Player Matchup

Zeus
Zeus
CPB99
Zeus
Level 125
God Stats
1W - 1L
1,967 SR
Queue Stats
39W - 38L
1,538 Elo+
Party 2
Geb
Geb
ImKingMeep
Geb
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,564 Elo+
Party 2
Rama
Rama
JingWeisThighs
Rama
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,644 Elo+
Party 2
Kali
Kali
SolsButt
Kali
Level 126
God Stats
1W - 2L
1,595 SR
Queue Stats
43W - 39L
1,551 Elo+
Party 2
Atlas
Atlas
UNEASIERSAFE
Atlas
Level 83
God Stats
0W - 2L
1,212 SR
Queue Stats
30W - 49L
1,356 Elo+
Solo
Team Averages
Level 118
1,555 SR
1,531 Elo+

VS

Team Averages
Level 106
1,647 SR
1,508 Elo+
Cthulhu
Cthulhu
BerserkPandas
Cthulhu
Level 46
God Stats
2W - 2L
1,493 SR
Queue Stats
169W - 178L
1,390 Elo+
Solo
Sol
Sol
DELTAForce632
Sol
Level 149
God Stats
15W - 9L
1,632 SR
Queue Stats
225W - 160L
1,593 Elo+
Party 1
Bellona
Bellona
GReeN HORnnET
Bellona
Level 158
God Stats
6W - 2L
1,840 SR
Queue Stats
176W - 165L
1,553 Elo+
Party 1
Ravana
Ravana
Nerek21
Ravana
Level 68
God Stats
4W - 1L
1,805 SR
Queue Stats
123W - 154L
1,530 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Warlockrage
Ah Muzen Cab
Level 110
God Stats
8W - 9L
1,463 SR
Queue Stats
326W - 309L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CPB99
Zeus
11
1 / 5 / 1
6,862
490
7,038
8,869
2,156
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 5 / 4
5,704
407
3,517
11,006
8,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 1
6,403
457
6,772
8,405
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
13
5 / 3 / 2
7,780
556
6,595
11,003
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 3
6,772
484
3,054
9,320
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 2 / 6
8,030
574
5,289
13,973
11,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 2 / 6
8,973
641
11,070
11,369
3,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
15
2 / 2 / 2
9,108
651
5,882
8,523
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Nerek21
Ravana
13
5 / 2 / 4
8,632
617
4,029
6,670
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Warlockrage
Ah Muzen Cab
15
6 / 1 / 3
9,585
685
8,462
7,408
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
18
18
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
2
6
2.5
L
Zeus
CPB99
Zeus
1
5
1
0.3
W
3
2
6
3
W
Bellona
2
2
2
1.5
L
0
5
4
0.4
L
2
1
1
2.5
W
Ravana
Nerek21
Ravana
5
2
4
3.5
L
Kali
5
3
2
2
L
0
4
3
0.38
W
Ah Muzen Cab
Warlockrage
Ah Muzen Cab
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,976
Damage
34,732
48,603
Taken
47,943
23,082
Mitigated
26,700
11,228
Healing
19,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
5,289
583
244
4,156
13,973
11,903
56
2,780
11,193
25,309
0
L
Zeus
CPB99
Zeus
7,038
1,261
0
1,457
8,869
2,156
0
623
8,246
39,301
0
W
11,070
4,918
0
6,364
11,369
3,732
3,116
2,585
8,784
69,779
0
W
Bellona
5,882
2,014
273
3,391
8,523
5,960
196
2,611
5,912
0
57,154
L
3,517
905
223
1,639
11,006
8,100
0
7,809
3,197
8,951
0
L
6,772
5,526
0
3,651
8,405
2,370
0
6,366
2,039
0
36,025
W
Ravana
Nerek21
Ravana
4,029
1,340
0
1,348
6,670
2,554
0
2,543
4,127
0
42,847
L
Kali
6,595
2,493
0
3,534
11,003
4,438
0
1,561
9,442
0
47,872
L
3,054
1,091
0
724
9,320
6,018
0
0
9,320
31,802
3,239
W
Ah Muzen Cab
Warlockrage
Ah Muzen Cab
8,462
3,603
0
3,671
7,408
2,551
996
3,099
4,309
0
61,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
44,328
314
Minions Killed
451
0
Camps Cleared
0
1,302,279
Distance Traveled
1,369,222
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,030
574
31
2
0
279,017
0
L
Zeus
6,862
490
89
6
0
247,155
2
W
Sol
8,973
641
117
8
0
230,183
1
W
Bellona
9,108
651
102
7
0
279,554
0
L
Geb
5,704
407
9
1
0
260,602
2
L
Rama
6,403
457
65
5
0
241,929
3
W
Ravana
8,632
617
67
5
0
289,822
0
L
Kali
7,780
556
80
6
0
289,366
5
L
Atlas
6,772
484
71
5
0
263,227
3
W
Ah Muzen Cab
9,585
685
134
10
0
290,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role