Player Matchup

Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Edwardb0428
Thoth
Level 56
God Stats
0W - 1L
1,614 SR
Queue Stats
25W - 9L
1,757 Elo+
Party 2
Scylla
Scylla
FrostBite810
Scylla
Level 146
God Stats
14W - 20L
1,526 SR
Queue Stats
412W - 387L
1,636 Elo+
Party 3
Hou Yi
Hou Yi
KamikazeDatOh
Hou Yi
Level 160
God Stats
22W - 27L
1,558 SR
Queue Stats
536W - 500L
1,631 Elo+
Party 3
Thanatos
Thanatos
SrGoma
Thanatos
Level 149
God Stats
2W - 2L
1,553 SR
Queue Stats
72W - 48L
1,673 Elo+
Party 2
Team Averages
Level 134
1,550 SR
1,640 Elo+

VS

Team Averages
Level 136
1,624 SR
1,551 Elo+
Gilgamesh
Gilgamesh
Akechia
Gilgamesh
Level 125
God Stats
1W - 1L
1,536 SR
Queue Stats
88W - 69L
1,615 Elo+
Solo
Cabrakan
Cabrakan
CIaMir
Cabrakan
Level 128
God Stats
34W - 26L
1,645 SR
Queue Stats
451W - 416L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
Jüstin
Baron Samedi
Level 158
God Stats
10W - 9L
1,600 SR
Queue Stats
203W - 182L
1,504 Elo+
Party 1
Scylla
Scylla
Tty707
Scylla
Level 123
God Stats
15W - 11L
1,661 SR
Queue Stats
224W - 179L
1,558 Elo+
Party 1
Cupid
Cupid
rprp
Cupid
Level 145
God Stats
38W - 31L
1,679 SR
Queue Stats
389W - 368L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
3 / 6 / 6
12,105
673
13,904
29,505
47,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
1 / 4 / 11
12,159
676
15,366
13,386
7,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
18
2 / 3 / 8
11,632
646
17,532
13,400
5,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 4 / 6
11,980
666
15,068
13,760
5,369
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SrGoma
Thanatos
18
5 / 5 / 4
11,935
663
16,099
14,145
5,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akechia
Gilgamesh
19
4 / 4 / 15
14,279
793
12,719
27,929
23,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
CIaMir
Cabrakan
19
1 / 2 / 20
13,228
735
11,145
23,690
34,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Jüstin
Baron Samedi
20
8 / 4 / 11
14,494
805
19,814
16,714
10,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Tty707
Scylla
20
4 / 2 / 13
13,135
730
21,361
12,991
4,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
rprp
Cupid
20
5 / 3 / 10
13,768
765
9,711
12,873
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
91
15
Kills
22
22
Deaths
15
35
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
6
6
1
W
Gilgamesh
Akechia
Gilgamesh
4
4
15
2.88
W
Cabrakan
CIaMir
Cabrakan
1
2
20
5.5
L
1
4
11
1.63
L
Scylla
2
3
8
2
W
Baron Samedi
Jüstin
Baron Samedi
8
4
11
3.38
L
4
4
6
1.75
L
Thanatos
SrGoma
Thanatos
5
5
4
1.4
W
Scylla
Tty707
Scylla
4
2
13
5.25
W
Cupid
rprp
Cupid
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,969
Damage
74,750
84,196
Taken
94,197
71,073
Mitigated
77,827
13,908
Healing
37,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
13,904
2,564
0
5,095
29,505
47,298
187
15,714
13,791
1,895
24,613
W
Gilgamesh
Akechia
Gilgamesh
12,719
2,942
3,410
9,606
27,929
23,394
338
10,677
17,252
0
27,800
W
Cabrakan
CIaMir
Cabrakan
11,145
1,334
292
5,211
23,690
34,291
603
9,217
14,473
24,329
0
L
15,366
432
0
885
13,386
7,146
326
9,557
3,829
67,603
0
L
Scylla
17,532
1,676
0
250
13,400
5,292
742
9,931
3,469
59,780
0
W
Baron Samedi
Jüstin
Baron Samedi
19,814
926
4,818
4,467
16,714
10,603
1,016
3,992
12,722
56,467
0
L
15,068
5,986
0
723
13,760
5,369
1,385
9,516
4,244
0
46,020
L
Thanatos
SrGoma
Thanatos
16,099
2,341
0
6,955
14,145
5,968
0
8,281
5,864
0
33,497
W
Scylla
Tty707
Scylla
21,361
2,060
351
2,666
12,991
4,157
1,077
4,618
8,373
63,543
0
W
Cupid
rprp
Cupid
9,711
5,025
2,392
4,372
12,873
5,382
4,336
6,551
6,322
0
53,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,811
Gold Earned
68,904
414
Minions Killed
386
10
Camps Cleared
7
1,598,157
Distance Traveled
1,733,993
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,105
673
27
2
1
303,673
1
W
Gilgamesh
14,279
793
43
2
2
350,876
2
W
Cabrakan
13,228
735
31
2
0
345,345
2
L
Thoth
12,159
676
155
9
3
335,238
1
L
Scylla
11,632
646
114
6
3
319,170
3
W
Baron Samedi
14,494
805
97
5
1
343,602
1
L
Hou Yi
11,980
666
77
4
3
288,190
3
L
Thanatos
11,935
663
41
2
0
351,886
1
W
Scylla
13,135
730
115
6
2
368,294
3
W
Cupid
13,768
765
100
6
2
325,876
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role