Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Cracked Furr
Jing Wei
Level 68
God Stats
6W - 3L
1,598 SR
Queue Stats
161W - 124L
1,571 Elo+
Party 2
Zeus
Zeus
DeeperEnd_GM
Zeus
Level 156
God Stats
1W - 0L
2,000 SR
Queue Stats
47W - 40L
1,583 Elo+
Party 3
Hercules
Hercules
Kyuojuro
Hercules
Level 116
God Stats
4W - 3L
1,833 SR
Queue Stats
154W - 104L
1,625 Elo+
Party 3
Team Averages
Level 113
1,686 SR
1,556 Elo+

VS

Team Averages
Level 98
1,645 SR
1,555 Elo+
King Arthur
King Arthur
 
King Arthur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BeckoningMouse2
Merlin
Level 116
God Stats
13W - 9L
1,711 SR
Queue Stats
439W - 357L
1,613 Elo+
Party 4
Awilix
Awilix
LilMcmuffin
Awilix
Level 105
God Stats
9W - 9L
1,506 SR
Queue Stats
370W - 307L
1,554 Elo+
Party 4
Heimdallr
Heimdallr
TinyWeinerSteve
Heimdallr
Level 64
God Stats
2W - 2L
1,740 SR
Queue Stats
52W - 37L
1,609 Elo+
Party 1
Chaac
Chaac
sfgiantsfreak222
Chaac
Level 90
God Stats
0W - 1L
1,766 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
7 / 3 / 4
8,352
557
8,636
11,125
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
 
Cerberus
13
2 / 1 / 2
7,627
508
6,259
10,082
7,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
Cracked Furr
Jing Wei
14
1 / 2 / 5
8,111
541
6,288
6,185
1,730
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 0 / 3
9,125
608
6,571
5,048
1,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Kyuojuro
Hercules
12
3 / 2 / 4
7,506
500
4,843
10,848
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
3 / 3 / 1
6,225
415
5,489
10,340
5,875
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 0
7,413
494
3,695
4,640
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
14
5 / 4 / 1
8,451
563
5,947
11,078
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
TinyWeinerSteve
Heimdallr
12
0 / 4 / 3
7,092
473
4,121
8,046
2,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 2
7,110
474
6,152
10,835
7,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
8
8
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
3
4
3
W
Cerberus
 
Cerberus
2
1
2
3
L
King Arthur
 
King Arthur
3
3
1
1.17
L
0
2
0
0
W
Jing Wei
Cracked Furr
Jing Wei
1
2
5
1.75
W
4
0
3
5.5
W
Hercules
Kyuojuro
Hercules
3
2
4
2.5
L
Awilix
5
4
1
1.38
L
Heimdallr
TinyWeinerSteve
Heimdallr
0
4
3
0.38
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,597
Damage
25,404
43,288
Taken
44,939
21,445
Mitigated
21,004
15,543
Healing
8,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,636
1,803
0
4,148
11,125
3,464
8
415
10,606
0
43,886
W
Cerberus
 
Cerberus
6,259
796
0
3,154
10,082
7,427
0
0
9,643
44,047
0
L
King Arthur
 
King Arthur
5,489
431
178
2,275
10,340
5,875
0
2,146
8,194
0
23,141
L
3,695
80
0
727
4,640
1,541
0
2,342
2,298
48,549
0
W
Jing Wei
Cracked Furr
Jing Wei
6,288
4,851
0
2,508
6,185
1,730
0
0
6,185
0
54,579
W
6,571
1,284
0
1,112
5,048
1,610
385
1,405
3,293
75,970
0
W
Hercules
Kyuojuro
Hercules
4,843
2,427
0
4,621
10,848
7,214
7
1,263
9,343
262
11,729
L
Awilix
5,947
2,183
0
2,966
11,078
3,643
0
1,820
9,138
0
54,873
L
Heimdallr
TinyWeinerSteve
Heimdallr
4,121
1,599
0
1,056
8,046
2,299
0
68
7,978
0
42,952
L
6,152
1,214
0
1,262
10,835
7,646
0
5,851
4,387
0
36,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,721
Gold Earned
36,291
480
Minions Killed
427
0
Camps Cleared
0
1,500,512
Distance Traveled
1,453,162
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,352
557
78
5
0
318,695
0
W
Cerberus
7,627
508
113
8
0
263,319
1
L
King Arthur
6,225
415
28
2
0
308,667
1
L
Merlin
7,413
494
110
7
0
282,513
6
W
Jing Wei
8,111
541
128
9
0
306,593
4
W
Zeus
9,125
608
151
10
0
310,702
2
W
Hercules
7,506
500
10
1
0
301,203
3
L
Awilix
8,451
563
111
7
0
331,758
6
L
Heimdallr
7,092
473
107
7
0
253,333
1
L
Chaac
7,110
474
71
5
0
276,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role