Player Matchup

Baron Samedi
Baron Samedi
Fawnchieff
Baron Samedi
Level 63
God Stats
7W - 9L
1,215 SR
Queue Stats
17W - 35L
1,420 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GodofTheSavageD
Ah Muzen Cab
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,500 Elo+
Party 2
Ymir
Ymir
TomasThaTrain
Ymir
Level 87
God Stats
4W - 8L
1,427 SR
Queue Stats
22W - 34L
1,483 Elo+
Party 2
Team Averages
Level 69
1,381 SR
1,468 Elo+

VS

Team Averages
Level 92
1,542 SR
1,418 Elo+
Danzaburou
Danzaburou
FrillyKisses
Danzaburou
Level 105
God Stats
1W - 4L
1,392 SR
Queue Stats
60W - 62L
1,401 Elo+
Party 1
Bellona
Bellona
Gienerwang
Bellona
Level 63
God Stats
5W - 2L
1,845 SR
Queue Stats
65W - 63L
1,467 Elo+
Party 1
Nox
Nox
MorgulDad
Nox
Level 107
God Stats
3W - 9L
1,387 SR
Queue Stats
297W - 362L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fawnchieff
Baron Samedi
16
4 / 1 / 14
11,635
646
17,156
15,827
6,568
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
GodofTheSavageD
Ah Muzen Cab
16
9 / 2 / 8
12,512
695
12,893
10,922
3,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
6 / 2 / 13
13,086
727
8,028
22,784
21,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrillyKisses
Danzaburou
13
0 / 6 / 2
9,768
543
8,488
14,320
5,018
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Gienerwang
Bellona
13
3 / 8 / 1
10,819
601
12,916
17,704
13,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 5 / 2
10,773
599
12,579
11,431
5,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
19
Kills
5
5
Deaths
19
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Fawnchieff
Baron Samedi
4
1
14
11
L
Danzaburou
FrillyKisses
Danzaburou
0
6
2
0.17
L
Bellona
Gienerwang
Bellona
3
8
1
0.44
W
Ah Muzen Cab
GodofTheSavageD
Ah Muzen Cab
9
2
8
6.5
L
2
5
2
0.6
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,077
Damage
33,983
49,533
Taken
43,455
31,459
Mitigated
24,071
22,887
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Fawnchieff
Baron Samedi
17,156
437
4,624
8,322
15,827
6,568
994
3,826
12,001
50,435
0
L
Danzaburou
FrillyKisses
Danzaburou
8,488
2,561
0
1,703
14,320
5,018
1,310
9,933
4,387
0
29,971
L
Bellona
Gienerwang
Bellona
12,916
2,800
100
1,289
17,704
13,986
0
9,990
7,714
0
28,703
W
Ah Muzen Cab
GodofTheSavageD
Ah Muzen Cab
12,893
3,632
0
2,204
10,922
3,629
1,437
2,950
7,972
0
46,239
L
12,579
631
0
1,085
11,431
5,067
98
6,212
5,219
54,405
0
W
8,028
655
831
6,906
22,784
21,262
291
6,772
16,012
30,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,233
Gold Earned
31,360
183
Minions Killed
214
4
Camps Cleared
7
921,349
Distance Traveled
848,117
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,635
646
56
3
2
288,718
3
L
Danzaburou
9,768
543
58
3
1
283,574
2
L
Bellona
10,819
601
47
3
3
259,081
5
W
Ah Muzen Cab
12,512
695
77
4
1
323,754
1
L
Nox
10,773
599
109
6
3
305,462
1
W
Ymir
13,086
727
50
3
1
308,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role