Player Matchup

Achilles
Achilles
 
Achilles
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MrPotato_2412
Tiamat
Level 123
God Stats
0W - 1L
1,162 SR
Queue Stats
60W - 46L
1,526 Elo+
Party 2
Neith
Neith
SwARmDelta
Neith
Level 25
God Stats
0W - 3L
1,229 SR
Queue Stats
3W - 8L
1,463 Elo+
Party 1
Fenrir
Fenrir
pabloarepa
Fenrir
Level 48
God Stats
6W - 10L
1,378 SR
Queue Stats
81W - 83L
1,448 Elo+
Party 2
Team Averages
Level 85
1,354 SR
1,487 Elo+

VS

Team Averages
Level 87
1,705 SR
1,469 Elo+
Guan Yu
Guan Yu
MeerBogen295160
Guan Yu
Level 39
God Stats
2W - 1L
1,707 SR
Queue Stats
133W - 147L
1,303 Elo+
Solo
Poseidon
Poseidon
Mr Hawk82
Poseidon
Level 137
God Stats
5W - 2L
1,957 SR
Queue Stats
274W - 263L
1,529 Elo+
Party 3
Khepri
Khepri
SureKiller2
Khepri
Level 121
God Stats
7W - 8L
1,518 SR
Queue Stats
81W - 102L
1,517 Elo+
Party 3
Bastet
Bastet
TheUnsureGhost2
Bastet
Level 109
God Stats
39W - 22L
1,783 SR
Queue Stats
180W - 155L
1,546 Elo+
Party 3
Danzaburou
Danzaburou
Zayummm
Danzaburou
Level 28
God Stats
6W - 5L
1,558 SR
Queue Stats
24W - 31L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 3 / 2
9,225
577
10,321
11,430
14,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
 
Kuzenbo
12
2 / 4 / 1
7,681
480
3,410
13,980
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 5 / 2
7,310
457
3,676
9,755
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
11
0 / 5 / 1
6,656
416
3,364
7,901
2,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
pabloarepa
Fenrir
12
3 / 4 / 0
7,643
478
2,507
10,267
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,724
483
2,205
12,577
7,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
Mr Hawk82
Poseidon
16
9 / 2 / 6
9,880
618
12,333
9,249
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Khepri
13
1 / 0 / 10
8,383
524
2,549
3,708
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
10 / 1 / 4
10,038
627
11,388
9,015
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Zayummm
Danzaburou
14
1 / 1 / 5
8,115
507
6,992
9,239
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
9
Kills
21
21
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
3
2
1.67
L
Kuzenbo
 
Kuzenbo
2
4
1
0.63
W
0
5
1
0.1
W
Poseidon
Mr Hawk82
Poseidon
9
2
6
6
L
0
5
2
0.2
W
Khepri
1
0
10
6
L
Neith
0
5
1
0.1
W
10
1
4
12
W
Danzaburou
Zayummm
Danzaburou
1
1
5
3.5
L
Fenrir
pabloarepa
Fenrir
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,278
Damage
35,467
53,333
Taken
43,788
37,896
Mitigated
20,559
10,580
Healing
16,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,321
2,671
0
3,280
11,430
14,099
420
588
10,842
0
55,023
L
Kuzenbo
 
Kuzenbo
3,410
1,515
0
2,111
13,980
13,870
0
4,308
9,672
21,575
0
W
2,205
1,115
85
4,000
12,577
7,395
378
0
11,829
0
37,339
W
Poseidon
Mr Hawk82
Poseidon
12,333
1,497
0
930
9,249
3,997
1,091
2,417
6,832
82,865
0
L
3,676
163
0
1,975
9,755
4,190
0
4,125
5,630
43,856
0
W
Khepri
2,549
305
0
1,356
3,708
2,616
300
957
2,751
18,912
0
L
Neith
3,364
576
0
747
7,901
2,387
0
3,000
4,901
0
28,349
W
11,388
2,979
0
5,916
9,015
3,264
0
1,235
7,582
0
69,510
W
Danzaburou
Zayummm
Danzaburou
6,992
3,634
0
4,242
9,239
3,287
830
2,477
6,762
0
50,804
L
Fenrir
pabloarepa
Fenrir
2,507
470
0
2,467
10,267
3,350
0
2,861
7,406
0
35,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,515
Gold Earned
44,140
387
Minions Killed
485
0
Camps Cleared
0
1,432,800
Distance Traveled
1,590,202
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,225
577
103
6
0
291,195
2
L
Kuzenbo
7,681
480
37
2
0
247,304
1
W
Guan Yu
7,724
483
90
6
0
269,867
0
W
Poseidon
9,880
618
141
9
0
344,608
5
L
Tiamat
7,310
457
95
6
0
305,881
5
W
Khepri
8,383
524
26
2
0
311,801
5
L
Neith
6,656
416
71
4
0
259,410
0
W
Bastet
10,038
627
113
7
0
376,638
5
W
Danzaburou
8,115
507
115
7
0
287,288
1
L
Fenrir
7,643
478
81
5
0
329,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role