Player Matchup

Athena
Athena
About_37_Cats_
Athena
Level 84
God Stats
5W - 6L
1,563 SR
Queue Stats
367W - 400L
1,409 Elo+
Party 4
Mercury
Mercury
CobraxxSauce5
Mercury
Level 47
God Stats
1W - 3L
1,587 SR
Queue Stats
106W - 122L
1,373 Elo+
Party 2
Nu Wa
Nu Wa
IlILUCiDIll
Nu Wa
Level 105
God Stats
12W - 4L
1,806 SR
Queue Stats
283W - 267L
1,557 Elo+
Party 2
Neith
Neith
KitKitKitkIT22
Neith
Level 5
God Stats
1W - 4L
1,436 SR
Queue Stats
1W - 7L
1,359 Elo+
Party 4
Bastet
Bastet
NRT Karma4799
Bastet
Level 145
God Stats
1W - 4L
1,620 SR
Queue Stats
575W - 526L
1,542 Elo+
Party 2
Team Averages
Level 77
1,602 SR
1,448 Elo+

VS

Team Averages
Level 74
1,535 SR
1,528 Elo+
Arachne
Arachne
AkuaburuKing
Arachne
Level 123
God Stats
24W - 12L
1,598 SR
Queue Stats
354W - 276L
1,628 Elo+
Party 3
Bacchus
Bacchus
Ayyedren
Bacchus
Level 65
God Stats
16W - 18L
1,477 SR
Queue Stats
103W - 104L
1,483 Elo+
Party 1
Chronos
Chronos
Kiki_The_Monkey
Chronos
Level 46
God Stats
5W - 3L
1,149 SR
Queue Stats
62W - 63L
1,499 Elo+
Party 1
Neith
Neith
LoliHentaiMaster
Neith
Level 26
God Stats
37W - 9L
1,924 SR
Queue Stats
78W - 40L
1,606 Elo+
Party 3
Bellona
Bellona
Strok3MyEgo
Bellona
Level 109
God Stats
21W - 16L
1,526 SR
Queue Stats
335W - 379L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,718
406
5,760
21,948
21,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
13
2 / 5 / 1
8,668
456
4,129
12,503
4,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 8 / 5
8,597
452
16,929
12,124
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 9 / 0
8,238
434
3,818
11,293
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

17
11 / 3 / 0
11,185
589
19,665
19,920
13,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AkuaburuKing
Arachne
20
13 / 3 / 3
12,017
632
15,769
17,023
8,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Ayyedren
Bacchus
16
6 / 3 / 9
9,814
517
9,717
14,116
8,201
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 5 / 10
9,407
495
10,596
19,651
6,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
9 / 0 / 11
11,394
600
20,442
13,557
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Strok3MyEgo
Bellona
6
0 / 3 / 0
5,993
315
1,407
5,418
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
14
Kills
31
31
Deaths
14
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Arachne
AkuaburuKing
Arachne
13
3
3
4.83
W
Bacchus
Ayyedren
Bacchus
6
3
9
3.5
L
Mercury
2
5
1
0.5
L
0
8
5
0.31
W
3
5
10
1.6
L
1
9
0
0.11
W
9
0
11
14.5
L
11
3
0
3.67
W
Bellona
Strok3MyEgo
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,301
Damage
57,931
77,788
Taken
69,765
48,324
Mitigated
31,399
12,232
Healing
23,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,760
1,595
437
4,584
21,948
21,169
31
6,689
15,259
26,110
0
W
Arachne
AkuaburuKing
Arachne
15,769
10,306
0
8,411
17,023
8,398
0
3,905
12,476
0
94,476
W
Bacchus
Ayyedren
Bacchus
9,717
1,864
239
2,902
14,116
8,201
1,127
2,452
11,337
42,046
0
L
Mercury
4,129
887
0
67
12,503
4,779
0
3,124
9,379
0
52,889
L
16,929
2,902
0
487
12,124
3,643
297
4,059
8,065
58,699
0
W
10,596
4,146
551
3,909
19,651
6,524
2,296
7,164
11,780
50,014
0
L
3,818
1,696
0
288
11,293
5,463
930
1,397
9,896
0
41,329
W
20,442
7,154
0
7,170
13,557
5,298
441
6,370
6,692
0
90,664
L
19,665
6,391
0
6,369
19,920
13,270
2,489
5,044
14,876
0
71,580
W
Bellona
Strok3MyEgo
Bellona
1,407
513
0
809
5,418
2,978
0
1,362
3,566
0
7,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,406
Gold Earned
48,625
462
Minions Killed
477
0
Camps Cleared
0
1,588,854
Distance Traveled
1,583,736
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,718
406
43
2
0
314,391
1
W
Arachne
12,017
632
158
8
0
438,073
1
W
Bacchus
9,814
517
60
3
0
366,756
6
L
Mercury
8,668
456
100
5
0
376,714
2
L
Nu Wa
8,597
452
102
5
0
289,539
0
W
Chronos
9,407
495
92
5
0
323,218
4
L
Neith
8,238
434
87
5
0
245,132
1
W
Neith
11,394
600
147
8
0
370,035
3
L
Bastet
11,185
589
130
7
0
363,078
1
W
Bellona
5,993
315
20
1
0
85,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role