Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
A1phaZ
Charybdis
Level 107
God Stats
8W - 4L
1,542 SR
Queue Stats
203W - 182L
1,609 Elo+
Party 3
Sol
Sol
BigBodyGang
Sol
Level 101
God Stats
3W - 2L
1,561 SR
Queue Stats
311W - 265L
1,587 Elo+
Party 1
Nike
Nike
OhItsCoolioBTW
Nike
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 22L
1,727 Elo+
Party 1
Ymir
Ymir
wand3rboy
Ymir
Level 28
God Stats
45W - 18L
1,742 SR
Queue Stats
51W - 32L
1,641 Elo+
Party 1
Team Averages
Level 57
1,569 SR
1,613 Elo+

VS

Team Averages
Level 39
1,474 SR
1,566 Elo+
Charybdis
Charybdis
HorseActual
Charybdis
Level 82
God Stats
0W - 2L
1,611 SR
Queue Stats
125W - 106L
1,614 Elo+
Party 2
Sun Wukong
Sun Wukong
NubAtSmite
Sun Wukong
Level 25
God Stats
0W - 2L
1,283 SR
Queue Stats
45W - 37L
1,586 Elo+
Party 2
Cthulhu
Cthulhu
RetroUrcin
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,546 Elo+
Party 2
Chronos
Chronos
WOWULOST
Chronos
Level 48
God Stats
18W - 12L
1,587 SR
Queue Stats
256W - 213L
1,579 Elo+
Solo
Fenrir
Fenrir
theseraphraps
Fenrir
Level 21
God Stats
1W - 4L
1,390 SR
Queue Stats
21W - 23L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
5 / 1 / 2
5,397
771
2,073
4,089
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
A1phaZ
Charybdis
8
3 / 0 / 5
4,997
714
4,121
4,619
974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
5 / 0 / 5
6,046
864
7,734
4,096
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 0
5,662
809
2,734
4,119
1,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
8
0 / 2 / 5
4,891
699
134
4,635
1,715
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HorseActual
Charybdis
5
2 / 3 / 0
4,048
578
3,228
3,437
545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
NubAtSmite
Sun Wukong
6
0 / 2 / 0
3,671
524
1,525
5,456
2,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
RetroUrcin
Cthulhu
6
0 / 3 / 1
3,554
508
1,760
6,182
2,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
WOWULOST
Chronos
2
0 / 3 / 0
3,126
447
479
1,879
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 4 / 0
3,353
479
698
6,613
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
15
Kills
2
3
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
2
6
W
Charybdis
A1phaZ
Charybdis
3
0
5
5.5
W
5
0
5
7.5
L
Charybdis
HorseActual
Charybdis
2
3
0
0.67
L
Sun Wukong
NubAtSmite
Sun Wukong
0
2
0
0
W
2
0
0
2
L
Cthulhu
RetroUrcin
Cthulhu
0
3
1
0.17
L
Chronos
WOWULOST
Chronos
0
3
0
0
L
0
4
0
0
W
Ymir
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,796
Damage
7,690
21,558
Taken
23,567
6,854
Mitigated
7,880
9,501
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,073
419
0
878
4,089
1,381
635
120
3,936
0
14,518
W
Charybdis
A1phaZ
Charybdis
4,121
2,131
0
2,453
4,619
974
1,211
673
3,946
0
26,882
W
7,734
5,126
0
2,304
4,096
1,092
3,534
698
3,398
30,960
0
L
Charybdis
HorseActual
Charybdis
3,228
1,664
0
835
3,437
545
31
292
3,145
0
9,389
L
Sun Wukong
NubAtSmite
Sun Wukong
1,525
312
0
2,306
5,456
2,246
0
0
5,145
0
15,400
W
2,734
667
0
1,746
4,119
1,692
184
0
3,939
0
27,413
L
Cthulhu
RetroUrcin
Cthulhu
1,760
66
0
60
6,182
2,578
0
2,465
3,717
10,232
0
L
Chronos
WOWULOST
Chronos
479
164
0
130
1,879
579
0
1,473
406
4,189
0
L
698
115
0
2,140
6,613
1,932
0
3,638
2,975
0
7,652
W
Ymir
134
30
1,014
1,106
4,635
1,715
182
748
3,887
11,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,993
Gold Earned
17,752
236
Minions Killed
92
0
Camps Cleared
0
677,858
Distance Traveled
556,369
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,397
771
26
4
0
150,944
1
W
Charybdis
4,997
714
51
7
0
124,919
2
W
Sol
6,046
864
70
10
0
127,698
1
L
Charybdis
4,048
578
7
1
0
75,647
0
L
Sun Wukong
3,671
524
37
5
0
150,201
1
W
Nike
5,662
809
71
10
0
136,127
0
L
Cthulhu
3,554
508
20
3
0
134,115
0
L
Chronos
3,126
447
12
2
0
45,839
1
L
Fenrir
3,353
479
16
2
0
150,567
1
W
Ymir
4,891
699
18
3
0
138,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role