Player Matchup

Sun Wukong
Sun Wukong
DarthMayo
Sun Wukong
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 42L
1,573 Elo+
Party 3
Hercules
Hercules
HercSimp
Hercules
Level 6
God Stats
4W - 2L
1,578 SR
Queue Stats
18W - 7L
1,579 Elo+
Party 4
Horus
Horus
Lefnuarb
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 7L
1,808 Elo+
Party 4
Poseidon
Poseidon
PapiLong
Poseidon
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 53L
1,528 Elo+
Party 3
Sol
Sol
xPattyIce
Sol
Level 104
God Stats
5W - 7L
1,540 SR
Queue Stats
557W - 489L
1,573 Elo+
Party 4
Team Averages
Level 60
1,524 SR
1,612 Elo+

VS

Team Averages
Level 52
1,750 SR
1,593 Elo+
Nemesis
Nemesis
Balanceis
Nemesis
Level 29
God Stats
29W - 28L
1,663 SR
Queue Stats
93W - 72L
1,604 Elo+
Party 2
Ganesha
Ganesha
Cinnamonsin72
Ganesha
Level 28
God Stats
28W - 22L
1,604 SR
Queue Stats
59W - 66L
1,494 Elo+
Party 1
Guan Yu
Guan Yu
GhostTorrent
Guan Yu
Level 27
God Stats
2W - 1L
1,717 SR
Queue Stats
32W - 25L
1,571 Elo+
Party 2
Ra
Ra
IsSmiteToxic
Ra
Level 37
God Stats
1W - 1L
1,842 SR
Queue Stats
10W - 3L
1,784 Elo+
Party 2
Izanami
Izanami
adapting7
Izanami
Level 141
God Stats
18W - 4L
1,925 SR
Queue Stats
553W - 520L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarthMayo
Sun Wukong
11
4 / 1 / 1
6,422
642
5,124
4,822
3,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
HercSimp
Hercules
9
3 / 0 / 3
5,751
575
4,992
6,564
2,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Horus
Lefnuarb
Horus
10
3 / 0 / 2
6,104
610
3,748
4,254
1,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
PapiLong
Poseidon
10
5 / 0 / 1
6,263
626
6,395
3,867
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 1 / 4
6,011
601
4,285
6,388
1,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Balanceis
Nemesis
8
1 / 3 / 0
5,130
513
2,758
6,608
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
7
0 / 4 / 1
4,836
484
965
7,852
2,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
GhostTorrent
Guan Yu
7
0 / 4 / 0
4,514
451
873
6,304
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 1
5,501
550
3,100
5,329
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
adapting7
Izanami
10
1 / 3 / 0
5,672
567
3,854
7,393
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
16
Kills
2
2
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Balanceis
Nemesis
1
3
0
0.33
L
Ganesha
0
4
1
0.13
W
Sun Wukong
DarthMayo
Sun Wukong
4
1
1
4.5
L
Guan Yu
GhostTorrent
Guan Yu
0
4
0
0
W
Hercules
HercSimp
Hercules
3
0
3
4.5
L
0
2
1
0.25
W
Horus
Lefnuarb
Horus
3
0
2
4
W
Poseidon
PapiLong
Poseidon
5
0
1
5.5
L
Izanami
adapting7
Izanami
1
3
0
0.33
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,544
Damage
11,550
25,895
Taken
33,486
9,345
Mitigated
11,961
13,976
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Balanceis
Nemesis
2,758
654
0
2,441
6,608
1,739
0
1,504
4,965
0
16,744
L
Ganesha
965
161
952
1,216
7,852
2,333
0
3,621
4,095
5,540
0
W
Sun Wukong
DarthMayo
Sun Wukong
5,124
1,146
0
991
4,822
3,031
575
880
3,666
0
31,592
L
Guan Yu
GhostTorrent
Guan Yu
873
110
0
2,264
6,304
4,227
0
0
5,928
0
14,022
W
Hercules
HercSimp
Hercules
4,992
2,183
500
3,369
6,564
2,699
0
1,142
5,294
0
16,526
L
3,100
351
288
998
5,329
1,675
0
1,441
3,710
36,743
0
W
Horus
Lefnuarb
Horus
3,748
2,078
242
2,843
4,254
1,486
0
787
3,415
0
31,109
W
Poseidon
PapiLong
Poseidon
6,395
929
0
2,054
3,867
844
378
952
2,831
39,830
0
L
Izanami
adapting7
Izanami
3,854
2,724
0
1,930
7,393
1,987
0
3,974
3,377
0
41,971
W
4,285
2,356
0
3,977
6,388
1,285
0
0
6,388
41,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,551
Gold Earned
25,653
331
Minions Killed
276
0
Camps Cleared
0
1,014,144
Distance Traveled
964,976
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,130
513
42
4
0
210,331
3
L
Ganesha
4,836
484
2
0
0
183,213
1
W
Sun Wukong
6,422
642
75
8
0
192,359
0
L
Guan Yu
4,514
451
36
4
0
192,151
1
W
Hercules
5,751
575
24
2
0
207,646
4
L
Ra
5,501
550
93
9
0
205,126
1
W
Horus
6,104
610
85
9
0
233,414
1
W
Poseidon
6,263
626
64
6
0
204,823
0
L
Izanami
5,672
567
103
10
0
174,155
0
W
Sol
6,011
601
83
8
0
175,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role