Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Abd-Alhuwaykim91
Bastet
Level 35
God Stats
1W - 0L
1,770 SR
Queue Stats
42W - 44L
1,457 Elo+
Party 2
Atlas
Atlas
Biggs_man05
Atlas
Level 41
God Stats
1W - 1L
1,289 SR
Queue Stats
87W - 89L
1,423 Elo+
Solo
Neith
Neith
iMissPushing-
Neith
Level 43
God Stats
93W - 84L
1,540 SR
Queue Stats
155W - 160L
1,461 Elo+
Party 3
Gilgamesh
Gilgamesh
jjmonkey919
Gilgamesh
Level 93
God Stats
5W - 6L
1,673 SR
Queue Stats
129W - 112L
1,527 Elo+
Party 3
Team Averages
Level 74
1,554 SR
1,473 Elo+

VS

Team Averages
Level 65
1,569 SR
1,427 Elo+
Hercules
Hercules
FatFreePancakes
Hercules
Level 119
God Stats
103W - 103L
1,617 SR
Queue Stats
543W - 560L
1,520 Elo+
Party 1
Sol
Sol
IrregularAtLife
Sol
Level 41
God Stats
22W - 25L
1,500 SR
Queue Stats
108W - 119L
1,395 Elo+
Party 1
Osiris
Osiris
ProMyChoice
Osiris
Level 108
God Stats
6W - 9L
1,427 SR
Queue Stats
352W - 378L
1,459 Elo+
Party 1
Chaac
Chaac
Tschoe1287
Chaac
Level 10
God Stats
2W - 3L
1,580 SR
Queue Stats
5W - 11L
1,260 Elo+
Party 1
Janus
Janus
bone042320
Janus
Level 45
God Stats
0W - 1L
1,723 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
6 / 2 / 4
7,831
559
9,601
6,647
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 6
7,525
538
9,246
10,420
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 2
6,947
496
3,710
7,166
4,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 1 / 1
7,935
567
5,675
5,678
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
jjmonkey919
Gilgamesh
16
6 / 1 / 2
9,119
651
8,022
8,575
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
3 / 2 / 0
6,668
476
4,526
12,146
7,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
1 / 5 / 2
6,536
467
3,403
8,723
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
11
0 / 4 / 0
6,412
458
4,763
12,304
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
11
1 / 5 / 0
6,484
463
3,001
9,403
4,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
8
0 / 5 / 0
5,237
374
1,791
6,527
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
21
Kills
5
5
Deaths
21
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
4
4
W
4
1
6
7
W
1
0
2
2
L
Hercules
3
2
0
1.5
L
1
5
2
0.4
L
Osiris
0
4
0
0
L
Chaac
1
5
0
0.2
L
Janus
0
5
0
0
W
4
1
1
4.5
W
Gilgamesh
jjmonkey919
Gilgamesh
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,254
Damage
17,484
38,486
Taken
49,103
16,471
Mitigated
22,043
14,454
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,601
570
0
1,746
6,647
1,541
235
727
5,812
37,571
0
W
9,246
2,131
0
3,864
10,420
3,234
59
1,081
9,223
0
35,269
W
3,710
1,431
1,298
3,219
7,166
4,215
261
1,576
5,526
15,540
0
L
Hercules
4,526
966
0
3,086
12,146
7,054
0
4,640
7,256
0
15,288
L
3,403
1,169
0
2,992
8,723
2,561
0
2,348
6,283
31,162
5,214
L
Osiris
4,763
1,467
0
3,237
12,304
6,098
0
2,119
9,829
0
42,565
L
Chaac
3,001
521
0
1,528
9,403
4,854
714
1,187
7,662
0
29,052
L
Janus
1,791
96
0
416
6,527
1,476
156
3,164
2,984
16,263
0
W
5,675
2,368
0
2,006
5,678
1,686
1,443
1,164
4,514
0
48,466
W
Gilgamesh
jjmonkey919
Gilgamesh
8,022
1,625
0
2,321
8,575
5,795
648
0
8,071
4,938
45,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
31,337
341
Minions Killed
275
0
Camps Cleared
0
1,409,964
Distance Traveled
1,333,202
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,831
559
66
5
0
276,343
2
W
Bastet
7,525
538
62
4
0
297,213
3
W
Atlas
6,947
496
21
2
0
276,615
2
L
Hercules
6,668
476
20
1
0
280,370
0
L
Sol
6,536
467
74
5
0
246,452
2
L
Osiris
6,412
458
87
6
0
304,878
5
L
Chaac
6,484
463
61
4
0
251,780
0
L
Janus
5,237
374
33
2
0
249,722
5
W
Neith
7,935
567
85
6
0
254,364
1
W
Gilgamesh
9,119
651
107
8
0
305,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role