Player Matchup

Chronos
Chronos
Boldow
Chronos
Level 129
God Stats
0W - 2L
1,287 SR
Queue Stats
154W - 139L
1,616 Elo+
Solo
Persephone
Persephone
IGiank
Persephone
Level 160
God Stats
28W - 24L
1,535 SR
Queue Stats
1,189W - 1,218L
1,520 Elo+
Solo
He Bo
He Bo
Sir Lonesome
He Bo
Level 160
God Stats
0W - 4L
1,300 SR
Queue Stats
193W - 179L
1,589 Elo+
Solo
Vulcan
Vulcan
Vendetta102396
Vulcan
Level 124
God Stats
0W - 1L
1,446 SR
Queue Stats
3W - 2L
1,681 Elo+
Party 1
Bellona
Bellona
conRADderthanyou
Bellona
Level 96
God Stats
0W - 1L
1,538 SR
Queue Stats
5W - 2L
1,781 Elo+
Party 1
Team Averages
Level 134
1,421 SR
1,637 Elo+

VS

Team Averages
Level 146
1,619 SR
1,682 Elo+
Serqet
Serqet
AlSamuraie
Serqet
Level 160
God Stats
2W - 0L
1,561 SR
Queue Stats
171W - 116L
1,654 Elo+
Solo
Danzaburou
Danzaburou
BitCloud
Danzaburou
Level 135
God Stats
2W - 0L
1,705 SR
Queue Stats
28W - 10L
1,785 Elo+
Party 3
He Bo
He Bo
Savvysaur
He Bo
Level 160
God Stats
2W - 0L
1,723 SR
Queue Stats
108W - 65L
1,628 Elo+
Party 3
Ganesha
Ganesha
Shroom sst
Ganesha
Level 147
God Stats
11W - 4L
1,633 SR
Queue Stats
415W - 407L
1,664 Elo+
Party 2
Gilgamesh
Gilgamesh
Willsst
Gilgamesh
Level 126
God Stats
8W - 14L
1,470 SR
Queue Stats
846W - 860L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Boldow
Chronos
16
2 / 12 / 7
10,374
741
7,563
23,713
9,321
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Persephone
IGiank
Persephone
17
2 / 7 / 7
10,881
777
10,828
13,280
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 10 / 7
10,981
784
14,950
19,279
6,559
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
2 / 8 / 11
10,046
718
9,417
12,359
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 8 / 8
10,462
747
10,008
18,342
20,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AlSamuraie
Serqet
18
10 / 3 / 18
11,521
823
10,492
15,319
12,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
BitCloud
Danzaburou
20
15 / 4 / 16
13,391
957
20,830
13,309
7,832
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

He Bo
Savvysaur
He Bo
20
17 / 5 / 13
13,006
929
23,589
14,132
7,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ganesha
Shroom sst
Ganesha
20
0 / 3 / 42
11,819
844
11,738
17,216
21,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Gilgamesh
Willsst
Gilgamesh
17
3 / 5 / 26
10,775
770
13,548
18,217
18,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
160
17
Kills
45
45
Deaths
20
40
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Serqet
AlSamuraie
Serqet
10
3
18
6.33
W
Danzaburou
BitCloud
Danzaburou
15
4
16
5.75
L
Chronos
Boldow
Chronos
2
12
7
0.46
L
Persephone
IGiank
Persephone
2
7
7
0.79
W
He Bo
Savvysaur
He Bo
17
5
13
4.7
W
Ganesha
Shroom sst
Ganesha
0
3
42
7
L
6
10
7
0.95
L
2
8
11
0.94
W
Gilgamesh
Willsst
Gilgamesh
3
5
26
3.2
L
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,766
Damage
80,197
86,973
Taken
78,193
43,847
Mitigated
68,939
17,987
Healing
31,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AlSamuraie
Serqet
10,492
661
1,262
5,186
15,319
12,942
851
7,607
7,204
0
12,381
W
Danzaburou
BitCloud
Danzaburou
20,830
7,686
1,742
4,483
13,309
7,832
1,772
8,856
4,205
0
46,211
L
Chronos
Boldow
Chronos
7,563
2,685
570
2,221
23,713
9,321
610
11,612
11,297
23,608
0
L
Persephone
IGiank
Persephone
10,828
202
172
3,440
13,280
3,299
205
4,196
8,832
30,329
0
W
He Bo
Savvysaur
He Bo
23,589
567
2,446
3,843
14,132
7,881
684
8,091
5,857
37,796
0
W
Ganesha
Shroom sst
Ganesha
11,738
404
2,971
4,059
17,216
21,426
1,178
8,593
8,035
28,198
0
L
14,950
177
1,357
3,859
19,279
6,559
517
8,970
9,505
23,359
0
L
9,417
2,425
560
1,688
12,359
3,830
331
6,168
6,097
17,061
0
W
Gilgamesh
Willsst
Gilgamesh
13,548
2,607
1,702
3,619
18,217
18,858
1,741
8,705
9,024
0
30,445
L
10,008
1,311
518
3,602
18,342
20,838
281
4,380
11,983
0
12,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,744
Gold Earned
60,512
120
Minions Killed
181
0
Camps Cleared
0
1,137,016
Distance Traveled
1,401,625
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,521
823
11
1
0
333,363
0
W
Danzaburou
13,391
957
80
6
0
234,407
0
L
Chronos
10,374
741
33
2
0
194,091
0
L
Persephone
10,881
777
45
3
0
247,258
1
W
He Bo
13,006
929
48
3
0
260,387
0
W
Ganesha
11,819
844
1
0
0
290,191
0
L
He Bo
10,981
784
17
1
0
198,219
2
L
Vulcan
10,046
718
19
1
0
238,038
1
W
Gilgamesh
10,775
770
41
3
0
283,277
0
L
Bellona
10,462
747
6
0
0
259,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role