Cabrakan
KesusCR9
Cabrakan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 96L
1,249 Elo+
Solo
Kumbhakarna
Kumbhakarna
MocchiMochi
Kumbhakarna
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 59L
1,390 Elo+
Solo
He Bo
He Bo
SweetunicornGuch
He Bo
Level 104
God Stats
2W - 0L
1,504 SR
Queue Stats
207W - 188L
1,428 Elo+
Party 1
Da Ji
Da Ji
SweetunicornLALO
Da Ji
Level 62
God Stats
18W - 11L
1,466 SR
Queue Stats
210W - 255L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,518
343
2,000
12,218
5,395
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
HIGZILLA
Bacchus
11
1 / 5 / 1
7,860
414
3,689
15,476
12,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
9
1 / 9 / 0
6,856
361
4,272
10,362
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Red42Tango
Anubis
13
2 / 11 / 2
8,010
422
9,016
15,698
7,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
meshidarn
Yemoja
12
1 / 6 / 3
7,797
410
5,091
16,680
12,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLASphemy671
Danzaburou
17
11 / 0 / 5
11,209
590
14,911
8,479
3,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
KesusCR9
Cabrakan
14
2 / 1 / 9
9,509
500
4,702
10,760
12,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kumbhakarna
MocchiMochi
Kumbhakarna
14
0 / 1 / 3
9,025
475
3,326
10,220
6,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
13 / 2 / 10
11,014
580
18,562
10,390
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 1 / 12
11,084
583
11,715
13,985
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
76
5
Kills
37
37
Deaths
5
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BLASphemy671
Danzaburou
11
0
5
13.5
L
0
6
2
0.17
L
Bacchus
HIGZILLA
Bacchus
1
5
1
0.3
L
Olorun
1
9
0
0.11
W
Cabrakan
KesusCR9
Cabrakan
2
1
9
6.5
W
Kumbhakarna
MocchiMochi
Kumbhakarna
0
1
3
1.5
L
Anubis
Red42Tango
Anubis
2
11
2
0.27
W
13
2
10
9
W
11
1
12
17
L
Yemoja
meshidarn
Yemoja
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
53,216
70,434
Taken
53,834
40,190
Mitigated
33,665
9,430
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BLASphemy671
Danzaburou
14,911
6,359
77
3,586
8,479
3,204
4,459
4,949
3,530
0
86,878
L
2,000
645
0
1,432
12,218
5,395
221
4,973
7,061
20,363
0
L
Bacchus
HIGZILLA
Bacchus
3,689
449
0
2,551
15,476
12,447
97
5,659
9,597
22,194
0
L
Olorun
4,272
1,479
655
1,135
10,362
2,980
0
5,376
4,862
21,031
0
W
Cabrakan
KesusCR9
Cabrakan
4,702
661
131
2,287
10,760
12,905
881
5,439
5,321
21,958
0
W
Kumbhakarna
MocchiMochi
Kumbhakarna
3,326
864
0
2,778
10,220
6,257
1,989
3,239
6,981
36,518
0
L
Anubis
Red42Tango
Anubis
9,016
414
81
2,823
15,698
7,185
454
5,308
10,164
41,759
0
W
18,562
564
213
2,529
10,390
3,309
346
5,136
5,254
64,780
0
W
11,715
3,485
0
3,651
13,985
7,990
204
5,407
8,578
0
82,378
L
Yemoja
meshidarn
Yemoja
5,091
850
119
634
16,680
12,183
0
4,456
12,160
35,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,041
Gold Earned
51,841
231
Minions Killed
453
0
Camps Cleared
0
1,576,731
Distance Traveled
1,677,101
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,209
590
146
8
0
332,736
3
L
Sol
6,518
343
33
2
0
311,276
1
L
Bacchus
7,860
414
41
2
0
341,022
1
L
Olorun
6,856
361
37
2
0
318,402
3
W
Cabrakan
9,509
500
29
2
0
321,605
3
W
Kumbhakarna
9,025
475
67
4
0
304,903
0
L
Anubis
8,010
422
67
4
0
266,704
5
W
He Bo
11,014
580
98
5
0
347,992
3
W
Da Ji
11,084
583
113
6
0
369,865
0
L
Yemoja
7,797
410
53
3
0
339,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role